Wüstetobi.py
Wüstetobi.py — text/python-source, 30 KB (31413 bytes)
Dateiinhalt
# -*- coding: utf-8 -*-
from visual import *
from random import*
from threading import Thread
from time import *
scene.x = 0 # Fensterpos v. links
scene.y = 0 # Fensterpos v. oben
scene.height= 1050 # Fensterhöhe
scene.width = 1280 # Fensterbreite
scene.range = (-12,1,1) # Abstand
scene.center = (175,10,175) # Festlegung Blickziel
scene.userspin = False # Blickwechsel abgeschaltet
scene.userzoom = False # Benutzerzoom abgeschaltet
scene.fov = 1.6 # Kamerawinkel
scene.background = (0.8,0.85,1) # Farbe Hintergrund
scene.stereodepth = 2 # Stereotiefe
scene.fullscreen = True # Vollbildmodus
kakteen_zahl = 20 # Konstante: Anzahl der Kakteen
raumschiff_zahl = 5 # Konstante: Anzahl der Raumschiffe
raumschiffe = []
kakteen_zahl = 20 # Konstante: Anzahl der Kakteen
raumschiff_zahl = 3 # Konstsnte: Anzahl der Raumschiffe
gegner_zahl = 10 # Konstante: Anzahl der Gegner
raumschiffe = []
shootTimer = 1.0
class raumschiff(Thread, frame): # Raumschiffe
def __init__(self,x,y,z):
Thread.__init__(self)
frame.__init__(self)
self.raum = ellipsoid(pos=(x,y,z), color=color.black, length=70, height=20, width=70, material=materials.plastic, frame=self)
self.raums = sphere(pos=(x,y+10,z), radius=20, opacity=.4, color=color.blue, material=materials.plastic, frame=self)
self.raump1 = sphere(pos=(x+25,y+5,z), radius=5, frame=self)
self.raump2 = sphere(pos=(x,y+5,z+25), radius=5, frame=self)
self.raump3 = sphere(pos=(x,y+5,z-25), radius=5, frame=self)
self.raump4 = sphere(pos=(x-25,y+5,z), radius=5, frame=self)
self.raump5 = sphere(pos=(x+18,y+5,z+18), radius=5, frame=self)
self.raump6 = sphere(pos=(x+18,y+5,z-18), radius=5, frame=self)
self.raump7 = sphere(pos=(x-18,y+5,z+18), radius=5, frame=self)
self.raump8 = sphere(pos=(x-18,y+5,z-18), radius=5, frame=self)
self.raumpk1 = sphere(pos=(x+25,y+9,z), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk2 = sphere(pos=(x,y+9,z+25), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk3 = sphere(pos=(x,y+9,z-25), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk4 = sphere(pos=(x-25,y+9,z), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk5 = sphere(pos=(x+18,y+9,z+18), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk6 = sphere(pos=(x+18,y+9,z-18), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk7 = sphere(pos=(x-18,y+9,z+18), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk8 = sphere(pos=(x-18,y+9,z-18), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.rauma = ellipsoid(pos=(x,y-10,z), color=color.red, length=30, width=30, height=5, frame=self)
self.raumss = sphere(pos=(x,y,z), radius=45, color=color.green, opacity=.1, material=materials.plastic, frame=self)
self.winkel = 2
def run(self):
"Thread starten"
while True:
rate(50)
# Rotation um y-Achse durch Mittelpunkt
self.rotate(angle=radians(self.winkel), axis=(0,1,0))
class kaktus(Thread, frame): # Kakteen
def __init__(self,x,z,axis=(0,1,0)):
frame.__init__(self)
Thread.__init__(self)
self.ht = cylinder(length=20, color=color.green, radius=2, axis=(0,1,0), pos=(x,0,z), frame=self)
self.o1 = sphere(pos=(x,20,z), radius=2, color=color.green, frame=self)
self.m1 = cylinder(length=6, color=color.green, radius=1.5, pos=(x,8,z), frame=self)
self.m2 = cylinder(length=6, color=color.green, radius=1.5, pos=(x-6,10,z), frame=self)
