from visual import *
from bricks import *
from player import *
from ball import *
from gconn import *

scene.title="PongVPong"
scene.autoscale=False
scene.fullscreen=True
scene.userspin=False
scene.userzoom=False
scene.fov = 0.5 * math.pi

player0 = player()
b_ = ball()
b = ball()

b.v = vector(0, 0, 0)
b.pos = (20, 0, 0)

world = world()
world.worldgen()

g = GameConnection()

def startGame():
    while True:
        rate(200)
        player0.move()
        b_.collision(player0, world)


    
