Wüste005
aktuelle Version der Wüste mit rotierenden Ufos und Gegnern
WüsteWüste.py — text/python-source, 18 KB (18929 bytes)
Dateiinhalt
# -*- coding: utf-8 -*-
from visual import *
from random import*
from threading import Thread
scene.x = 0 # Fensterpos v. links
scene.y = 0 # Fensterpos v. oben
scene.height =1050 # Fensterhöhe
scene.width = 1280 # Fensterbreite
scene.range = (6,6,6) # Abstand
scene.center = (-4,10,-7) # Festlegung Blickziel
scene.userspin = True # Blickwechsel abgeschaltet
scene.userzoom = True # Benutzerzoom abgeschaltet
scene.fov = 1 # Kamerawinkel
scene.background = (0.8,0.85,1) # Farbe Hintergrund
scene.stereodepth = 2 # Stereotiefe
scene.show_rendertime = True # Anzeige der Berechnungszeiten
scene.fullscreen = True # Vollbildmodus # Kamerawinkel
kakteen_zahl = 20 # Konstante: Anzahl der Kakteen
raumschiff_zahl = 5 # Konstsnte: Anzahl der Raumschiffe
raumschiffe = []
class raumschiff(Thread, frame): # Raumschiffe
def __init__(self,x,y,z):
Thread.__init__(self)
frame.__init__(self)
self.raum = ellipsoid(pos=(x,y,z), color=color.black, length=70, height=20, width=70, material=materials.plastic, frame=self)
self.raums = sphere(pos=(x,y+10,z), radius=20, opacity=.4, color=color.blue, material=materials.plastic, frame=self)
self.raump1 = sphere(pos=(x+25,y+5,z), radius=5, frame=self)
self.raump2 = sphere(pos=(x,y+5,z+25), radius=5, frame=self)
self.raump3 = sphere(pos=(x,y+5,z-25), radius=5, frame=self)
self.raump4 = sphere(pos=(x-25,y+5,z), radius=5, frame=self)
self.raump5 = sphere(pos=(x+18,y+5,z+18), radius=5, frame=self)
self.raump6 = sphere(pos=(x+18,y+5,z-18), radius=5, frame=self)
self.raump7 = sphere(pos=(x-18,y+5,z+18), radius=5, frame=self)
self.raump8 = sphere(pos=(x-18,y+5,z-18), radius=5, frame=self)
self.raumpk1 = sphere(pos=(x+25,y+9,z), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk2 = sphere(pos=(x,y+9,z+25), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk3 = sphere(pos=(x,y+9,z-25), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk4 = sphere(pos=(x-25,y+9,z), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk5 = sphere(pos=(x+18,y+9,z+18), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk6 = sphere(pos=(x+18,y+9,z-18), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk7 = sphere(pos=(x-18,y+9,z+18), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.raumpk8 = sphere(pos=(x-18,y+9,z-18), radius=2, color=color.yellow, material=materials.plastic, frame=self)
self.rauma = ellipsoid(pos=(x,y-10,z), color=color.red, length=30, width=30, height=5, frame=self)
self.raumss = sphere(pos=(x,y,z), radius=45, color=color.green, opacity=.1, material=materials.plastic, frame=self)
self.winkel = 2
def run(self):
"Thread starten"
while True:
rate(50)
# Rotation um y-Achse durch Mittelpunkt
self.rotate(angle=radians(self.winkel), axis=(0,1,0))
class kaktus(frame): # Kakteen
def __init__(self,x,z):
frame.__init__(self)
self.ht = cylinder(length=20, color=color.green, radius=2, axis=(0,1,0), pos=(x,0,z), frame=self)
self.o1 = sphere(pos=(x,20,z), radius=2, color=color.green, frame=self)
self.m1 = cylinder(length=6, color=color.green, radius=1.5, pos=(x,8,z), frame=self)
self.m2 = cylinder(length=6, color=color.green, radius=1.5, pos=(x-6,10,z), frame=self)
self.m3 = cylinder(length=5, color=color.green, radius=1.5, pos=(x,9,z-5), axis=(0,0,1), frame=self)
self.m4 = cylinder(length=6, color=color.green, radius=1.5, pos=(x,7,z), axis=(0,0,1), frame=self)
self.k1 = sphere(pos=((x+6),8,z), color=color.green, radius=1.5, frame=self)
self.k2 = sphere(pos=((x-6),10,z), color=color.green, radius=1.5, frame=self)
self.a1 = cylinder(pos=((x+6),8,z), color=color.green, radius=1.5, length=7, axis=(0,1,0), frame=self)
self.k3 = sphere(pos=((x+6),15,z), color=color.green, radius=1.5, frame=self)
self.d1 = cylinder(pos=(x,0,z), radius=10, length=22, axis=(0,1,0), opacity=.1, frame=self)