self.m3 = cylinder(length=5, color=color.green, radius=1.5, pos=(x,9,z-5), axis=(0,0,1), frame=self)
self.m4 = cylinder(length=6, color=color.green, radius=1.5, pos=(x,7,z), axis=(0,0,1), frame=self)
self.k1 = sphere(pos=((x+6),8,z), color=color.green, radius=1.5, frame=self)
self.k2 = sphere(pos=((x-6),10,z), color=color.green, radius=1.5, frame=self)
self.a1 = cylinder(pos=((x+6),8,z), color=color.green, radius=1.5, length=7, axis=(0,1,0), frame=self)
self.k3 = sphere(pos=((x+6),15,z), color=color.green, radius=1.5, frame=self)
#self.d1 = cylinder(pos=(x,0,z), radius=10, length=22, axis=(0,1,0), opacity=.1, frame=self)
self.k4 = sphere(pos=(x,9,z-5), color=color.green, radius=1.5, frame=self)
self.k5 = sphere(pos=(x,7,z+6), color=color.green, radius=1.5, frame=self)
self.a2 = cylinder(length=5, color=color.green, radius=1.5, pos=(x,9,z-5), axis=(0,1,0), frame=self)
self.k6 = sphere(pos=(x,14,z-5), color=color.green, radius=1.5, frame=self)
self.o2 = sphere(pos=(x,21,z), color=color.red, radius=1.5, frame=self)
self.pos=(x,0,z)
def drehen(self):
self.rotate(axis=(0,1,0), angle=random()*2*pi)
# Wüstenlandschaft
boden = box(pos=(175,-1,175), width=350, height=1, length=350, color=(.9,.6,.2))
wand1 = box(pos=(350,24,175), width=350, height=50, length=1, color=(.9,.6,.2))
wand2 = box(pos=(0,24,175), width=350, height=50, length=1, color=(.9,.6,.2))
wand3 = box(pos=(175,24,350), width=1, height=50, length=350, color=(.9,.6,.2))
wand4 = box(pos=(175,24,0), width=1, height=50, length=350, color=(.9,.6,.2))
sonne = sphere(pos=(325,250,325), color=color.yellow, radius=50, opacity=.5, material=materials.plastic)
# Raumschiffe werden erzeugt
#for j in range(raumschiff_zahl):
# r1 = raumschiff(((random()*350)-175),((random()*50)+100),((random()*350)-175))
# r1.start()
# raumschiffe.append(r1)
# Kakteenliste
liste=[]
# Zufallskakteen
liste.append(kaktus(87.5,87.5))
while len(liste) < kakteen_zahl:
liste.append(kaktus((random()*150)+12.5,(random()*150)+12.5))
for i in liste[:-1]:
if mag(i.pos - liste[-1].pos)<20:
liste[-1].visible=False
del liste[-1]
break
# Spieler
class ego(frame):
def __init__(self):
frame.__init__(self)
#ArmRechts:
self.OberarmRechts = cylinder (frame = self, pos = (-11.7, 5.8, 0), radius = (0.7), color = color.white, axis = (0,-2.5,0))
self.EllbogenRechts = sphere (frame = self, pos = (-11.7, 3.3, 0), radius = (0.7))
self.UnterArmRechts = cylinder (frame = self, pos = (-11.7, 3.3,0), radius = (0.7), axis = (1, 0, 3))
self.HandRechts = sphere (frame = self, pos = (-10.7, 3.3, 3), radius = (0.72))
#ArmLinks:
self.OberarmLinks = cylinder(frame = self, pos = (-8.4, 5.8, 0), radius = (0.7), color = color.white, axis = (-1.5,-2.5,4))
self.HandLinks = sphere (frame = self, pos = (-9.9, 3.3, 4), radius = (0.72))
#Waffe
self.WAFFE = cylinder (frame = self, pos = (-11.4, 4, -1), axis = (1.3, 1.5,7), radius = 0.4, color = color.black, opacity = (1))
self.WAFFENLAUF = cylinder (frame = self, pos = (-11.4, 3.5, -1),axis =(1.3, 1.5, 7), radius = 0.4, color = color.black, opacity = (01))
self.Waffenlaser = ring (frame = self, pos = (-10.1,5.4,6), axis = (1.3, 1.5, 7), radius = 0.4)
self.Waffenkugel = sphere (frame = self, pos = (-10.1, 5.4, 6), radius= 0.2, color= color.red)
self.Waffengriffhinten = cylinder (frame = self, pos =(-10.6, 5.1, 3), radius = (0.3),axis = (0,-2.7,0), color = color.black)
