Feld V6
Spiel.py
—
Python Source,
47 KB (48634 bytes)
Dateiinhalt
# -*- coding: utf-8 -*-
from visual import *
from random import choice
import time
from threading import Thread
PORT = 54321
# Die Spielfiguren:
class Spielfigur_Lena(frame):
def __init__(self, mat=materials.silver, col=color.hsv_to_rgb((0.84,0.65,0.65))):
frame.__init__(self)
self.head=ellipsoid(frame=self, pos=(0,0.4,0), length=1.1, height=0.7, width=0.6, material=mat,color=col)
self.body=cylinder(frame=self, pos=(0,0.4,0), axis=(0,-0.9,0), radius=0.25, material=mat, color=col)
self.beinl=box(frame=self, pos=(-0.1,-0.2,0),length=0.08, width=0.08, height=1.2, material=mat, color=col)
self.beinr=box(frame=self, pos=(0.1,-0.2,0),length=0.08, width=0.08, height=1.2, material=mat, color=col)
self.antenl=helix(frame=self, pos=(-0.18,0.7,0), axis=(-0.1,0.3,0), radius=0.02, thickness=0.01/2, material=materials.chrome)
self.antenr=helix(frame=self, pos=(0.18,0.7,0), axis=(0.1,0.3,0), radius=0.02, thickness=0.01/2, material=materials.chrome)
self.eye=sphere(frame=self, pos=(0,0.44,0.27), radius=0.12, color=color.hsv_to_rgb((0.2,0.5,1)),material=materials.chrome)
self.eyering=sphere(frame=self, pos=(0,0.44,0.23), radius=0.14,color=color.black, material=materials.shiny)
self.name= label(pos=(0, 1.3, 0), linecolor=col, frame= self, text= "Player3")
class Spielfigur_Mario (frame):
def __init__(self, farbeCube=color.red, farbeSpikes=(0/255.0, 255/255.0, 0/255.0), stoffCube= materials.wood, stoffSpikes= materials.blazed, farbeFace= (255/255.0, 68/255.0, 0/255.0), stoffFace= materials.rough, farbeOthers= (0/255.0, 255/255.0, 0/255.0), stoffOthers= materials.chrome, spielerfarbe1= color.green):
frame.__init__(self)
self.cube= box(pos=(0.5,0.5,0.5), length=1, heigh=1, width=1,color=farbeCube, material=stoffCube, frame=self)
self.spike1= cone (axis=(-0.5,0,0), pos=(0, 0.5,0.5), frame=self, radius= 0.2, color=farbeSpikes, material= stoffSpikes)
self.spike2= cone (axis=(0,0,-0.5), pos=(0.5, 0.5, 0), frame=self,radius= 0.2, color=farbeSpikes, material= stoffSpikes)
self.spike3= cone (axis=(0.5, 0, 0), pos=(1,0.5,0.5), frame=self,radius= 0.2, color=farbeSpikes, material= stoffSpikes)
self.spike4= cone (axis=(0, 0.5, 0), pos=(0.5,1,0.5), frame=self,radius= 0.2, color=farbeSpikes, material= stoffSpikes)
self.spikeDown= cone (axis=(0, -1, 0), pos=(0.5,0,0.5), frame=self,radius= 0.2, color=farbeSpikes, material= stoffSpikes)
self.eye1= sphere(radius=0.1, pos=(0.25, 0.75, 1), frame=self, color= farbeFace, material= stoffFace)
self.eye2= sphere(radius=0.1, pos=(0.75, 0.75, 1), frame=self, color= farbeFace, material= stoffFace)
self.nose= cone (axis=(0, 0, 0.25), pos=(0.5,0.5,1), frame=self,radius= 0.1, color=farbeSpikes, material= stoffSpikes)
self.mouth= ellipsoid (axis=(0.5,0,0), pos=(0.5,0.2,1), width=0.1, height= 0.22, length= 0.2, frame=self,radius= 0.2, color= farbeFace, material= stoffFace)
#self.mouth= box(pos=(0.5, 0.2, 1), axis=(1, 0, 0), width=0.2, height=0.1, length= 0.5, frame=self, color= farbeFace, material= stoffFace)
self.plate= cylinder (pos=(0.5, -1, 0.5), axis= (0,0.05,0),radius=0.75, frame= self,color= farbeOthers, material= stoffOthers)
self.ring= ring (pos=(0.5, -0.75, 0.5), axis= (0,0.02,0),radius=0.5, frame= self, color= farbeOthers, material= stoffOthers)
self.ring2= ring (pos=(0.5, -0.5, 0.5), axis= (0,0.02,0),radius=0.3, frame= self, color= farbeOthers, material= stoffOthers)
self.name= label(pos=(0.5, 1.75, 0.5), linecolor= spielerfarbe1, frame= self, text= "Player1")
class Spielfigur_Kjell(frame):
def __init__(self,):
frame.__init__(self)
self.koerper = ellipsoid(frame = self,height = 1,length = 0.5, width = 0.5,pos = (0,0,0),color = color.red,material = materials.wood)
self.hitbox = box(frame = self, pos = (0,0,0),height = 3, width = 2, length = 2, opacity = 0.001)
self.gesicht = pyramid(frame = self ,pos= (-0.1,0.7,0),size = (0.75,0.3,0.5),color = color.red,material = materials.wood, axis = (1,-1,0))
self.beinlinks = curve(frame = self ,pos=[(0,-0.2,0),(0.2,-0.8,0.1),(-0.25,-1.1,0.25)],radius = 0.08,color = color.red, material = materials.wood)
self.beinrechts = curve(frame = self ,pos=[(0,-0.2,0),(0.25,-0.8,-0.25),(0.25,-1.1,-0.25)],radius = 0.08,color = color.red, material = materials.wood)
self.armlinks = curve(frame = self ,pos=[(0,0.45,0),(0,0,0.3),(0.25,-0.3,0.25)],radius = 0.08,color = color.red, material = materials.wood)
self.armlinks = curve(frame = self ,pos=[(0,0.45,0),(0,0,-0.3),(0.25,-0.3,-0.25)],radius = 0.08,color = color.red,material = materials.wood)
self.augelinks = sphere(frame = self, pos = (0.1,0.7,0.1),radius = 0.05, material = materials.chrome,color = color.orange)
self.augerechts = sphere(frame = self, pos = (0.1,0.7,-0.1),radius = 0.05, material = materials.chrome,color = color.orange)
self.ohrlinks = pyramid(frame = self, pos = (-0.05,0.75,0.1),size = (0.35,0.1,0.1),axis = (-0.5,1,0), color = color.red,material = materials.wood)
self.ohrrechts = pyramid(frame = self, pos = (-0.05,0.75,-0.1),size = (0.35,0.1,0.1),axis = (-0.5,1,0), color = color.red,material = materials.wood)
self.name= label(pos=(0, 1.25, 0), linecolor=color.red, frame= self, text= "Player2")
# Das Feld:
felderliste=[]
class standartfield(frame):
def __init__(self, col=color.white, position=(0,0,0), visible=True):
