Wüste005
aktuelle Version der Wüste mit rotierenden Ufos und Gegnern
WüsteWüste.py — text/python-source, 18 KB (18929 bytes)
Dateiinhalt
# -*- coding: utf-8 -*- from visual import * from random import* from threading import Thread scene.x = 0 # Fensterpos v. links scene.y = 0 # Fensterpos v. oben scene.height =1050 # Fensterhöhe scene.width = 1280 # Fensterbreite scene.range = (6,6,6) # Abstand scene.center = (-4,10,-7) # Festlegung Blickziel scene.userspin = True # Blickwechsel abgeschaltet scene.userzoom = True # Benutzerzoom abgeschaltet scene.fov = 1 # Kamerawinkel scene.background = (0.8,0.85,1) # Farbe Hintergrund scene.stereodepth = 2 # Stereotiefe scene.show_rendertime = True # Anzeige der Berechnungszeiten scene.fullscreen = True # Vollbildmodus # Kamerawinkel kakteen_zahl = 20 # Konstante: Anzahl der Kakteen raumschiff_zahl = 5 # Konstsnte: Anzahl der Raumschiffe raumschiffe = [] class raumschiff(Thread, frame): # Raumschiffe def __init__(self,x,y,z): Thread.__init__(self) frame.__init__(self) self.raum = ellipsoid(pos=(x,y,z), color=color.black, length=70, height=20, width=70, material=materials.plastic, frame=self) self.raums = sphere(pos=(x,y+10,z), radius=20, opacity=.4, color=color.blue, material=materials.plastic, frame=self) self.raump1 = sphere(pos=(x+25,y+5,z), radius=5, frame=self) self.raump2 = sphere(pos=(x,y+5,z+25), radius=5, frame=self) self.raump3 = sphere(pos=(x,y+5,z-25), radius=5, frame=self) self.raump4 = sphere(pos=(x-25,y+5,z), radius=5, frame=self) self.raump5 = sphere(pos=(x+18,y+5,z+18), radius=5, frame=self) self.raump6 = sphere(pos=(x+18,y+5,z-18), radius=5, frame=self) self.raump7 = sphere(pos=(x-18,y+5,z+18), radius=5, frame=self) self.raump8 = sphere(pos=(x-18,y+5,z-18), radius=5, frame=self) self.raumpk1 = sphere(pos=(x+25,y+9,z), radius=2, color=color.yellow, material=materials.plastic, frame=self) self.raumpk2 = sphere(pos=(x,y+9,z+25), radius=2, color=color.yellow, material=materials.plastic, frame=self) self.raumpk3 = sphere(pos=(x,y+9,z-25), radius=2, color=color.yellow, material=materials.plastic, frame=self) self.raumpk4 = sphere(pos=(x-25,y+9,z), radius=2, color=color.yellow, material=materials.plastic, frame=self) self.raumpk5 = sphere(pos=(x+18,y+9,z+18), radius=2, color=color.yellow, material=materials.plastic, frame=self) self.raumpk6 = sphere(pos=(x+18,y+9,z-18), radius=2, color=color.yellow, material=materials.plastic, frame=self) self.raumpk7 = sphere(pos=(x-18,y+9,z+18), radius=2, color=color.yellow, material=materials.plastic, frame=self) self.raumpk8 = sphere(pos=(x-18,y+9,z-18), radius=2, color=color.yellow, material=materials.plastic, frame=self) self.rauma = ellipsoid(pos=(x,y-10,z), color=color.red, length=30, width=30, height=5, frame=self) self.raumss = sphere(pos=(x,y,z), radius=45, color=color.green, opacity=.1, material=materials.plastic, frame=self) self.winkel = 2 def run(self): "Thread starten" while True: rate(50) # Rotation um y-Achse durch Mittelpunkt self.rotate(angle=radians(self.winkel), axis=(0,1,0)) class kaktus(frame): # Kakteen def __init__(self,x,z): frame.