self.Waffengriffvorne = cylinder (frame = self, pos =(-10.5, 3.9, 4), length = (2), radius = (0.3),axis = (0.2, 0.3, 1), color = color.black)
self.visier = ring (frame = self, pos = (-10.3,5.9,5), axis = (1.3, 1.5, 7), radius = 0.3, color = color.black)
#Koerper
self.kopf = sphere(frame = self, pos = (-10, 10,0), radius = (2.5),opacity = (1))
self.haare = sphere(frame = self, pos = (-10, 10.1,-0.1), radius = (2.5), color= color.black, opacity = (1))
self.rechtesA = sphere (frame = self, pos = (-11,11,2.2), radius = (0.3), color = color.black)
self.linkesA = sphere (frame = self, pos = (-9,11,2.2), radius = (0.3), color = color.black)
self.Mund = ring (frame = self, pos =(-10,9.3,2.1), radius = (0.8), color = color.red, axis= (0,0,1))
self.Tshirt = cylinder(frame = self, pos = (-10, 2.5,0), radius = 1.2, color = (0.3,0.6,1), axis = (0,5,0))
self.Guertel = ring(frame = self, pos = (-10, 2.5, 0), radius = 1, axis = (0,1,0), color = color.black, thickness = 0.3)
self.SchulterRechts = sphere(frame = self, pos =(-11.3, 6.1, 0), radius = 1.2, color = (0.3,0.6,1) )
self.SchulterLinks = sphere(frame = self, pos =(-8.7, 6, 0), radius = 1.2, color = (0.3,0.6,1), axis = (0,1.5,0))
self.hueftelinks = sphere(frame = self, pos =(-11.3, 0.5, 0), radius = 1.2, color = color.blue)
self.huefterechts = sphere(frame = self, pos =(-8.7, 0.5, 0), radius = 1.2, color = color.blue, axis = (0,1.5,0))
self.Hosenbund = cylinder(frame = self, pos = (-10,1,0), radius = 1.2, color = color.blue, axis = (0,1.5,0))
self.HoseRechts = cylinder(frame = self, pos =(-11.3,0.5,0), axis = (0,-1.5,0), radius = 1.2, color = color.blue)
self.HoseLinks = cylinder(frame = self, pos =(-8.7,0.5,0), axis = (0,-1.5,0), radius = 1.2, color = color.blue)
self.BreinRechts = cylinder(frame = self, pos =(-11.3,-0.7,0), axis = (0,-4,0), radius = 1.1, color = color.white)
self.BreinLinks = cylinder(frame = self, pos =(-8.7,-0.7,0), axis = (0,-4,0), radius = 1.1, color = color.white)
self.Rucksack = box(frame = self, pos = (-10, 5.7, -1.2), color = color.black, length = 1.6, height = 2.2)
self.ArmLinks = cylinder(frame = self, pos =(8.7,0.5,0), axis = (0,0,0), radius = 1.2, color = color.red)
#Listeneintrag
Kugelx =self.Waffenkugel.pos.x
Kugely =self.Waffenkugel.pos.y
Kugelz =self.Waffenkugel.pos.z
liste.append( self.Waffenkugel.pos.x)
liste.append( self.Waffenkugel.pos.y)
liste.append( self.Waffenkugel.pos.z)
self.kugel = sphere (pos =(self.pos.x-10, self.pos.y+5.3, self.pos.z+6.3), color = color.yellow, opacity = 0.7, frame=self)
self.kugel.visible = False
class enemy(Thread, frame):
def __init__(self, x,y, z, lives = 10, axis=(0,1,0), sx = 1, sz = 1):
Thread.__init__(self)
frame.__init__(self, pos = (x, 0, z))
self.x = x
self.y = y
self.z = z
self.kopf = sphere(frame = self, pos = (self.x,self.y+10, self.z), radius = (3), color = color.white)
self.kbody = sphere(frame = self, pos = (self.x,self.y+ 5, self.z), radius =(4))
self.zbody = cylinder(frame = self, pos= (self.x, self.y, self.z), axis= (0,5,0), radius = (4))
self.Ring1 = ring(frame = self, pos = (self.x,self.y+5,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1))
self.Ring2 = ring(frame = self, pos = (self.x,self.y,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1))
self.Ring3 = ring(frame = self, pos = (self.x,self.y+1,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1))