frame.__init__(self, pos=position)
self.field=box(frame=self, length=2, width=2, height=0.03, color=col)
#mention=label(pos=(0,0,0),text='Start')
class startfield(frame):
def __init__(self, col=color.yellow, positionStart=(0,0,0), position=(0,0,0), visible=True):
frame.__init__(self, pos=position)
self.startground=box(frame=self, pos= positionStart, length=8, width=8, height=1, color=col, material=materials.emissive)
#mention=label(pos=(0,0,0),text='Start')
self.player1= standartfield(position=(-2,1,-2), col= color.orange)
self.player2= standartfield(position=(-2,1,2), col= color.orange)
self.player3= standartfield(position=(2,1,-2), col= color.orange)
self.player4= standartfield(position=(2,1,2), col= color.orange)
class groupedfield (frame):
def __init__(self, farbeGround= color.magenta, farbeSpezial=color.green, farbePyramide=color.green, groupedfieldPosition=(0,0,0)):
frame.__init__(self)
#self.ground= box(pos=(0,0,10), length= 80, width= 80, height= 0.1, color= farbeGround, frame= self)
self.feld1= standartfield(position=(8,1,0),col=farbeGround) #Kreuzung 3Uhr
self.feld2= standartfield(position=(13,2, 0),col=farbeGround)
self.feld3= standartfield(position=(18,3, 0),col=farbeGround)
self.feld4= standartfield(position=(23,4,0),col=farbeGround)
self.feld5= standartfield(position=(23,3,5),col=farbeGround)
self.feld6= standartfield(position=(23,2,10),col=farbeGround)
self.feld7= standartfield(position=(23,1,15),col=farbeGround) #Kreuzung 6Uhr
self.feld8= standartfield(position=(23,2,20),col=farbeGround)
self.feld9= standartfield(position=(23,3,25),col=farbeGround)
self.feld10= standartfield(position=(23,4,30),col=farbeGround)
self.feld11= standartfield(position=(18,3,30),col=farbeGround)
self.feld12= standartfield(position=(13,2,30),col=farbeGround)
self.feld13= standartfield(position=(8,1,30),col=farbeGround) #Kreuzung 9Uhr
self.feld14= standartfield(position=(3,2,30),col=farbeGround)
self.feld15= standartfield(position=(-2,3,30),col=farbeGround)
self.feld16= standartfield(position=(-7,4,30),col=farbeGround)
self.feld17= standartfield(position=(-7,3,25),col=farbeGround)
self.feld18= standartfield(position=(-7,2,20),col=farbeGround)
self.feld19= standartfield(position=(-7,1,15),col=farbeGround) #Kreuzung 12Uhr
self.feld20= standartfield(position=(-7,2,10),col=farbeGround)
self.feld21= standartfield(position=(-7,3,5),col=farbeGround)
self.feld22= standartfield(position=(-7,4,0),col=farbeGround)
self.feld23= standartfield(position=(-2,3,0),col=farbeGround)
self.feld24= standartfield(position=(3,2,0),col=farbeGround)
#
self.feldA= standartfield(position=(8,1,-5),col=farbeGround)
self.feldB= standartfield(position=(28,1,15),col=farbeGround)
self.feldC= standartfield(position=(8,1,35),col=farbeGround)
self.feldD= standartfield(position=(-12,1,15),col=farbeGround)
self.feldAA= standartfield(position=(8,1,-10),col=farbeGround)
self.feldBB= standartfield(position=(33,1,15),col=farbeGround)
self.feldCC= standartfield(position=(8,1,40),col=farbeGround)
self.feldDD= standartfield(position=(-17,1,15),col=farbeGround)
#
#self.feldAv= standartfield(position=(8,2,5),col=farbeSpezial, visible=False)
#self.feldAAv= standartfield(position=(8,3,10),col=farbeSpezial, visible=False)
self.feldBv= standartfield(position=(18,2,15),col=farbeSpezial, visible=False)
self.feldBBv= standartfield(position=(13,3,15),col=farbeSpezial, visible=False)
#self.feldCv= standartfield(position=(8,2,25),col=farbeSpezial, visible=False)
#self.feldCCv= standartfield(position=(8,3,20),col=farbeSpezial, visible=False)
self.feldDv= standartfield(position=(-2,2,15),col=farbeSpezial, visible=False)
self.feldDDv= standartfield(position=(3,3,15),col=farbeSpezial, visible=False)
self.feldE= standartfield(position=(8,4,15), col=farbeSpezial, visible=False)
self.deko1= pyramid(pos=(8,4,15), size=(5,5,5), axis=(0,-1,0), color=farbePyramide, visible= True, material=materials.chrome)
self.deko2= pyramid(pos=(8,4,15), size=(5,5,5), axis=(0,1,0), color=farbePyramide, visible= True, material=materials.chrome)
#
self.feld1.frame=self
self.feld2.frame=self
self.feld3.frame=self
self.feld4.frame=self
self.feld5.frame=self
self.feld6.frame=self
self.feld7.frame=self
self.feld8.frame=self
self.feld9.frame=self
self.feld10.frame=self
self.feld11.frame=self
self.feld12.frame=self
self.feld13.frame=self
self.feld14.frame=self
self.feld15.frame=self
self.feld16.frame=self
self.feld17.frame=self
self.feld18.frame=self
self.feld19.frame=self
self.feld20.frame=self
self.feld21.frame=self
self.feld22.frame=self
self.feld23.frame=self
self.feld24.frame=self
self.feldA.frame=self
self.feldB.frame=self
self.feldC.frame=self
self.feldD.frame=self
self.feldE.frame=self
self.feldAA.frame=self
self.feldBB.frame=self
self.feldCC.frame=self
self.feldDD.frame=self
#self.feldAv.frame=self
self.feldBv.frame=self
#self.feldCv.frame=self
self.feldDv.frame=self
#self.feldAAv.frame=self
self.feldBBv.frame=self
#self.feldCCv.frame=self
self.feldDDv.frame=self
self.deko1.frame=self
self.deko2.frame=self
def special(self, sichtbar):
if sichtbar==True:
self.feldAv.visible=True
self.feldAAv.visible=True
self.feldBv.visible= True
self.feldBBv.visible=True
self.feldCv.visible= True
self.feldCCv.visible= True
self.feldDv.visible= True
