Top Gun fuer Arme Multiplayer Demo Beta
Langer Name, wenig Sinn und Funktion. Weiterhin fixen
Top Gun MP.py — text/python-source, 6 KB (6665 bytes)
Dateiinhalt
# -*- coding: utf-8 -*- from visual import * from threading import Thread import socket projectname = 'Top Gun für Arme' projectstatus = 'Multiplayer Demo' # Portnummer und Hostadresse des Fremdservers: bei Bedarf aendern FremdPORT=8000 # Port des Fremdservers HOST="141.84.220.136" # Adresse des Gegenueber EigenPORT=8001 # Port des eigenen Servers scene.title = projectname+' '+projectstatus # Fenstertitel scene.x = 0 # Fensterpos v. links scene.y = 0 # Fensterpos v. oben scene.height = 480 # Fensterhöhe scene.width = 640 # Fensterbreite scene.range = (1,1,1) # Abstand scene.userspin = False scene.userzoom = False scene.background = (0.8,0.85,1) # Farbe Hintergrund scene.stereodepth = 2 # Stereotiefe scene.show_rendertime = False # Anzeige der Berechnungszeiten scene.fullscreen = False # Vollbildmodus b1=box(pos=(10,0,-100),color=color.red) #Boxen im 1.Fenster b2=box(pos=(-10,0,-500),color=color.red) b3=box(pos=(10,0,-100)) #Boxen im 2.Fenster b4=box(pos=(-10,0,-500)) def xgeben (frame, local): x_axis = norm(frame.axis) z_axis = norm(cross(frame.axis, frame.up)) y_axis = norm(cross(z_axis, x_axis)) return x_axis def ygeben (frame, local): x_axis = norm(frame.axis) z_axis = norm(cross(frame.axis, frame.up)) y_axis = norm(cross(z_axis, x_axis)) return y_axis def zgeben (frame, local): x_axis = norm(frame.axis) z_axis = norm(cross(frame.axis, frame.up)) y_axis = norm(cross(z_axis, x_axis)) return z_axis class Bullet(Thread, frame): def __init__(self, p=(0,0,0), axis=(0,0,0)): Thread.__init__(self) frame.__init__(self, pos=p, axis = (0,0,1)) self.jacket = sphere(radius=(0.1), pos=self.pos+vector(0,5,0), frame=self) self.v = vector(0,0,-10) def fly (self): self.pos = self.pos+self.v class Jet (Thread, frame): def __init__(self, p=(0,0,0), axis=(0,0,0), c=color.white, leading=true): Thread.__init__(self) frame.__init__(self, pos=p, axis = (0,0,1)) self.achse = vector(0,0,1) self.body = cylinder(radius = 2, axis=(-10,0,0), pos=(0,0,0), material=materials.wood, color=c, frame=self) self.wing = box (length=3, height=1, width=15, pos=(-6,0,0), material=materials.wood, color=c, frame=self) self.bullets = [Bullet] self.bulletMax = 40 self.health = 100 self.xchange = 0 self.ychange = 0 self.zchange = 0 self.v = vector(0,0,-1) self.t = 0.0 def fly (self): vvec = vector(self.xchange,self.ychange,self.zchange) vchange = self.v+vvec # SINUSPROBLEM! FRAGEN! self.pos = self.pos+vchange # Jet-Bewegung print self.pos def nose (self, positive): self.t = self.t+0.1 if positive == True: self.ychange = sin(self.t) self.rotate(angle = -0.1*(pi/3), axis = zgeben(self, self.body), origin = self.body.pos+vector(0,0,6)) else: self.ychange = -sin(self.t) self.rotate(angle = 0.1*(pi/3), axis = zgeben(self, self.body), origin = self.body.pos+vector(0,0,6)) def roll(self, vturn): self.rotate(angle = vturn, axis=self.axis) def shoot (self): if len(self.bullets) < self.bulletMax: self.bullets.append(Bullet(axis=self.axis)) else: print 'LADE NACH!' del self.bullets self.bullets = [Bullet] j = [Jet(), Jet(p=(0,0,-30), c=(0.5,0.5,0.5))] class Spieler(Thread): """Schnelle Verbindung zu Server""" def __init__(self, host=HOST, fport=FremdPORT, eport=EigenPORT): Thread.__init__(self) self.host = host self.fport = fport self.eport = eport # UDP-Socket fuer Clientfunktion self.f = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # UDP-Socket fuer Eigenserver self.e = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) self.e.bind(("",eport)) def run(self): # interne Startmethode des Threads while True: # Endlosschleife der Serverausgabe (50 Zeichen) try: # Versuch, die Nachricht vom Gegenueber umzusetzen info = self.e.recvfrom(50)[0] exec(info) except: print "Fehler beim Ausfuehren von Serveranweisung" def action(self, id): self.start() scene.autoscale = False bodenplatte = box (pos=(0,-1000,0), size=(1000,1,1000), color=(0.5,1,0.5)) himmelplatte = box (pos=(0,1000,0), size=(1000,1,1000), color=(0,0,1)) while j[id].health != 0: key = scene.kb.getkey() rate(50) j[id].fly() scene.center = j[id].axis+j[id].pos#+(0,5,5) #Kamera fixen? scene.forward = -j[id].axis scene.up = j[id].axis print 'Health: ',str(j[id].health),'| Ammo: ',str(j[id].bulletMax-(len(j[id].bullets)-1)) if key == '.' and mag(j[id].v)<4.0: #Beschleunigung j[id].v = j[id].v*1.1 elif key == ',' and mag(j[id].v)>0.5: #Bremsung j[id].v = j[id].v*0.9 if key == 'left': j[id].roll(vturn=pi/90) elif key == 'right': j[id].roll(vturn=-pi/90) if key == 'up': j[id].nose(False) elif key == 'down': j[id].nose(True) if key == '-': j[id].shoot() if j[id].health == 0: print j[id],' lost! Game over.' if __name__ == "__main__": print 'Initializing "',projectname,' ', projectstatus print 'By Darko Jankovic & Felix Schneider' print 'LMU Probestudium Informatik 2012' print '-------------------------------------------' print 'Initializing network...' s = Spieler() print '-------------------------------------------' print 'CONTROLS:' print 'Key | Function' print '======================' print '. | accelerate' print ', | decelerate' print '[up] | Nose up' print '[down] | Nose down' print '[left] | Roll left' print '[right] | Roll right' print '- | Shoot' print '-------------------------------------------' print 'Press the any key to start the game!' s.action(0)