self.Ring4 = ring(frame = self, pos = (self.x,self.y+2,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1))
self.Ring5 = ring(frame = self, pos = (self.x,self.y+3,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1))
self.Ring6 = ring(frame = self, pos = (self.x,self.y+4,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1))
self.Scheibe = cylinder (frame = self, pos = (self.x,self.y-4,self.z), radius = (4), axis = (0,0.1,0), color = color.red) # Scheibe
self.RechterArm = cylinder (frame = self, pos = (self.x-3, self.y+6, self.z), axis = (0,0,6.5))
self.LinkerArm = cylinder (frame = self, pos = (self.x+3, self.y+6, self.z), axis = (0,0,6.5))
self.rechteSchulter = sphere (frame = self, pos = (self.x-1.7, self.y+5.3, self.z), radius = (2.9))
self.linkeSchulter = sphere (frame = self, pos = (self.x+1.7, self.y+5.3, self.z), radius = (2.9))
self.rechteHand = sphere (frame = self, pos = (self.x+3,self.y+6,self.z+6.4), radius = (1.3))
self.rechteHand = sphere (frame = self, pos = (self.x-3,self.y+6,self.z+6.4), radius = (1.3))
self.rechtesA = sphere (frame = self, pos = (self.x+1.3,self.y+11,self.z+2.6), radius = (0.3), color = color.red)
self.linkesA = sphere (frame = self, pos = (self.x-1.3,self.y+11,self.z+2.6), radius = (0.3), color = color.red)
self.speer = arrow (frame = self, pos = (self.x+3, self.y+2.4, self.z+6.4), color= color.black, axis =(0,11,0), shaftwidth = 0.6, material = materials.rough)
self.Mund = ellipsoid(frame = self, pos=(self.x+0,self.y+9.4,self.z+3),length=3, height=1, width=1, color =(0.8,0.3,0.4))
distant_light(direction=(self.x,self.y+2,self.z), color=color.red)
self.winkel = 1
self.speedx = sx
self.speedz = sz
self.shots = []
self.chasingPlayer = false
self.lives = lives
self.anzeige = label(pos=(self.x, self.y+5, self.z), \
box=False, line=False, yoffset=50, height=10)
self.anzeige.visible = False
def run(self):
"Thread starten"
while len(self.shots)<self.lives+1:
rate(50)
# Rotation um y-Achse durch Mittelpunkt
#self.rotate(angle=radians(self.winkel), axis=(0,1,0))
self.x += self.speedx
self.z += self.speedz
if (((self.speedx)**2)**.5 < 0.1 and ((self.speedz)**2)**.5 < 0.1):
self.speedx = random()*2-1
self.speedz = random()*2-1
self.colControl()
#print "X: ", self.x, "Z: ", self.z
if (self.colControl()):
szOld = self.speedz
if (self.speedx != 0.0 and self.speedz != 0.0):
self.speedz = ((self.speedx**4+self.speedx**2*self.speedz**2)/(self.speedz**2+self.speedx**2))**.5
self.speedx = (self.speedx**2+szOld**2-(self.speedz**2))**.5
else:
self.speedz -= 2*self.speedz
self.speedx -= 2*self.speedx
speed = vector (self.speedx, self.speedz)
speed2 = (random()*2+.1)*speed
self.speedz = speed2.z
self.speedx = speed2.x
if self.chasingPlayer == true:
abstandEnemyPlayer = vector(player.pos.x - self.x, 0, player.pos.z - self.z)
self.x += abstandEnemyPlayer.x * 0.02
self.z += abstandEnemyPlayer.z * 0.02
self.anzeige.pos = (self.x, 10, self.z)
def colControl(self):
col = False
if (self.x > 175.0):
self.x -= random()*10.0
col = True
if (self.z > 175.0):
self.z -= random()*10.0
col = True
if (self.x < 0.0):
self.x += random()*10.0
col = True
if (self.z < 0.0):
self.z += random()*10.0
col = True
"""if self.x > wand1.pos.x:
col = True
if self.x < wand2.pos.x:
col = True
if self.z > wand4.pos.z:
col = True
if self.z < wand3.pos.z:
col = True"""
return col
def shoot(self,sme):
"Gegner via Mausevent (sme) beschossen"