self.feldDDv.visible= True
self.feldE.visible= True
self.deko2.visible= False
else:
self.feldAv.visible=False
self.feldAAv.visible=False
self.feldBv.visible= False
self.feldBBv.visible=False
self.feldCv.visible= False
self.feldCCv.visible= False
self.feldDv.visible= False
self.feldDDv.visible= False
self.feldE.visible= False
self.deko2.visible= True
class felsen(frame):
def __init__(self):
frame.__init__(self)
#steina=box(pos=(0,0,0), length=16, height=2, width=16, frame=self)
#steinb=box(pos=(2,3,0), length=5, height=10, width=8, frame=self)
#steinc=box(pos=(1,3,-5), length=12, height=4, width=8, frame=self)
#steind=box(pos=(-3,1,-1), length=8, height=2, width=12, frame=self)
self.feld0=standartfield(position=(-5,-1.5,20))
self.feld0.frame = self
self.feld1=standartfield(position=(-5,0,15))
self.feld1.frame = self
self.feld2=standartfield(position=(-5,1.5,10),col=color.red) #portfeldEnde
self.feld2.frame=self
self.feld2a=standartfield(position=(0,1.5,10),col=color.red) #portfeldEnde2#NICHT IN STANDARTLISTE
self.feld2b=standartfield(position=(5,1.5,10),col=color.red) #portfeldEnde3 #NICHT IN STANDARTLISTE
self.feld3=standartfield(position=(-5,3,5))
self.feld4=standartfield(position=(-5,4.5,0))
self.feld5=standartfield(position=(-5,6,-5))
self.feld6=standartfield(position=(-5,7.5,-10))
self.feld7=standartfield(position=(0,9,-10))
self.feld8=standartfield(position=(5,10.5,-10))
self.feld9=standartfield(position=(10,12,-10))
self.feld10=standartfield(position=(15,13.5,-10))
self.feld10a=standartfield(position=(20,13.5,-10))
self.feld11=standartfield(position=(20,15,-5))
self.feld12=standartfield(position=(20,16.5,0))
self.feld13=standartfield(position=(20,18,5))
self.feld14=standartfield(position=(20,19.5,10))
self.feld15=standartfield(position=(15,21,10))
self.feld16=standartfield(position=(10,22.5,10),col=color.red) #p-1
self.feld17=standartfield(position=(5,24,10) ,col=color.red) #portfeldAnfangMitte
self.feld18=standartfield(position=(5,25.5,5),col=color.red) #p+1
self.feld19=standartfield(position=(5,27,0))
self.feld20=standartfield(position=(5,28.5,-5))
self.feld21=standartfield(position=(5,30,-10))
self.feld22=standartfield(position=(5,31.5,-15))
self.feld23=standartfield(position=(5,33,-20))
self.feld24=standartfield(position=(5,33.5,-25))
#
self.feld2a.frame=self
self.feld2b.frame=self
self.feld3.frame=self
self.feld4.frame=self
self.feld5.frame=self
self.feld6.frame=self
self.feld7.frame=self
self.feld8.frame=self
self.feld9.frame=self
self.feld10.frame=self
self.feld11.frame=self
self.feld12.frame=self
self.feld13.frame=self
self.feld14.frame=self
self.feld15.frame=self
self.feld16.frame=self
self.feld17.frame=self
self.feld18.frame=self
self.feld19.frame=self
self.feld20.frame=self
self.feld21.frame=self
self.feld22.frame=self
self.feld23.frame=self
self.feld24.frame=self
self.feld10a.frame=self
#
self.derfels=box(pos=(5,10,0), width=4, length=4, height=32, color= color.blue, material=materials.plastic)
self.derfels2=box(pos=(5,35,0), width=4, length=12, height=4, color= color.blue, material=materials.plastic)
self.derfels3=box(pos=(1,27,0), width=4, length=4, height=15, color= color.blue, material=materials.plastic)
self.derfels4=box(pos=(9,27,0), width=4, length=4, height=15, color= color.blue, material=materials.plastic)
self.derfels.frame=self
self.derfels2.frame=self
self.derfels3.frame=self
self.derfels4.frame=self
#Kjell's Bombe
event1 = frame()
koerper = sphere(frame = event1, radius = 0.2, pos = (0,0,0), color = color.black, material = materials.plastic)
hitbox = box(frame = event1, pos = (0,0,0),height = 3, width = 2, length = 2, opacity = 0.1)
lunte = curve(frame = event1,
pos =[(0,0.25,0),(0,0.3,0.15),(0.1,0.3,0.1),(0.15,0.35,0), (0,0.4,-0.1)],
radius = 0.01, material = materials.chrome,color = color.black)
hals = cylinder(frame = event1, pos = (0,0.1,0), axis = (0,1,0), radius = 0.05,
length = 0.15,color = color.black, material = materials.plastic)
class funke(frame):
def __init__(self,pos = (0,0,0), groesse = 1):
frame.__init__(self)
self.funke1 = cone(frame = self, pos =(0,0.4,-0.1), axis = (1,0.5,0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke2 = cone(frame = self, pos =(0,0.4,-0.1), axis = (0.5,1,0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke3 = cone(frame = self, pos =(0,0.4,-0.1), axis = (0.5,0.5,1),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke4 = cone(frame = self, pos =(0,0.4,-0.1), axis = (-1,0.5,0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke5 = cone(frame = self, pos =(0,0.4,-0.1), axis = (1,-0.5,0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke6 = cone(frame = self, pos =(0,0.4,-0.1), axis = (1,0.5,-0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke7 = cone(frame = self, pos =(0,0.4,-0.1), axis = (-0.5,1,0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke8 = cone(frame = self, pos =(0,0.4,-0.1), axis = (0.5,-1,0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke9 = cone(frame = self, pos =(0,0.4,-0.1), axis = (0.5,1,-0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke10 = cone(frame = self, pos =(0,0.4,-0.1), axis = (-0.5,0.5,1),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke11 = cone(frame = self, pos =(0,0.4,-0.1), axis = (0.5,-0.5,1),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke12 = cone(frame = self, pos =(0,0.4,-0.1), axis = (0.5,0.5,-1),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke13 = cone(frame = self, pos =(0,0.4,-0.1), axis = (1,-0.5,-0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke14 = cone(frame = self, pos =(0,0.4,-0.1), axis = (-1,0.5,-0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke15 = cone(frame = self, pos =(0,0.4,-0.1), axis = (-1,-0.5,0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke16 = cone(frame = self, pos =(0,0.4,-0.1), axis = (0.5,-1,-0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke17 = cone(frame = self, pos =(0,0.4,-0.1), axis = (-0.5,1,-0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke18 = cone(frame = self, pos =(0,0.4,-0.1), axis = (-0.5,-1,0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke19 = cone(frame = self, pos =(0,0.4,-0.1), axis = (0.5,-0.5,-1),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke20 = cone(frame = self, pos =(0,0.4,-0.1), axis = (-0.5,0.5,-1),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke21 = cone(frame = self, pos =(0,0.4,-0.1), axis = (-0.5,-0.5,1),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke22 = cone(frame = self, pos =(0,0.4,-0.1), axis = (-1,-0.5,-0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke23 = cone(frame = self, pos =(0,0.4,-0.1), axis = (-0.5,-1,-0.5),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
self.funke24 = cone(frame = self, pos =(0,0.4,-0.1), axis = (-0.5,-0.5,-1),radius = 0.005*groesse, length = 0.15*groesse,
color = color.yellow, material = materials.emissive)
ueberschrift=label(pos=(0,-1,0), text="SNAKES 'N' LADDERS \n XTREME!! \nLoading, please wait...\n\n(C)2013 by Lena, Mario, Kjell")
event2 = funke(groesse=1)
for x in range(0,15,1):
event2.pos = ( x / 100.0, 0 - x / 300.0, -0.0 + x / 150.0)
lunte.pos[4] =( x / 100.0, 0.4 - x / 300.0, -0.1 + x / 150.0)
time.sleep(0.05)
for x in range(0,15,1):
event2.pos = (0.15 - x / 300.0, -0.05 - x / 300.0, 0.1 + x / 150.0)
lunte.pos[4] =(0.15 - x / 300.0, 0.35 - x / 300.0, 0 + x / 150.0)
lunte.pos[3] =(0.15 - x / 300.0, 0.35 - x / 300.0, 0 + x / 150.0)
time.sleep(0.05)
for x in range(0,15,1):
event2.pos = (0.1 - x / 150.0, -0.1 , 0.2 + x / 300.0)
lunte.pos[4] =(0.1 - x / 150.0, 0.3 , 0.1 + x / 300.0)
lunte.pos[3] =(0.1 - x / 150.0, 0.3 , 0.1 + x / 300.0)
lunte.pos[2] =(0.1 - x / 150.0, 0.3 , 0.1 + x / 300.0)
time.sleep(0.05)
for x in range(0,15,1):
event2.pos = (0 , -0.1 - x / 250.0 , 0.25 - x / 100.0)
lunte.pos[4] =(0 , 0.3 - x / 250.0 , 0.15 - x / 100.0)
lunte.pos[3] =(0 , 0.3 - x / 250.0 , 0.15 - x / 100.0)
lunte.pos[2] =(0 , 0.3 - x / 250.0 , 0.15 - x / 100.0)
lunte.pos[1] =(0 , 0.3 - x / 250.0 , 0.15 - x / 100.0)
time.sleep(0.05)
for x in range(0,15,1):
event2.pos = (0 , -0.15 - x / 65.0 , 0.1)
time.sleep(0.01)
for x in range(10):
explosion = funke(groesse = ( 1 * x))
time.sleep(0.01)
time.sleep(3)
ueberschrift.visible=False
del ueberschrift
##for x in range(10):
## del explosion
## time.sleep(0.01)
# pos =[(0,0.25,0),(0,0.3,0.15),(0.1,0.3,0.1),(0.15,0.35,0), (0,0.4,-0.1)],
##############################
start=startfield()
#
erstePlatte=standartfield(position=(-0,1,6), col=color.orange)
platte1=standartfield(position=(0,2,11))
platte2=standartfield(position=(0,3,17))
platte3=standartfield(position=(0,4,22))
platte4=standartfield(position=(0,5,27))
platte5=standartfield(position=(0,6,32))
platte6=standartfield(position=(0,7,37))
platte7=standartfield(position=(5,6,37))
platte8=standartfield(position=(10,5,37))
platte9=standartfield(position=(15,4,37))
platte10=standartfield(position=(20,3,37))
platte11=standartfield(position=(25,2,37))
platte12=standartfield(position=(30,1,37))
platte13=standartfield(position=(35,0,37))
platte14=standartfield(position=(40,-1,37))
platte15=standartfield(position=(45,-2,37), col=color.green) #Kreuzung Ladder
platte16=standartfield(position=(50,-3,37), col=color.green)
platte17=standartfield(position=(55,-4,37), col=color.green)
platte18=standartfield(position=(60,-5,37), col=color.green)
platte19=standartfield(position=(65,-6,37), col=color.green)
platte20=standartfield(position=(70,-7,37), col=color.green)
platte21=standartfield(position=(75,-8,37), col=color.green)
platte22=standartfield(position=(80,-9,37), col=color.green)
platte23=standartfield(position=(85,-10,37), col=color.green)
platte24=standartfield(position=(90,-11,37), col=color.green)
#
platte25=standartfield(position=(45,-2,42))
platte26=standartfield(position=(45,-2,47))
platte27=standartfield(position=(45,-2,52))
platte28=standartfield(position=(45,-2,57))
platte29=standartfield(position=(45,-2,62))
platte29=standartfield(position=(45,-2,67))
platte30=standartfield(position=(50,-3,67))
platte31=standartfield(position=(55,-4,67))
platte32=standartfield(position=(60,-5,67))
platte33=standartfield(position=(65,-6,67))
platte34=standartfield(position=(70,-7,67))
platte35=standartfield(position=(75,-8,67))
platte36=standartfield(position=(80,-9,67))
platte37=standartfield(position=(85,-10,67))
platte38a=standartfield(position=(90,-11,67))
platte38=standartfield(position=(90,-10,62))
platte39=standartfield(position=(90,-9,57))
platte40=standartfield(position=(90,-8,52))
platte41=standartfield(position=(90,-9,47))
