2-fensterrundgang-artificial-city.py
2-fensterrundgang-artificial-city.py
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Python Source,
3 KB (3970 bytes)
Dateiinhalt
# -*- coding: utf-8 -*-
# Teststadt für Rundgang
# 2010-03-08
from visual import *
from visual.text import *
from random import *
scene.title = "ARTIFICIAL CITY" # Fenstertitel
scene.x = 0 # Fensterpos v. links
scene.y = 0 # Fensterpos v. oben
scene.height = 320 # Fensterhöhe
scene.width = 700 # Fensterbreite
scene.range = (1,1,1) # Abstand
scene.center = (0,5,50) # Festlegung Blickziel
scene.userspin = False # Blickwechsel abgeschaltet
scene.userzoom = False # Benutzerzoom abgeschaltet
scene.fov = 2 # Kamerawinkel
scene.background = (0.8,0.85,1) # Farbe Hintergrund
scene.stereodepth = 2 # Stereotiefe
scene.show_rendertime = True # Anzeige der Berechnungszeiten
scene.fullscreen = False # Vollbildmodus
haus_anzahl = 30 # Konstante: Anzahl der Häuser
# graue Bodenplatte
floor = box(pos=(0,0,0), width=120, height=1, length=120, color=(0.4,0.4,0.4))
# Häuser durch Zufall generieren
for i in range(haus_anzahl):
zufall = random()
box(pos=(random()*100-50, (10+zufall*5)/2,random()*100-50),\
width=5+random()*5, height=10+zufall*5, length=7+random()*3, \
color=color.hsv_to_rgb(((float(i)/haus_anzahl),1,1)))
text(pos=(0, 20, -50), string="ARTIFICIAL CITY", color=color.orange, depth=1, height=5, justify="center") #Schriftzug
rhairs = 0.025 # half-length of crosshairs
dhairs = 2 # how far away the crosshairs are
maxcosine = dhairs/sqrt(rhairs**2+dhairs**2) # if ray inside crosshairs, don't move
haircolor = color.black
#walker1 = sphere(radius=2, color=color.white, pos=scene.center, material=materials.emissive)
#-Zweitfenster für topview---
zweitfenster = display(width=300,height=320, title="TOP-VIEW",\
center=(0,5,0), forward=(0,-5,0), x=700, y=0,\
background=(0.8,0.85,1))
zweitfenster.range = 75
zweitfenster.select()
for obj in scene.objects:
try:
obj.__copy__(display=zweitfenster).opacity=0.5
except:
pass
walker = sphere(radius=2, color=color.white, pos=scene.center, material=materials.emissive)
walker.trail = curve(color=color.yellow)
while True:
rate(50)
# scene.center und scene.forward werden mausabhängig angepasst
ray = scene.mouse.ray
if abs(dot(ray,scene.forward)) < maxcosine: # tu was, falls außerhalb des Fadenkreuzes
newray = norm(vector(ray.x, ray.y, ray.z))
angle = arcsin(dot(cross(scene.forward,newray),scene.up))
newforward = rotate(scene.forward, axis=scene.up, angle=angle/50)
scene.center = scene.mouse.camera+newforward*mag(scene.center-scene.mouse.camera)
scene.forward = newforward
scene.center = scene.center+scene.forward*ray.y/2.
#walker1.pos = scene.pos
zweitfenster.select()
walker.pos = scene.center
walker.trail.append(pos=walker.pos, retain=5000)
# Falls Tastatur gedrückt...
if scene.kb.keys:
s = scene.kb.getkey()
print (s)
if s == 'up': # vorwärts
scene.center = scene.center+scene.forward\
*mag(scene.center-scene.mouse.camera)
elif s == 'down': # rückwärts
scene.center = scene.center-scene.forward\
*mag(scene.center-scene.mouse.camera)
elif s == 'ctrl+up': # links drehen
newforward = rotate(scene.forward, axis=scene.up, angle=radians(2))
scene.center = scene.mouse.camera+newforward\
*mag(scene.center-scene.mouse.camera)
scene.forward = newforward
#scene.center = scene.center+scene.forward*ray.y/2.
elif s == 'alt+up': # rechts drehen
newforward = rotate(scene.forward, axis=scene.up, angle=radians(-2))
scene.center = scene.mouse.camera+newforward\
*mag(scene.center-scene.mouse.camera)
scene.forward = newforward