# wurde der Gegner am Kopf abgeschossen?
if sme.pick == self.kopf and len(self.shots) < self.lives:
# erzeuge Schüsse und fuegt in Liste ein
self.shots.append(sphere(pos=self.world_to_frame(sme.pickpos), \
color=color.red, \
radius=0.5, material=materials.plastic, \
frame=self) )
self.anzeige.visible = true
self.anzeige.text="Leben: "+str((self.lives+1)-len(self.shots))
# Erhoehung der Drehgeschwindigkeit
self.winkel*=1.4
self.chasingPlayer = true
elif len(self.shots) >= self.lives:
self.visible = false
self.anzeige.visible = false
#Spieler erzeugen
player = ego()
# Donutliste
donuts = []
# Schuss
#schuss1 = Schuss()
#schuss.start()
# Enemyliste
enemies = []
Kugelx = 0
Kugely = 0
Kugelz = 0
liste = []
#Schuss
"""Muendungsfeuer = sphere (pos = (liste[0], liste[1], liste[2]), radius = (1), opacity = (0.70), color = color.yellow)
Muendungsfeuer2 = sphere (pos = (liste[0]+0.1, liste[1], liste[2]), radius = (0.9), opacity = (0.70), color = color.yellow)
kugel = sphere (pos =(liste[0], liste[1], liste[2]), radius = 0.3, color = color.red)"""
class RandomDonut(Thread, frame):
"Klasse modelliert Donut"
def __init__(self, pos=(0,0,0), axis=(0,1,0), streuselMax = 10, size=0.5, glasurColor = (.3,.2,.1), winkel = 0.5):
# Aufruf der Oberklassenkonstruktoren fuer Nebenlaeufigkeit und Objektcontainer
Thread.__init__(self)
frame.__init__(self, pos=pos)
self.size = size
self.teig = ring(thickness=self.size, color=(.9,.8,.2), axis=(0,1,0), frame=self, radius = self.size*2)
self.glasur = ring(thickness=self.size+(self.size/50.0), color=glasurColor,\
material=materials.plastic, y=(self.size/5), axis=(0,1,0), frame=self, radius = self.size*2)
self.streusel = []
self.winkel = winkel
self.speed = 0.01
self.movingUp = true
self.chasingPlayer = false
self.streuselMax = streuselMax
self.anzeige = label(pos=self.pos, text="RandomDonut",
box=False, line=False, yoffset=50, height=10)
self.anzeige.visible = true
def run(self):
"Thread starten"
while len(self.streusel)<self.streuselMax+1:
rate(50)
# Rotation um y-Achse durch Mittelpunkt
self.rotate(angle=radians(self.winkel), axis=(1,1,1))
if self.chasingPlayer == true:
abstandDonutPlayer = vector(player.pos.x - self.pos.x, 0, player.pos.z - self.pos.z)
#print ("abstandDonutPlayer: ", abstandDonutPlayer.x, abstandDonutPlayer.y, abstandDonutPlayer.z)
self.pos += (abstandDonutPlayer.x*0.005, 0, abstandDonutPlayer.z*0.005)
def garnieren(self,sme):
"Donut via Mausevent (sme) mit Streuseln versehen"
if sme.pick == self.glasur and len(self.streusel) < self.streuselMax:
# erzeuge Streusel und f� Liste ein
self.streusel.append(sphere(pos=self.world_to_frame(sme.pickpos), \
color=color.hsv_to_rgb((random(),1,1)), \
radius=(self.size/10), material=materials.plastic, \
frame=self) )
self.anzeige.visible = true
self.anzeige.text="Leben: "+str((self.streuselMax+1)-len(self.streusel))
# Erhoehung der Drehgeschwindigkeit
self.winkel*=1.1
self.teig.thickness -= self.size/50