platte42=standartfield(position=(90,-10,42))
platte43=standartfield(position=(90,-11,37))
platte44=standartfield(position=(90,-10,32))
platte45=standartfield(position=(90,-9,27))
platte46=standartfield(position=(90,-8,22))
platte47=standartfield(position=(90,-7,17))
platte48=standartfield(position=(90,-6,12))
platte49=standartfield(position=(90,-5,7))
platte50=standartfield(position=(90,-4,2))
platte51=standartfield(position=(90,-3,-2))
platte52=standartfield(position=(90,-2,-7))
platte53=standartfield(position=(90,-1,-12))
#
hindernis1=felsen()
hindernis1.pos=(95,2,-37)
#
platte54=standartfield(position=(100,36, -67))
platte55=standartfield(position=(100,37, -72))
platte56=standartfield(position=(100,38, -77))
platte57=standartfield(position=(100,39, -82))
platte58=standartfield(position=(100,40, -87))
platte59=standartfield(position=(100,41, -92))
platte60=standartfield(position=(100,42, -97))#high-edge
platte61=standartfield(position=(95,41, -97))
platte62=standartfield(position=(90,40, -97))
platte63=standartfield(position=(85,39, -97))
platte64=standartfield(position=(80,38, -97))
platte65=standartfield(position=(75,37, -97))
platte66=standartfield(position=(70,36, -97))
platte67=standartfield(position=(65,35, -97))
platte68=standartfield(position=(60,34, -97))
platte69=standartfield(position=(55,33, -97))
platte70=standartfield(position=(50,32, -97))
platte71=standartfield(position=(45,31, -97))
platte72=standartfield(position=(40,30, -97))
platte73=standartfield(position=(35,29, -97),col=color.green)
platte74=standartfield(position=(30,28, -97),col=color.green) #low
platte75=standartfield(position=(25,29, -97),col=color.green)
platte76=standartfield(position=(20,30, -97))
platte77=standartfield(position=(15,31, -97))
platte78=standartfield(position=(10,32, -97))
platte79=standartfield(position=(5,33, -97))
platte80=standartfield(position=(0,34, -97))
platte81=standartfield(position=(-5,35, -97))
platte82=standartfield(position=(-10,36, -97))
platte83=standartfield(position=(-15,37, -97))
platte84=standartfield(position=(-20,38, -97))
platte85=standartfield(position=(-25,39, -97))
platte86=standartfield(position=(-30,40, -97))
platte87=standartfield(position=(-35,41, -97))
platte88=standartfield(position=(-40,42, -97))
#
hindernis2=groupedfield()
hindernis2.pos=(-79,41,-111)
hindernis1.ereignis=False
#
platte89=standartfield(position=(-71,42, -66)) #Richtung TP 9Uhr
platte90=standartfield(position=(-71,41, -61))
platte91=standartfield(position=(-71,40, -56))
platte92=standartfield(position=(-71,39, -51))
platte93=standartfield(position=(-71,38, -46))
platte94=standartfield(position=(-71,37, -41))
platte95=standartfield(position=(-71,36, -36))
platte96=standartfield(position=(-71,35, -31))
platte97=standartfield(position=(-71,34, -26))
platte98=standartfield(position=(-71,33, -21))
platte99=standartfield(position=(-71,32, -16))
platte100=standartfield(position=(-71,31, -11))
#
platte101=standartfield(position=(-71,42, -127)) #Richtung TP 3Uhr
platte102=standartfield(position=(-71,41, -132))
platte103=standartfield(position=(-71,40, -137))
platte104=standartfield(position=(-71,39, -142))
platte105=standartfield(position=(-71,38, -147))
platte106=standartfield(position=(-71,37, -152))
platte107=standartfield(position=(-71,36, -157))
platte108=standartfield(position=(-71,35, -162))
platte109=standartfield(position=(-71,34, -167))
platte110=standartfield(position=(-71,33, -172))
platte111=standartfield(position=(-71,32, -177))
platte112=standartfield(position=(-71,31, -182))
#
platte113=standartfield(position=(-101,42, -96))#Richtung TP 12Uhr
platte113A=standartfield(position=(-106,41, -96))
platte113B=standartfield(position=(-111,40, -96))
platte113C=standartfield(position=(-116,39, -96))
platte113D=standartfield(position=(-121,38, -96))
platte113E=standartfield(position=(-126,37, -96))
platte113F=standartfield(position=(-131,36, -96))
platte113G=standartfield(position=(-136,35, -96))
platte113H=standartfield(position=(-141,34, -96))
platte113I=standartfield(position=(-146,33, -96))
platte113J=standartfield(position=(-151,32, -96))
platte113K=standartfield(position=(-156,31, -96))
#
teleport1=ellipsoid(pos=(-161,28,-96),length=10, width=10, height=0.5, color=color.yellow)
teleport2=ellipsoid(pos=(-71,28,-187),length=10, width=10, height=0.5, color=color.yellow)
teleport3=ellipsoid(pos=(-71,28,-6),length=10, width=10, height=0.5, color=color.yellow)
platteTP1=standartfield(position=(-161,30, -96), col=color.blue) #TP 12Uhr -> TP2
platteTP2=standartfield(position=(-71,30, -187), col=color.red) #TP 3Uhr -> TP3
platteTP3=standartfield(position=(-71,30, -6), col=color.blue) #TP 9Uhr ->TP1
#
teleport1E=ellipsoid(pos=(-20,-30,100),length=10, width=10, height=0.5, color=color.blue)
teleport2E=ellipsoid(pos=(0,-19, 65),length=10, width=10, height=0.5, color=color.blue)
teleport3E=ellipsoid(pos=(20,-26, 80),length=10, width=10, height=0.5, color=color.blue)
platteTP1E=standartfield(position=(-20,-29, 100), col=color.cyan)
platteTP2E=standartfield(position=(0,-18, 65))
platteTP3E=standartfield(position=(20,-25, 80))
#
platte114=standartfield(position=(-20,-28, 95))#gehört zu TP1=9Uhr
platte115=standartfield(position=(-20,-27, 90))
platte116=standartfield(position=(-20,-26, 85))
