0.30 Spielkugeln
nicht funktionsfähig
Projekt3D4G-0.3.0.py — text/python-source, 2 KB (2353 bytes)
Dateiinhalt
from visual import *
from random import random
scene.width=600
scene.height=600
scene.title="3D 4 in a row"
#Matrix
#for i in range(4):
# for j in range(4):
# for k in range(
# 3dmatrix = [[[e1,e2,e3],[e3,e4,
#zellex = 3dmatrix[0][3][1]
# Koordinatenachsen in Form von Pfeilen
xAchse = arrow(axis=(10,0,0), shaftwidth=0.05, color=color.red)
yAchse = arrow(axis=(0,10,0), shaftwidth=0.05, color=(0,0,1))
zAchse = arrow(axis=(0,0,10), shaftwidth=0.05, color=color.green)
# Beschriftungen
xLabel = label(pos=(10,0,0), text="x-Achse")
yLabel = label(pos=(0,10,0), text="y-Achse")
zLabel = label(pos=(0,0,10), text="z-Achse")
matrix = [[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]]
block = []
for i in range(4):
for j in range(4):
for k in range(4):
block.append(box(pos=(i,j,k),opacity=0.3))
p = 1
while True:
rate(50)
if scene.mouse.events:
sme=scene.mouse.getclick()
for i in range(16):
if sme.pick==block[i+48]: #and sme.click==True:
if p==1:
if matrix[i][0][0]==0:
sphere(pos= (block[i].pos),radius=0.5,color=color.red)
#elif matrix[i+16]==0:
# sphere(pos= (block[i+16].pos),radius=0.5,color=color.red)
#elif matrix[i+32]==0:
# sphere(pos= (block[i+32].pos),radius=0.5,color=color.red)
#elif matrix[i+48]==0:
# sphere(pos= (block[i+48].pos),radius=0.5,color=color.red)
p=2
else:
if matrix[i][0][0]==0:
sphere(pos= (block[i].pos),radius=0.5,color=color.blue)
#elif matrix[i+16]==0:
# sphere(pos= (block[i+16].pos),radius=0.5,color=color.blue)
#elif matrix[i+32]==0:
# sphere(pos= (block[i+32].pos),radius=0.5,color=color.blue)
#elif matrix[i+48]==0:
# sphere(pos= (block[i+48].pos),radius=0.5,color=color.blue)
p=1