self.glasur.thickness -= self.size/50+(self.size/50/50)
self.teig.radius -= self.size/50
self.glasur.radius -= self.size/25
self.glasur.y -= (self.size/25)
self.chasingPlayer = true
# Streuselprotokoll
print len(self.streusel)
elif len(self.streusel) >= self.streuselMax:
self.visible = false
self.anzeige.visible = false
class Donut(Thread, frame):
"Klasse modelliert Donut"
def __init__(self, pos=(0,0,0), axis=(0,1,0), streuselMax=10, size=3,glasurColor = (.3,.2,.1)):
Thread.__init__(self)
frame.__init__(self, pos=pos)
self.size = size
self.teig = ring(thickness=self.size, color=(.9,.8,.2), axis=(0,1,0), frame=self, radius = self.size*2)
self.glasur = ring(thickness=self.size+0.01, color=glasurColor,\
material=materials.plastic, y=(self.size/5), axis=(0,1,0), frame=self, radius = self.size*2)
self.streusel = []
self.winkel = 1
self.streuselMax = streuselMax
self.anzeige = label(pos=self.pos, text="Donut", \
box=False, line=False, yoffset=50, height=10)
def run(self):
"Thread starten"
while len(self.streusel)<self.streuselMax:
rate(200)
# Rotation um y-Achse durch Mittelpunkt
self.rotate(angle=radians(self.winkel), axis=(0,1,0))
def garnieren(self,sme):
"Donut via Mausevent (sme) mit Streuseln versehen"
if sme.pick == self.glasur and len(self.streusel) < self.streuselMax:
# erzeuge Streusel und f� Liste ein
self.streusel.append(sphere(pos=self.world_to_frame(sme.pickpos), \
color=color.hsv_to_rgb((random(),1,1)), \
radius=0.5, material=materials.plastic, \
frame=self) )
self.anzeige.text="Leben: "+str(11-len(self.streusel))
# Erhoehung der Drehgeschwindigkeit
self.winkel*=1.1
# Streuselprotokoll
print len(self.streusel)
elif len(self.streusel) >= self.streuselMax:
self.visible=false
self.anzeige.visible=false
class SuperDonut(Thread, frame):
"Klasse modelliert Donut"
def __init__(self, pos=(0,8,0), axis=(0,1,0), streuselMax=25, size=6,glasurColor = (.3,.2,.1),):
# Aufruf der Oberklassenkonstruktoren fuer Nebenlaeufigkeit und Objektcontainer
Thread.__init__(self)
frame.__init__(self, pos=pos)
self.size = size
self.teig = ring(thickness=self.size, color=(.9,.8,.2), axis=(0,1,0), frame=self, radius = self.size*2)
self.glasur = ring(thickness=self.size+(self.size/50.0), color=glasurColor,\
material=materials.plastic, y=(self.size/5), axis=(0,1,0), frame=self, radius = self.size*2)
self.streusel = []
self.winkel = 0
self.streuselMax = streuselMax
self.anzeige = label(pos=self.pos, text="SuperDonut", \
box=False, line=False, yoffset=50, height=10)
def run(self):
"Thread starten"
while len(self.streusel)<self.streuselMax:
rate(200)
# Rotation um y-Achse durch Mittelpunkt
self.rotate(angle=radians(self.winkel), axis=(0,1,0))
self.rotate(angle=radians(self.winkel), axis=(1,0,0))
self.rotate(angle=radians(self.winkel), axis=(0,0,1))
def garnieren(self,sme):
"Donut via Mausevent (sme) mit Streuseln versehen"
if sme.pick == self.glasur and len(self.streusel) < self.streuselMax:
# erzeuge Streusel und f� Liste ein
self.streusel.append(sphere(pos=self.world_to_frame(sme.pickpos), \
