1.12
Ohne Koordinatensystem
Projekt3D4G-1.1.py — text/python-source, 14 KB (15223 bytes)
Dateiinhalt
# -*- coding: utf-8 -*- from visual import * from random import random scene.width=600 scene.height=600 scene.title="3D 4 in a row" # Koordinatenachsen in Form von Pfeilen #xAchse = arrow(axis=(10,0,0), shaftwidth=0.05, color=color.red) #yAchse = arrow(axis=(0,10,0), shaftwidth=0.05, color=(0,0,1)) #zAchse = arrow(axis=(0,0,10), shaftwidth=0.05, color=color.green) # Beschriftungen #xLabel = label(pos=(10,0,0), text="x-Achse") #yLabel = label(pos=(0,10,0), text="y-Achse") #zLabel = label(pos=(0,0,10), text="z-Achse") #Button f=frame() cbox = box (pos=(0,7,0),color=color.white) unbox = box (frame=f,pos=(0,5,0)) cLabel = label(pos=cbox.pos, text="Clear") unLabel = label(frame=f,pos=unbox.pos, text="NoClear") for obj in f.objects: obj.visible=False matrix = [[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]], [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]], [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]], [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]] #Blöcke werden generiert block = [] kugel = [] for i in range(4): for j in range(4): for k in range(4): block.append(box(pos=(i,j,k),opacity=0.05)) if i>2: block[-1].material=materials.earth block[-1].opacity=0.2 #Spieler 1 fängt an p = 1 wi=True #Umrechnung von i in Koordinate Z def getZ(i): z=0 for r in range(i): if z==3: z=0 else: z=z+1 return z #Umrechnung von i in Koordinate Y def getY(i): y=0 s=0 for r in range(i): if s==3: s=0 if y==3: y=0 else: y=y+1 else: s=s+1 return y #Abfangen der vollen Matrix def max(s): if s>3: return False elif s<0: return False else: return True #Gewinn def winn(x,y,z,p): g=True r=p w=1 #nach "hinten" if (max(x-1)): if matrix[x-1][y][z]==r: w=w+1 if (max(x-2)): if matrix[x-2][y][z]==r: w=w+1 if (max(x-3)): if matrix[x-3][y][z]==r: print "Spieler",r,"hat gewonnen" g=False #nach oben/unten w=1 if(max(y-1)): if matrix[x][y-1][z]==r: w=w+1 if (max(y-2)): if matrix[x][y-2][z]==r: w=w+1 if (max(y-3)): if matrix[x][y-3][z]==r: w=w+1 if(max(y+1)): if matrix[x][y+1][z]==r: w=w+1 if (max(y+2)): if matrix[x][y+2][z]==r: w=w+1 if (max(y+3)): if matrix[x][y+3][z]==r: w=w+1 if(w==4): print "Spieler",r,"hat gewonnen" g=False #nach links/rechts w=1 if(max(z-1)): if matrix[x][y][z-1]==r: w=w+1 if (max(z-2)): if matrix[x][y][z-2]==r: w=w+1 if (max(z-3)): if matrix[x][y][z-3]==r: w=w+1 if(max(z+1)): if matrix[x][y][z+1]==r: w=w+1 if (max(z+2)): if matrix[x][y][z+2]==r: w=w+1 if (max(z+3)): if matrix[x][y][z+3]==r: w=w+1 if(w==4): print "Spieler",r,"hat gewonnen" g=False #von rechts unten nach lnks oben w=1 if(max(z-1))and (max(y-1)): if matrix[x][y-1][z-1]==r: w=w+1 if (max(z-2))and (max(y-2)): if matrix[x][y-2][z-2]==r: w=w+1 if (max(z-3))and (max(y-3)): if matrix[x][y-3][z-3]==r: w=w+1 if(max(z+1))and (max(y+1)): if matrix[x][y+1][z+1]==r: w=w+1 if (max(z+2))and (max(y+2)): if matrix[x][y+2][z+2]==r: w=w+1 if (max(z+3))and (max(y+3)): if matrix[x][y+3][z+3]==r: w=w+1 if(w==4): print "Spieler",r,"hat gewonnen" g=False #von links unten nach recht oben w=1 if(max(z-1))and (max(y+1)): if matrix[x][y+1][z-1]==r: w=w+1 if (max(z-2))and (max(y+2)): if matrix[x][y+2][z-2]==r: w=w+1 if (max(z-3))and (max(y+3)): if matrix[x][y+3][z-3]==r: w=w+1 if(max(z+1))and (max(y-1)): if matrix[x][y-1][z+1]==r: w=w+1 if (max(z+2))and (max(y-2)): if matrix[x][y-2][z+2]==r: w=w+1 if (max(z+3))and (max(y-3)): if matrix[x][y-3][z+3]==r: w=w+1 if(w==4): print "Spieler",r,"hat gewonnen" g=False #von hinten unten nach vorne oben w=1 if(max(x+1))and (max(y+1)): if matrix[x+1][y+1][z]==r: w=w+1 if (max(x+2))and (max(y+2)): if matrix[x+2][y+2][z]==r: w=w+1 if (max(x+3))and (max(y+3)): if matrix[x+3][y+3][z]==r: w=w+1 if(max(x-1))and (max(y-1)): if matrix[x-1][y-1][z]==r: w=w+1 if (max(x-2))and (max(y-2)): if matrix[x-2][y-2][z]==r: w=w+1 if (max(x-3))and (max(y-3)): if matrix[x-3][y-3][z]==r: w=w+1 if(w==4): print "Spieler",r,"hat gewonnen" g=False #von hinten oben nach vorne unten w=1 if(max(x-1))and (max(y+1)): if matrix[x-1][y+1][z]==r: w=w+1 if (max(x-2))and (max(y+2)): if matrix[x-2][y+2][z]==r: w=w+1 if (max(x-3))and (max(y+3)): if matrix[x-3][y+3][z]==r: w=w+1 if(max(x+1))and (max(y-1)): if matrix[x+1][y-1][z]==r: w=w+1 if (max(x+2))and (max(y-2)): if matrix[x+2][y-2][z]==r: w=w+1 if (max(x+3))and (max(y-3)): if matrix[x+3][y-3][z]==r: w=w+1 if(w==4): print "Spieler",r,"hat gewonnen" g=False #von hinten rechts unten nach vorne links oben w=1 if(max(x+1))and (max(y+1)) and(max(z+1)): if matrix[x+1][y+1][z+1]==r: w=w+1 if (max(x+2))and (max(y+2))and(max(z+2)): if matrix[x+2][y+2][z+2]==r: w=w+1 if (max(x+3))and (max(y+3))and(max(z+3)): if matrix[x++3][y+3][z+3]==r: w=w+1 if(max(x-1))and (max(y-1))and(max(z-1)): if matrix[x-1][y-1][z-1]==r: w=w+1 if (max(x-2))and (max(y-2))and(max(z-2)): if matrix[x-2][y-2][z-2]==r: w=w+1 if (max(x-3))and (max(y-3))and(max(z-3)): if matrix[x-3][y-3][z-3]==r: w=w+1 if(w==4): print "Spieler",r,"hat gewonnen" g=False #von hinten links unten nach vorne rechts oben w=1 if(max(x+1))and (max(y+1)) and(max(z-1)): if matrix[x+1][y+1][z-1]==r: w=w+1 if (max(x+2))and (max(y+2))and(max(z-2)): if matrix[x+2][y+2][z-2]==r: w=w+1 if (max(x+3))and (max(y+3))and(max(z-3)): if matrix[x+3][y+3][z-3]==r: w=w+1 if(max(x-1))and (max(y-1))and(max(z+1)): if matrix[x-1][y-1][z+1]==r: w=w+1 if (max(x-2))and (max(y-2))and(max(z+2)): if matrix[x-2][y-2][z+2]==r: w=w+1 if (max(x-3))and (max(y-3))and(max(z+3)): if matrix[x-3][y-3][z+3]==r: w=w+1 if(w==4): print "Spieler",r,"hat gewonnen" g=False #von hinten links oben nach vorne rechts unten w=1 if(max(x+1))and (max(y-1)) and(max(z-1)): if matrix[x+1][y-1][z-1]==r: w=w+1 if (max(x+2))and (max(y-2))and(max(z-2)): if matrix[x+2][y-2][z-2]==r: w=w+1 if (max(x+3))and (max(y-3))and(max(z-3)): if matrix[x+3][y-3][z-3]==r: w=w+1 if(max(x-1))and (max(y+1))and(max(z+1)): if matrix[x-1][y+1][z+1]==r: w=w+1 if (max(x-2))and (max(y+2))and(max(z+2)): if matrix[x-2][y+2][z+2]==r: w=w+1 if (max(x-3))and (max(y+3))and(max(z+3)): if matrix[x-3][y+3][z+3]==r: w=w+1 if(w==4): print "Spieler",r,"hat gewonnen" g=False #von hinten rechts oben nach vorne links unten w=1 if(max(x+1))and (max(y-1)) and(max(z+1)): if