platte117=standartfield(position=(-20,-25, 80))
platte118=standartfield(position=(-20,-24, 75))
platte119=standartfield(position=(-20,-23, 70))
platte120=standartfield(position=(-20,-22, 65))
platte121=standartfield(position=(-20,-21, 60))
platte122=standartfield(position=(-20,-20, 55))
platte123=standartfield(position=(-15,-19, 55))
platte124=standartfield(position=(-10,-18, 55))
platte125=standartfield(position=(-5,-17, 55))
#platte126=standartfield(position=(0,-16, 55))
#
platte127=standartfield(position=(0,-16, 55)) #gehört zu TP2=12Uhr
platte128=standartfield(position=(0,-17, 60))
#platte129=standartfield(position=(0,-18, 65))
#
platte130=standartfield(position=(5,-17, 55)) #gehört zu TP3=3Uhr
platte131=standartfield(position=(10,-18, 55))
platte132=standartfield(position=(15,-19, 55))
platte133=standartfield(position=(20,-20, 55))#edge
platte134=standartfield(position=(20,-21, 60))
platte135=standartfield(position=(20,-22, 65))
platte136=standartfield(position=(20,-23, 70))
platte137=standartfield(position=(20,-24, 75))
#
platte138=standartfield(position=(0,-17, 50))
platte139=standartfield(position=(0,-18, 45))
platte140=standartfield(position=(0,-19, 40))
platte141=standartfield(position=(0,-20, 35))
platte142=standartfield(position=(0,-21, 30))
platte143=standartfield(position=(0,-22, 25))
platte144=standartfield(position=(0,-23, 20))
platte145=standartfield(position=(0,-24, 15))
platte146=standartfield(position=(0,-25, 10), col=color.orange)
platte147=standartfield(position=(0,-26, 5), col=color.orange)
platte148=standartfield(position=(0,-27, 0))
platte149=standartfield(position=(0,-28, -5))
platte150=standartfield(position=(0,-29, -10))
platte151=standartfield(position=(0,-30, -15))
platte152=standartfield(position=(0,-31, -20))
platte153=standartfield(position=(0,-32, -25))
platte154=standartfield(position=(0,-33, -30))
#
zielground=box(pos=(0,-35, -35), length=8, width=8, height=1, color=color.red, material=materials.emissive)
letztePlatte=standartfield(position=(0,-34,-35), col=(0.5, 0.5, 0.5))
felderliste=[]
felderliste.append(erstePlatte)
felderliste.append(platte1)
felderliste.append(platte2)
felderliste.append(platte3)
felderliste.append(platte4)
felderliste.append(platte5)
felderliste.append(platte6)
felderliste.append(platte7)
felderliste.append(platte8)
felderliste.append(platte9)
felderliste.append(platte10)
felderliste.append(platte11)
felderliste.append(platte12)
felderliste.append(platte13)
felderliste.append(platte14)
felderliste.append(platte15)
#16-24: Ladder
felderliste.append(platte16)
felderliste.append(platte17)
felderliste.append(platte18)
felderliste.append(platte19)
felderliste.append(platte20)
felderliste.append(platte21)
felderliste.append(platte22)
felderliste.append(platte23)
felderliste.append(platte24)#Ende Ladder
felderliste.append(platte25)
felderliste.append(platte26)
felderliste.append(platte27)
felderliste.append(platte28)
felderliste.append(platte29)
felderliste.append(platte30)
felderliste.append(platte31)
felderliste.append(platte32)
felderliste.append(platte33)
felderliste.append(platte34)
felderliste.append(platte35)
felderliste.append(platte36)
felderliste.append(platte37)
felderliste.append(platte38)
felderliste.append(platte39)
felderliste.append(platte40)
felderliste.append(platte41)
felderliste.append(platte42)
felderliste.append(platte43)
felderliste.append(platte44)
felderliste.append(platte45)
felderliste.append(platte46)
felderliste.append(platte47)
felderliste.append(platte48)
felderliste.append(platte49)
felderliste.append(platte50)
felderliste.append(platte51)
felderliste.append(platte52)
felderliste.append(platte53)
felderliste.append(hindernis1.feld0)
felderliste.append(hindernis1.feld1)
felderliste.append(hindernis1.feld2)
felderliste.append(hindernis1.feld3)
felderliste.append(hindernis1.feld4)
felderliste.append(hindernis1.feld5)
felderliste.append(hindernis1.feld6)
felderliste.append(hindernis1.feld7)
felderliste.append(hindernis1.feld8)
felderliste.append(hindernis1.feld9)
felderliste.append(hindernis1.feld10)
felderliste.append(hindernis1.feld10a)
felderliste.append(hindernis1.feld11)
felderliste.append(hindernis1.feld12)
felderliste.append(hindernis1.feld13)
felderliste.append(hindernis1.feld14)
felderliste.append(hindernis1.feld15)
felderliste.append(hindernis1.feld16)
felderliste.append(hindernis1.feld17)
felderliste.append(hindernis1.feld18)
felderliste.append(hindernis1.feld19)
felderliste.append(hindernis1.feld20)
felderliste.append(hindernis1.feld21)
felderliste.append(hindernis1.feld22)
felderliste.append(hindernis1.feld23)
felderliste.append(hindernis1.feld24)
felderliste.append(platte54)
felderliste.append(platte55)
felderliste.append(platte56)
felderliste.append(platte57)
felderliste.append(platte58)
felderliste.append(platte59)
felderliste.append(platte60)
felderliste.append(platte61)
felderliste.append(platte62)
felderliste.append(platte63)
felderliste.append(platte64)
felderliste.append(platte65)
felderliste.append(platte66)
felderliste.append(platte67)
felderliste.append(platte68)
felderliste.append(platte69)
felderliste.append(platte70)
felderliste.append(platte71)
felderliste.append(platte72)
felderliste.append(platte73)
felderliste.append(platte74)
felderliste.append(platte75)