color=color.hsv_to_rgb((random(),1,1)), \
radius=0.5, material=materials.plastic, \
frame=self) )
self.anzeige.text="Leben: "+str(26-len(self.streusel))
# Erhoehung der Drehgeschwindigkeit
self.winkel+=0.1
# Streuselprotokoll
print len(self.streusel)
elif len(self.streusel) >= self.streuselMax:
self.visible=false
self.anzeige.visible=false
class BreakdanceDonut(Thread, frame):
"Klasse modelliert Donut"
def __init__(self, pos=(0,6,0), axis=(0,1,0), streuselMax=12,size=4,glasurColor = (.3,.2,.1),):
# Aufruf der Oberklassenkonstruktoren fuer Nebenlaeufigkeit und Objektcontainer
Thread.__init__(self)
frame.__init__(self, pos=pos)
self.size = size
self.teig = ring(thickness=self.size, color=(.9,.8,.2), axis=(0,1,0), frame=self, radius = self.size*2)
self.glasur = ring(thickness=self.size+0.01, color=glasurColor,\
material=materials.plastic, y=(self.size/5), axis=(0,1,0), frame=self, radius = self.size*2)
self.streusel = []
self.winkel = 0
self.streuselMax = streuselMax
self.anzeige = label(pos=self.pos, text="BreakdanceDonut", \
box=False, line=False, yoffset=50, height=10)
def run(self):
"Thread starten"
while len(self.streusel)<self.streuselMax:
rate(400)
# Rotation um y-Achse durch Mittelpunkt
self.rotate(angle=radians(self.winkel), axis=(0,1,0))
self.rotate(angle=radians(self.winkel), axis=(1,0,0))
self.rotate(angle=radians(self.winkel), axis=(0,0,1))
def garnieren(self,sme):
"Donut via Mausevent (sme) mit Streuseln versehen"
if sme.pick == self.glasur and len(self.streusel) < self.streuselMax:
# erzeuge Streusel und f� Liste ein
self.streusel.append(sphere(pos=self.world_to_frame(sme.pickpos), \
color=color.hsv_to_rgb((random(),1,1)), \
radius=0.5, material=materials.plastic, \
frame=self) )
self.anzeige.text="Leben: "+str(13-len(self.streusel))
# Erhoehung der Drehgeschwindigkeit
self.winkel+=0.2
# Streuselprotokoll
print len(self.streusel)
elif len(self.streusel) >= self.streuselMax:
self.visible=false
self.anzeige.visible=false
class MONSTERDonut(Thread, frame):
"Klasse modelliert Donut"
def __init__(self, pos=(0,30,0), axis=(0,1,0), streuselMax=100, size=10,glasurColor = (.3,.2,.1)):
# Aufruf der Oberklassenkonstruktoren fuer Nebenlaeufigkeit und Objektcontainer
Thread.__init__(self)
frame.__init__(self, pos=pos)
self.size = size
self.teig = ring(thickness=self.size, color=(.9,.8,.2), axis=(0,1,0), frame=self, radius = self.size*2)
self.glasur = ring(thickness=self.size+(self.size/50.0), color=glasurColor,\
material=materials.plastic, y=(self.size/5), axis=(0,1,0), frame=self, radius = self.size*2)
self.streusel = []
self.winkel = 0
self.streuselMax = streuselMax
self.anzeige = label(pos=self.pos, text="MONSTERDonut", \
box=False, line=False, yoffset=50, height=10)
def run(self):
"Thread starten"
while len(self.streusel)<self.streuselMax:
rate(200)
# Rotation um y-Achse durch Mittelpunkt
self.rotate(angle=radians(self.winkel), axis=(0,1,0))