matrix[x+1][y-1][z+1]==r: w=w+1 if (max(x+2))and (max(y-2))and(max(z+2)): if matrix[x+2][y-2][z+2]==r: w=w+1 if (max(x+3))and (max(y-3))and(max(z+3)): if matrix[x+3][y-3][z+3]==r: w=w+1 if(max(x-1))and (max(y+1))and(max(z-1)): if matrix[x-1][y+1][z-1]==r: print 1 w=w+1 if (max(x-2))and (max(y+2))and(max(z-2)): if matrix[x-2][y+2][z-2]==r: w=w+1 if (max(x-3))and (max(y+3))and(max(z-3)): if matrix[x-3][y+3][z-3]==r: w=w+1 if(w==4): print "Spieler",r,"hat gewonnen" g=False return g def clear(sme): sme=scene.mouse.getclick() if sme.pick==cbox: if cbox.color==color.red: #bereits angeklickt while len(kugel): kugel[-1].visible=False del(kugel[-1]) for i in range(4): for j in range(4): for k in range(4): matrix[i][j][k]=0 unbox.visible=False unLabel.visible=False cbox.color=color.white cLabel.text="Clear" return False p=1 else: #noch nicht angeklickt cbox.color=color.red cLabel.text="Are you sure?" unbox.visible=True unLabel.visible=True return True elif sme.pick==unbox: #Abbruch Clear cbox.color=color.white cLabel.text="Clear" print "Clear undone" unbox.visible=False unLabel.visible=False return True else: return True def do(wi,p): while wi: wi=True rate(50) if scene.mouse.events: sme=scene.mouse.getclick() if sme.pick==cbox or sme.pick==unbox: clear(sme) for i in range(16): if sme.pick==block[i+48]: if p==1: #Spieler 1 if matrix[0][getY(i)][getZ(i)]==0: kugel.append(sphere(pos=(block[i].pos),radius=0.5,color=color.red)) matrix[0][getY(i)][getZ(i)]=1 wi=winn(0,getY(i),getZ(i),p) elif matrix[1][getY(i)][getZ(i)]==0: kugel.append(sphere(pos= (block[i+16].pos),radius=0.5,color=color.red)) matrix[1][getY(i)][getZ(i)]=1 wi=winn(1,getY(i),getZ(i),p) elif matrix[2][getY(i)][getZ(i)]==0: kugel.append(sphere(pos= (block[i+32].pos),radius=0.5,color=color.red)) matrix[2][getY(i)][getZ(i)]=1 wi=winn(2,getY(i),getZ(i),p) elif matrix[3][getY(i)][getZ(i)]==0: kugel.append(sphere(pos= (block[i+48].pos),radius=0.5,color=color.red)) matrix[3][getY(i)][getZ(i)]=1 wi=winn(3,getY(i),getZ(i),p) elif matrix[3][getY(i)][getZ(i)]!=0: print "voll" p=5 if wi==True: if p!=5: p=2 print "Spieler",p,"ist dran" else: print "bitte anders setzen" p=1 else: #Spieler 2 if matrix[0][getY(i)][getZ(i)]==0: kugel.append(sphere(pos= (block[i].pos),radius=0.5,color=color.blue)) matrix[0][getY(i)][getZ(i)]=2 wi=winn(0,getY(i),getZ(i),p) elif matrix[1][getY(i)][getZ(i)]==0: kugel.append(sphere(pos= (block[i+16].pos),radius=0.5,color=color.blue)) matrix[1][getY(i)][getZ(i)]=2 wi=winn(1,getY(i),getZ(i),p) elif matrix[2][getY(i)][getZ(i)]==0: kugel.append(sphere(pos= (block[i+32].pos),radius=0.5,color=color.blue)) matrix[2][getY(i)][getZ(i)]=2 wi=winn(2,getY(i),getZ(i),p) elif matrix[3][getY(i)][getZ(i)]==0: kugel.append(sphere(pos= (block[i+48].pos),radius=0.5,color=color.blue)) matrix[3][getY(i)][getZ(i)]=2 wi=winn(3,getY(i),getZ(i),p) elif matrix[3][getY(i)][getZ(i)]!=0: print "voll" p=5 if wi==True: if p!=5: #nicht voll p=1 print "Spieler",p,"ist dran" else: #voll print "bitte anders setzen" p=2 do(wi,p) while True: rate(1) if scene.mouse.events: sme=scene.mouse.getclick() if clear(sme)==True: wi=False else: wi=True do(wi,p)