__init__(self) self.ht = cylinder(length=20, color=color.green, radius=2, axis=(0,1,0), pos=(x,0,z), frame=self) self.o1 = sphere(pos=(x,20,z), radius=2, color=color.green, frame=self) self.m1 = cylinder(length=6, color=color.green, radius=1.5, pos=(x,8,z), frame=self) self.m2 = cylinder(length=6, color=color.green, radius=1.5, pos=(x-6,10,z), frame=self) self.m3 = cylinder(length=5, color=color.green, radius=1.5, pos=(x,9,z-5), axis=(0,0,1), frame=self) self.m4 = cylinder(length=6, color=color.green, radius=1.5, pos=(x,7,z), axis=(0,0,1), frame=self) self.k1 = sphere(pos=((x+6),8,z), color=color.green, radius=1.5, frame=self) self.k2 = sphere(pos=((x-6),10,z), color=color.green, radius=1.5, frame=self) self.a1 = cylinder(pos=((x+6),8,z), color=color.green, radius=1.5, length=7, axis=(0,1,0), frame=self) self.k3 = sphere(pos=((x+6),15,z), color=color.green, radius=1.5, frame=self) self.d1 = cylinder(pos=(x,0,z), radius=10, length=22, axis=(0,1,0), opacity=.1, frame=self) self.k4 = sphere(pos=(x,9,z-5), color=color.green, radius=1.5, frame=self) self.k5 = sphere(pos=(x,7,z+6), color=color.green, radius=1.5, frame=self) self.a2 = cylinder(length=5, color=color.green, radius=1.5, pos=(x,9,z-5), axis=(0,1,0), frame=self) self.k6 = sphere(pos=(x,14,z-5), color=color.green, radius=1.5, frame=self) self.o2 = sphere(pos=(x,21,z), color=color.red, radius=1.5, frame=self) self.pos=(x,0,z) def drehen(self): self.rotate(axis=(0,1,0), angle=random()*2*pi) # Wüstenlandschaft boden = box(pos=(0,-1,0), width=350, height=1, length=350, color=(.9,.6,.2)) wand1 = box(pos=(175,25,0), width=350, height=50, length=1, color=(.9,.6,.2), opacity=.5) wand2 = box(pos=(-175,25,0), width=350, height=50, length=1, color=(.9,.6,.2), opacity=.5) wand3 = box(pos=(0,25,175), width=1, height=50, length=350, color=(.9,.6,.2), opacity=.5) wand4 = box(pos=(0,25,-175), width=1, height=50, length=350, color=(.9,.6,.2), opacity=.5) sonne = sphere(pos=(150,250,150), color=color.yellow, radius=50, opacity=.5, material=materials.plastic) # Raumschiffe werden erzeugt for j in range(raumschiff_zahl): r1 = raumschiff(((random()*350)-175),((random()*50)+100),((random()*350)-175)) r1.start() raumschiffe.append(r1) # Kakteenliste liste=[] # Zufallskakteen liste.append(kaktus(0,0)) while len(liste) < kakteen_zahl: liste.append(kaktus(((random()*150)-75),((random()*150)-75))) for i in liste[:-1]: if mag(i.pos - liste[-1].pos)<20: liste[-1].visible=False del liste[-1] break # Spieler class ego(frame): def __init__(self): frame.__init__(self) #ArmRechts: self.OberarmRechts = cylinder (frame = self, pos = (-11.7, 5.8, 0), radius = (0.7), color = color.white, axis = (0,-2.5,0)) self.EllbogenRechts = sphere (frame = self, pos = (-11.7, 3.3, 0), radius = (0.7)) self.UnterArmRechts = cylinder (frame = self, pos = (-11.7, 3.3,0), radius = (0.7), axis = (1, 0, 3)) self.HandRechts = sphere (frame = self, pos = (-10.7, 3.3, 3), radius = (0.72)) #ArmLinks: self.OberarmLinks = cylinder(frame = self, pos = (-8.4, 5.8, 0), radius = (0.7), color = color.white, axis = (-1.5,-2.5,4)) self.HandLinks = sphere (frame = self, pos = (-9.9, 3.3, 4), radius = (0.72)) #Waffe self.WAFFE = cylinder (frame = self, pos = (-11.4, 4, -1), axis = (1.3, 1.5,7), radius = 0.4, color = color.black, opacity = (1)) self.Waffenkugel = sphere (frame = self, pos = (-10.1, 5.4, 6), radius= 0.2, color= color.red) self.Waffengriffhinten = cylinder (frame = self, pos =(-10.6, 5.1, 3), radius = (0.3),axis = (0,-2.7,0), color = color.black) self.Waffengriffvorne = cylinder (frame = self, pos =(-10.5, 3.9, 4), length = (2), radius = (0.3),axis = (0.2, 0.3, 1), color = color.black) self.visier = ring (frame = self, pos = (-10.3,5.9,5), axis = (1.3, 1.5, 7), radius = 0.3, color = color.black) #Koerper self.kopf = sphere(frame = self, pos = (-10, 10,0), radius = (2.5),opacity = (1)) self.haare = sphere(frame = self, pos = (-10, 10.1,-0.1), radius = (2.5), color= color.black, opacity = (1)) self.rechtesA = sphere (frame = self, pos = (-11,11,2.2), radius = (0.3), color = color.black) self.linkesA = sphere (frame = self, pos = (-9,11,2.2), radius = (0.3), color = color.black) self.Mund = ring (frame = self, pos =(-10,9.3,2.1), radius = (0.8), color = color.red, axis= (0,0,1)) self.Tshirt = cylinder(frame = self, pos = (-10, 2.5,0), radius = 1.2, color = (0.3,0.6,1), axis = (0,5,0)) self.Guertel = ring(frame = self, pos = (-10, 2.5, 0), radius = 1, axis = (0,1,0), color = color.black, thickness = 0.3) self.SchulterRechts = sphere(frame = self, pos =(-11.3, 6.1, 0), radius = 1.2, color = (0.3,0.6,1) ) self.SchulterLinks = sphere(frame = self, pos =(-8.7, 6, 0), radius = 1.2, color = (0.3,0.6,1), axis = (0,1.5,0)) self.hueftelinks = sphere(frame = self, pos =(-11.3, 0.5, 0), radius = 1.2, color = color.blue) self.huefterechts = sphere(frame = self, pos =(-8.7, 0.5, 0), radius = 1.2, color = color.blue, axis = (0,1.5,0)) self.Hosenbund = cylinder(frame = self, pos = (-10,1,0), radius = 1.2, color = color.blue, axis = (0,1.5,0)) self.HoseRechts = cylinder(frame = self, pos =(-11.3,0.5,0), axis = (0,-1.5,0), radius = 1.2, color = color.blue) self.HoseLinks = cylinder(frame = self, pos =(-8.7,0.5,0), axis = (0,-1.5,0), radius = 1.2, color = color.blue) self.BreinRechts = cylinder(frame = self, pos =(-11.3,-0.7,0), axis = (0,-4,0), radius = 1.1, color = color.white) self.BreinLinks = cylinder(frame = self, pos =(-8.7,-0.7,0), axis = (0,-4,0), radius = 1.1, color = color.white) self.Rucksack = box(frame = self, pos = (-10, 5.7, -1.2), color = color.black, length = 1.6, height = 2.2) self.ArmLinks = cylinder(frame = self, pos =(8.7,0.5,0), axis = (0,0,0), radius = 1.2, color = color.red) class enemy(Thread, frame): def __init__(self, x = 0, z = 0, lives = 10): Thread.__init__(self) frame.__init__(self, pos = (x, 0, z)) self.x = x self.z = z self.kopf = sphere(frame = self, pos = (self.x,10, self.z), radius = (3), color = color.white) self.kbody = sphere(frame = self, pos = (self.x, 5, self.z), radius =(4)) self.zbody = cylinder(frame = self, pos= (self.x, 0, self.z), axis= (0,5,0), radius = (4)) self.Ring1 = ring(frame = self, pos = (self.x,5,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1)) self.Ring2 = ring(frame = self, pos = (self.x,0,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1)) self.Ring3 = ring(frame = self, pos = (self.x,1,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1)) self.Ring4 = ring(frame = self, pos = (self.x,2,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1)) self.Ring5 = ring(frame = self, pos = (self.x,3,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1)) self.Ring6 = ring(frame = self, pos = (self.x,4,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1)) self.Scheibe = cylinder (frame = self, pos = (self.x,-4,self.z), radius = (4), axis = (0,0.1,0), color = color.red) # Scheibe self.RechterArm = cylinder (frame = self, pos = (self.x-3, 6, self.z), axis = (0,0,6.5)) self.LinkerArm = cylinder (frame = self, pos = (self.x+3, 6, self.z), axis = (0,0,6.5)) self.rechteSchulter = sphere (frame = self, pos = (self.x-1.7, 5.3, self.z), radius = (2.9)) self.linkeSchulter = sphere (frame = self, pos = (self.x+1.7, 5.3, self.z), radius = (2.9)) self.rechteHand = sphere (frame = self, pos = (self.x+3,6,self.z+6.4), radius = (1.3)) self.rechteHand = sphere (frame = self, pos = (self.x-3,6,self.z+6.4), radius = (1.3)) self.rechtesA = sphere (frame = self, pos = (self.x+1.3,11,self.z+2.6), radius = (0.3), color = color.red) self.linkesA = sphere (frame = self, pos = (self.x-1.3,11,self.z+2.6), radius = (0.3), color = color.red) self.speer = arrow (frame = self, pos = (self.x+3, 2.4, self.z+6.4), color= color.black, axis =(0,11,0), shaftwidth = 0.6, material = materials.rough) self.Mund = ellipsoid(frame = self, pos=(self.x+0,9.4,self.z+3),length=3, height=1, width=1, color =(0.8,0.3,0.4)) distant_light(direction=(self.x,2,self.z), color=color.red) self.winkel = 1 self.shots = [] self.chasingPlayer = false self.lives = lives self.anzeige = label(pos=(self.x, 5, self.z), \ box=False, line=False, yoffset=50, height=10) self.anzeige.visible = false def run(self): "Thread starten" while len(self.shots)<self.lives+1: rate(50) # Rotation um y-Achse durch Mittelpunkt self.rotate(angle=radians(self.winkel), axis=(1,1,1)) if self.chasingPlayer == true: abstandEnemyPlayer = vector(player.pos.x - self.x, 0, player.pos.z - self.z) self.x += abstandEnemyPlayer.x * 0.02 self.z += abstandEnemyPlayer.z * 0.02 self.anzeige.pos = (self.x, 10, self.z) def shoot(self,sme): "Gegner via Mausevent (sme) beschossen" # wurde der Gegner am Kopf abgeschossen? if sme.pick == self.kopf and len(self.shots) < self.lives: # erzeuge Schüsse und fuegt in Liste ein self.shots.append(sphere(pos=self.world_to_frame(sme.pickpos), \ color=color.red, \ radius=0.5, material=materials.plastic, \ frame=self) ) self.anzeige.visible = true self.anzeige.text="Leben: "+str((self.lives+1)-len(self.shots)) # Erhoehung der Drehgeschwindigkeit self.winkel*=1.4 self.chasingPlayer = true elif len(self.shots) >= self.lives: self.visible = false self.anzeige.visible = false player = ego() # Donutliste donuts = [] # Enemyliste enemies = [] roam=False class RandomDonut(Thread, frame): "Klasse modelliert Donut" def __init__(self, pos=(0,0,0), axis=(0,1,0), streuselMax = 10, size=0.5, glasurColor = (.3,.2,.1)): # Aufruf der Oberklassenkonstruktoren fuer Nebenlaeufigkeit und Objektcontainer Thread.__init__(self) frame.