self.rotate(angle=radians(self.winkel), axis=(1,0,0))
self.rotate(angle=radians(self.winkel), axis=(0,0,1))
def garnieren(self,sme):
"Donut via Mausevent (sme) mit Streuseln versehen"
if sme.pick == self.glasur and len(self.streusel) < self.streuselMax:
# erzeuge Streusel und f� Liste ein
self.streusel.append(sphere(pos=self.world_to_frame(sme.pickpos), \
color=color.hsv_to_rgb((random(),1,1)), \
radius=0.5, material=materials.plastic, \
frame=self) )
self.anzeige.text="Leben: "+str(101-len(self.streusel))
# Erhoehung der Drehgeschwindigkeit
self.winkel+=0.01
# Streuselprotokoll
print len(self.streusel)
elif len(self.streusel) >= self.streuselMax:
self.visible=false
self.anzeige.visible=false
if __name__ == "__main__":
"""for i in range(20):
x=random()
if(x<0.1):
d1 = SuperDonut(pos=(random()*350,size,random()*350))
elif(x<0.2):
d1 = BreakdanceDonut(pos=(random()*350,size,random()*350))
elif(x<0.25):
d1 = MONSTERDonut(pos=(random()*350,size,random()*350))
elif(x<0.45):
size = random()*3+3
d1 = RandomDonut(pos=(random()*350,size,random()*350), size = size, glasurColor = (random(), random(), random()))
else:
d1 = Donut(pos=(random()*350,size,random()*350))
d1.start()
donuts.append(d1)
for i in range(5):
e1 = enemy(x = (random()*170), z = (random()*170), sx = random()*2-1, sz = random()*2-1)
e1.start()
enemies.append(e1)"""
for i in range(gegner_zahl):
size = random()*3+1
d1 = RandomDonut(pos=(random()*350, size*2,random()*350), size = size, glasurColor = (random(), random(), random()), winkel = random()*4+2)
d1.start()
donuts.append(d1)
e1 = enemy(x = (random()*170),y = random()*4+0.5, z = (random()*170), sx = random()*2-1, sz = random()*2-1)
e1.start()
enemies.append(e1)
while True:
rate(50)
if (shootTimer > 0.0):
shootTimer -= 0.05
player.kugel.opacity -= 0.1
else:
player.kugel.visible = False
player.pos=scene.center-(0,10,0)
if scene.kb.keys:
s = scene.kb.getkey()
#if player.color==color.red:
if s == 'up' or s=='w': # vor
scene.center += scene.forward*mag(scene.center-scene.mouse.camera)/-12
elif s == 'down' or s=='s': # hinter
scene.center -= scene.forward*mag(scene.center-scene.mouse.camera)/-12
elif s == 'left' or s=='a': # links
scene.center -= cross(scene.forward,scene.up)/-2
elif s == 'right' or s=='d': # rechts
scene.center += cross(scene.forward,scene.up)/-2
elif s == "r":
ray = scene.mouse.ray
newray = norm(vector(ray.x, 0, ray.z))
angle = arcsin(dot(cross(scene.forward,newray),scene.up))
player.rotate(scene.forward, axis=scene.up, angle=angle/-50)
newforward = rotate(scene.forward, axis=scene.up, angle=angle/-50)
scene.forward = newforward
# LOOKS LIKE I´M DOING STUFF !
player.pos=scene.center-(0,10,0)
if scene.mouse.events:
# Maus-Event in Variable speichern
sme = scene.mouse.getevent()
# Verarbeitung des Maus-Events: Maus auf Objekt gedrueckt?
if sme.pick and sme.press:
for i in donuts:
i.garnieren(sme)
for i in enemies:
i.shoot(sme)
player.kugel.visible = True
shootTimer = 1.0
player.kugel.opacity = 0.7