felderliste.append(platte76)
felderliste.append(platte77)
felderliste.append(platte78)
felderliste.append(platte79)
felderliste.append(platte80)
felderliste.append(platte81)
felderliste.append(platte82)
felderliste.append(platte83)
felderliste.append(platte84)
felderliste.append(platte85)
felderliste.append(platte86)
felderliste.append(platte87)
felderliste.append(platte88)
felderliste.append(hindernis2.feld1)
felderliste.append(hindernis2.feld2)
felderliste.append(hindernis2.feld3)
felderliste.append(hindernis2.feld4)
felderliste.append(hindernis2.feld5)
felderliste.append(hindernis2.feld6)
felderliste.append(hindernis2.feld7)
felderliste.append(hindernis2.feld8)
felderliste.append(hindernis2.feld9)
felderliste.append(hindernis2.feld10)
felderliste.append(hindernis2.feld11)
felderliste.append(hindernis2.feld12)
felderliste.append(hindernis2.feld13)
felderliste.append(hindernis2.feld14)
felderliste.append(hindernis2.feld15)
felderliste.append(hindernis2.feld16)
felderliste.append(hindernis2.feld17)
felderliste.append(hindernis2.feld18)
felderliste.append(hindernis2.feld19)
felderliste.append(hindernis2.feld20)
felderliste.append(hindernis2.feld21)
felderliste.append(hindernis2.feld22)
felderliste.append(hindernis2.feld23)
felderliste.append(hindernis2.feld24)
felderliste.append(hindernis2.feldA)
felderliste.append(hindernis2.feldAA)
#felderliste.append(hindernis2.feldAv)
#felderliste.append(hindernis2.feld1AAv)
felderliste.append(hindernis2.feldB)
felderliste.append(hindernis2.feldBB)
felderliste.append(hindernis2.feldBv)
felderliste.append(hindernis2.feldBBv)
felderliste.append(hindernis2.feldC)
felderliste.append(hindernis2.feldCC)
#felderliste.append(hindernis2.feldCv)
#felderliste.append(hindernis2.feldCCv)
felderliste.append(hindernis2.feldD)
felderliste.append(hindernis2.feldDD)
felderliste.append(hindernis2.feldDv)
felderliste.append(hindernis2.feldDDv)
felderliste.append(hindernis2.feldE)
#
felderliste.append(platte89) #98-100: TP 9Uhr
felderliste.append(platte90)
felderliste.append(platte91)
felderliste.append(platte92)
felderliste.append(platte93)
felderliste.append(platte94)
felderliste.append(platte95)
felderliste.append(platte96)
felderliste.append(platte97)
felderliste.append(platte98)
felderliste.append(platte99)
felderliste.append(platte100)
felderliste.append(platte101) #101-112: TP 3Uhr
felderliste.append(platte102)
felderliste.append(platte103)
felderliste.append(platte104)
felderliste.append(platte105)
felderliste.append(platte106)
felderliste.append(platte107)
felderliste.append(platte108)
felderliste.append(platte109)
felderliste.append(platte110)
felderliste.append(platte111)
felderliste.append(platte112)
felderliste.append(platte113) #113-113K: TP 12Uhr
felderliste.append(platte113A)
felderliste.append(platte113B)
felderliste.append(platte113C)
felderliste.append(platte113D)
felderliste.append(platte113E)
felderliste.append(platte113F)
felderliste.append(platte113G)
felderliste.append(platte113H)
felderliste.append(platte113I)
felderliste.append(platte113J)
felderliste.append(platte113K)
felderliste.append(platteTP3)#114-125: TP3 (links)
felderliste.append(platteTP3E)
felderliste.append(platte114)
felderliste.append(platte115)
felderliste.append(platte116)
felderliste.append(platte117)
felderliste.append(platte118)
felderliste.append(platte119)
felderliste.append(platte120)
felderliste.append(platte121)
felderliste.append(platte122)
felderliste.append(platte123)
felderliste.append(platte124)
felderliste.append(platte125)
felderliste.append(platteTP1)#127-128: TP1 (mitte)
felderliste.append(platteTP1E)
felderliste.append(platte127)##Kreuzung!!
felderliste.append(platte128)
felderliste.append(platteTP2)#130-137: TP2 (rechts)
felderliste.append(platteTP3E)
felderliste.append(platte130)
felderliste.append(platte131)
felderliste.append(platte132)
felderliste.append(platte133)
felderliste.append(platte134)
felderliste.append(platte135)
felderliste.append(platte136)
felderliste.append(platte137)
#Zielgerade 138-154
felderliste.append(platte138)
felderliste.append(platte139)
felderliste.append(platte140)
felderliste.append(platte141)
felderliste.append(platte142)
felderliste.append(platte143)
felderliste.append(platte144)
felderliste.append(platte145)
felderliste.append(platte146)
felderliste.append(platte147)
felderliste.append(platte148)
felderliste.append(platte149)
felderliste.append(platte150)
felderliste.append(platte151)
felderliste.append(platte152)
felderliste.append(platte153)
felderliste.append(platte154)
felderliste.append(letztePlatte)
##if figur1.pos==platte73.position or figur1.pos==platte74.position or figur1.pos==platte75.position or figur2.pos==platte73.position or figur2.pos==platte74.pos or figur2.pos==platte75.position or figur3.pos==platte73.position or figur3.pos==platte74.position or figur3.pos==platte75.position:
## hindernis2.ereignis=True
# Der Würfel:
zufallszahl=(1,2,3,4,5,6)
class wuerfel(frame):
def __init__(self):
frame.__init__(self)
bowurfel=box(frame=self, pos=(20,20,0), height=4,width=4,length=4, color=color.green)
lab=label(pos=(20,20,0), color=color.green, text="Wurfel", opacity=0.5)
def wuerfeln():
aus=label(pos=(-20,30,0), color=color.green, text="Du darfst " + str(choice(zufallszahl))+ " Schritte gehen.")