__init__(self, pos=pos) self.size = size self.teig = ring(thickness=self.size, color=(.9,.8,.2), axis=(0,1,0), frame=self, radius = self.size*2) self.glasur = ring(thickness=self.size+(self.size/50.0), color=glasurColor,\ material=materials.plastic, y=(self.size/5), axis=(0,1,0), frame=self, radius = self.size*2) self.streusel = [] self.winkel = 1 self.speed = 0.01 self.movingUp = true self.chasingPlayer = false self.streuselMax = streuselMax self.anzeige = label(pos=self.pos, \ box=False, line=False, yoffset=50, height=10) self.anzeige.visible = false def run(self): "Thread starten" while len(self.streusel)<self.streuselMax+1: rate(50) # Rotation um y-Achse durch Mittelpunkt self.rotate(angle=radians(self.winkel), axis=(1,1,1)) if self.chasingPlayer == true: abstandDonutPlayer = vector(player.pos.x - self.pos.x, 0, player.pos.z - self.pos.z) #print ("abstandDonutPlayer: ", abstandDonutPlayer.x, abstandDonutPlayer.y, abstandDonutPlayer.z) self.pos += (abstandDonutPlayer.x*0.02, 0, abstandDonutPlayer.z*0.02) def garnieren(self,sme): "Donut via Mausevent (sme) mit Streuseln versehen" # ist die Schokoglasur angeklickt worden? if sme.pick == self.glasur and len(self.streusel) < self.streuselMax: # erzeuge Streusel und f� Liste ein self.streusel.append(sphere(pos=self.world_to_frame(sme.pickpos), \ color=color.hsv_to_rgb((random(),1,1)), \ radius=(self.size/10), material=materials.plastic, \ frame=self) ) self.anzeige.visible = true self.anzeige.text="Leben: "+str((self.streuselMax+1)-len(self.streusel))+" Streusel" # Erhoehung der Drehgeschwindigkeit self.winkel*=1.4 self.teig.thickness -= self.size/12 self.glasur.thickness -= self.size/12+(self.size/50/12) self.teig.radius -= self.size/6 self.glasur.radius -= self.size/6 self.glasur.y -= (self.size/60) self.chasingPlayer = true # Streuselprotokoll print len(self.streusel) elif len(self.streusel) >= self.streuselMax: self.visible = false self.anzeige.visible = false if __name__ == "__main__": for i in range(20): size = random()*3+1 d1 = RandomDonut(pos=(random()*350-175, size,random()*350-175), size = size, glasurColor = (random(), random(), random())) d1.start() donuts.append(d1) """e1 = enemy(random()*350-175, random()*350-175) e1.start() enemies.append(e1)""" while True: rate(200) player.pos=scene.center-(0,15,0) roam = True # If in roaming mode, change center and forward according to mouse position if roam: ray = scene.mouse.ray newray = norm(vector(ray.x, 0, ray.z)) angle = arcsin(dot(cross(scene.forward,newray),scene.up)) newforward = rotate(scene.forward, axis=scene.up, angle=angle/150) scene.forward = newforward # Falls Tastatur gedrückt... player.pos=scene.center-(0,15,0) if scene.kb.keys: s = scene.kb.getkey() if s == 'up' or s=='w': # vor scene.center += scene.forward*mag(scene.center-scene.mouse.camera)/12 elif s == 'down' or s=='s': # hinter scene.center -= scene.forward*mag(scene.center-scene.mouse.camera)/12 elif s == 'left' or s=='a': # links scene.center -= cross(scene.forward,scene.up)/6 elif s == 'right' or s=='d': # rechts scene.center += cross(scene.forward,scene.up)/6 player.pos=scene.center-(0-4,10,0) #Schuss:!!!!!!!!!! # falls Maus-Taste gedrueckt... if scene.mouse.events: # Maus-Event in Variable speichern sme = scene.mouse.getevent() # Verarbeitung des Maus-Events: Maus auf Objekt gedrueckt? if sme.pick and sme.press: for i in donuts: i.garnieren(sme) #i.shoot(sme)