time.sleep(5)
aus.visible=False
# Das Spiel:
class spiel(Thread):
def __init__(self, pos=(-20,20,0), color=color.green):
Thread.__init__(self)
self.bowurfel=wuerfel()
ausgabe=label(text="Willkommen zu Snakes'n'ladders XTREME!",height=15)
time.sleep(3)
ausgabe.visible=False
del ausgabe
ausgabe=label(text="Wie viele Spieler wollen spielen?", height=15)
time.sleep(3)
ausgabe.visible=False
del ausgabe
def wuerfeln(self):
aus=label(pos=(-10,10,0), color=color.green, text="Du darfst " + str(choice(zufallszahl))+ " Schritte gehen.")
time.sleep(2)
aus.visible=False
def figursetzen(self, figurnr, feldnr):
for f in self.felderliste:
if f.feldnr==feldnr:
break
if figurnr==1:
player=self.figur1
elif figurnr==2:
player=self.figur2
elif figurnr==3:
player=self.figur3
player.pos=f.pos
def run(self):
while True:
rate(50)
if scene.mouse.events:
m1=scene.mouse.getevent()
if m1.pick in self.bowurfel.objects:
self.wuerfeln()
if scene.kb.keys:
zeichen=scene.kb.getkey()
if zeichen=="2":
ausgabe=label(text="Es spielen 2 Spieler!", height=15)
spielerzahl=2
elif zeichen=="3":
ausgabe=label(text="Es spielen 3 Spieler!", height=15)
spielerzahl=3
else:
ausgabe=label(text="Diese Spielerzahl is ungültig!", height=15)
time.sleep(3)
ausgabe.visible=False
del ausgabe
self.figur1=Spielfigur_Mario()
self.figur1.visible=False
self.figur2=Spielfigur_Kjell()
self.figur2.visible=False
self.figur3=Spielfigur_Lena()
self.figur3.visible=False
if spielerzahl==2:
self.figur1.pos=(-2.5,2,-2.5)
self.figur1.visible=True
self.figur2.pos=(-2,2.1,2)
self.figur2.visible=True
elif spielerzahl==3:
self.figur1.pos=(-2.5,2,-2.5)
self.figur1.visible=True
self.figur2.pos=(-2,2.1,2)
self.figur2.visible=True
self.figur3.pos=(2,1.8,-2)
self.figur3.visible=True
time.sleep(2)
feldone=-1
feldtwo=-1
feldthree=-1
gamerun=True
while gamerun==True:
ausgabe=label(text="Player1 ist dran!", height=15)
time.sleep(2)
ausgabe.visible=False
del ausgabe
if scene.kb.keys:
zeichen=scene.kb.getkey()
if zeichen=="up":
feldone=feldone+1
self.figur1.pos=felderliste[feldone].pos+(-0.5,1,-0.5)
if self.figur1.pos==letztePlatte.pos:
gamerun=False
ausgabe=label(text="Player1 hat das Spiel gewonnen!", height=15)
break
time.sleep(2)
ausgabe=label(text="Player2 ist dran!", height=15)
time.sleep(2)
ausgabe.visible=False
del ausgabe
if scene.kb.keys:
zeichen=scene.kb.getkey()
if zeichen=="up":
feldtwo=feldtwo+1
self.figur2.pos=felderliste[feldtwo].pos+(0,1.1,0)
if self.figur2.pos==letztePlatte.pos:
gamerun=False
ausgabe=label(text="Player2 hat das Spiel gewonnen!", height=15)
break
time.sleep(2)
if spielerzahl==3:
ausgabe=label(text="Player3 ist dran!", height=15)
time.sleep(2)
ausgabe.visible=False
del ausgabe
if scene.kb.keys:
zeichen=scene.kb.getkey()
if zeichen=="up":
feldthree=feldthree+1
self.figur3.pos=felderliste[feldthree+1].pos+(0,0.8,0)
time.sleep(2)
if self.figur2.pos==letztePlatte.pos:
gamerun=False
ausgabe=label(text="Player3 hat das Spiel gewonnen!", height=15)
break
class Steuerung(Thread):
def __init__(self, spiel, port=50000):
Thread.__init__(self)
self.view=spiel
# UDP-Client, der den Server als Subprozess startet
import subprocess # Modul zum Starten von Subprozessen
import socket # Modul fuer Netzwerkkommunikation
self.PORT = port
#Anlegen eines Socket
self.s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # AF_INET = IPv4, SOCK_DGRAM = UDP
self.s.setsockopt(socket.SOL_SOCKET,socket.SO_BROADCAST,1) # Broadcast ermoeglichen
#Testen, ob es schon einen Server auf diesem Port gibt, notfalls selber starten
try:
self.s.sendto("print 'wer hoert mich?'",
('255.255.255.255', self.PORT)) # sende Nachricht 'an alle'
self.s.settimeout(2) # warte 1/2 Sekunde..
print (self.s.recvfrom(64)[0]) # gibt Servermeldung aus
#ein Problem, wenn timeout einmal gesetzt ist...
self.s.settimeout(3000)
except: # reagiert auf Zeitueberschreitung
print ("Kein Server vorhanden - starte Server") # Rueckmeldung
subprocess.Popen(['python','server_class.py',str(self.PORT)]) # Server starten
self.s.setblocking(1) # nicht-blockierend
self.s.sendto("print 'hallo'", ('255.255.255.255', self.PORT))
self.start()
#Endlosmethode zum Abhoeren des Ports auf Nachrichten
def run(self):
while True:
nachricht = self.s.recvfrom(128)[0]
self.auswerten(nachricht)
#Methode zum Auswerten der eingegangenen Nachricht
def auswerten(self,nachricht):
exec (nachricht)
#Methode zum Weiterleiten, wird von Spiel genutzt
def weiterleiten(self, nachricht):
# HIER CODE EINFUEGEN, DER AUSGEFUEHRT WERDEN SOLL
teile=nachricht.split(",")
nachricht = "self.view.figursetzen("+teile[0]+","+teile[1]+")"
self.s.sendto(nachricht, ('255.255.255.255', self.PORT)) # versenden der Nachricht an Tupel(IP, PORT)
if __name__ == "__main__":
spiel = spiel() #das eigentliche Spiel
steuerung = Steuerung(spiel, PORT) #Die Steuerung, mit dem Spiel und einem Port als Argument
spiel.controller = steuerung #Setzen des Referenzattributs
spiel.start() #Das Spiel muss von Thread erben, hier wird dessen run-Methode gestartet