self.k4 = sphere(pos=(x,9,z-5), color=color.green, radius=1.5, frame=self)
self.k5 = sphere(pos=(x,7,z+6), color=color.green, radius=1.5, frame=self)
self.a2 = cylinder(length=5, color=color.green, radius=1.5, pos=(x,9,z-5), axis=(0,1,0), frame=self)
self.k6 = sphere(pos=(x,14,z-5), color=color.green, radius=1.5, frame=self)
self.o2 = sphere(pos=(x,21,z), color=color.red, radius=1.5, frame=self)
self.pos=(x,0,z)
def drehen(self):
self.rotate(axis=(0,1,0), angle=random()*2*pi)
# Wüstenlandschaft
boden = box(pos=(0,-1,0), width=350, height=1, length=350, color=(.9,.6,.2))
wand1 = box(pos=(175,25,0), width=350, height=50, length=1, color=(.9,.6,.2), opacity=.5)
wand2 = box(pos=(-175,25,0), width=350, height=50, length=1, color=(.9,.6,.2), opacity=.5)
wand3 = box(pos=(0,25,175), width=1, height=50, length=350, color=(.9,.6,.2), opacity=.5)
wand4 = box(pos=(0,25,-175), width=1, height=50, length=350, color=(.9,.6,.2), opacity=.5)
sonne = sphere(pos=(150,250,150), color=color.yellow, radius=50, opacity=.5, material=materials.plastic)
# Raumschiffe werden erzeugt
for j in range(raumschiff_zahl):
r1 = raumschiff(((random()*350)-175),((random()*50)+100),((random()*350)-175))
r1.start()
raumschiffe.append(r1)
# Kakteenliste
liste=[]
# Zufallskakteen
liste.append(kaktus(0,0))
while len(liste) < kakteen_zahl:
liste.append(kaktus(((random()*150)-75),((random()*150)-75)))
for i in liste[:-1]:
if mag(i.pos - liste[-1].pos)<20:
liste[-1].visible=False
del liste[-1]
break
# Spieler
class ego(frame):
def __init__(self):
frame.__init__(self)
#ArmRechts:
self.OberarmRechts = cylinder (frame = self, pos = (-11.7, 5.8, 0), radius = (0.7), color = color.white, axis = (0,-2.5,0))
self.EllbogenRechts = sphere (frame = self, pos = (-11.7, 3.3, 0), radius = (0.7))
self.UnterArmRechts = cylinder (frame = self, pos = (-11.7, 3.3,0), radius = (0.7), axis = (1, 0, 3))
self.HandRechts = sphere (frame = self, pos = (-10.7, 3.3, 3), radius = (0.72))
#ArmLinks:
self.OberarmLinks = cylinder(frame = self, pos = (-8.4, 5.8, 0), radius = (0.7), color = color.white, axis = (-1.5,-2.5,4))
self.HandLinks = sphere (frame = self, pos = (-9.9, 3.3, 4), radius = (0.72))
#Waffe
self.WAFFE = cylinder (frame = self, pos = (-11.4, 4, -1), axis = (1.3, 1.5,7), radius = 0.4, color = color.black, opacity = (1))
self.Waffenkugel = sphere (frame = self, pos = (-10.1, 5.4, 6), radius= 0.2, color= color.red)
self.Waffengriffhinten = cylinder (frame = self, pos =(-10.6, 5.1, 3), radius = (0.3),axis = (0,-2.7,0), color = color.black)
self.Waffengriffvorne = cylinder (frame = self, pos =(-10.5, 3.9, 4), length = (2), radius = (0.3),axis = (0.2, 0.3, 1), color = color.black)
self.visier = ring (frame = self, pos = (-10.3,5.9,5), axis = (1.3, 1.5, 7), radius = 0.3, color = color.black)
#Koerper
self.kopf = sphere(frame = self, pos = (-10, 10,0), radius = (2.5),opacity = (1))
self.haare = sphere(frame = self, pos = (-10, 10.1,-0.1), radius = (2.5), color= color.black, opacity = (1))
self.rechtesA = sphere (frame = self, pos = (-11,11,2.2), radius = (0.3), color = color.black)
self.linkesA = sphere (frame = self, pos = (-9,11,2.2), radius = (0.3), color = color.black)
self.Mund = ring (frame = self, pos =(-10,9.3,2.1), radius = (0.8), color = color.red, axis= (0,0,1))
self.Tshirt = cylinder(frame = self, pos = (-10, 2.5,0), radius = 1.2, color = (0.3,0.6,1), axis = (0,5,0))
self.Guertel = ring(frame = self, pos = (-10, 2.5, 0), radius = 1, axis = (0,1,0), color = color.black, thickness = 0.3)
self.SchulterRechts = sphere(frame = self, pos =(-11.3, 6.1, 0), radius = 1.2, color = (0.3,0.6,1) )
self.SchulterLinks = sphere(frame = self, pos =(-8.7, 6, 0), radius = 1.2, color = (0.3,0.6,1), axis = (0,1.5,0))
self.hueftelinks = sphere(frame = self, pos =(-11.3, 0.5, 0), radius = 1.2, color = color.blue)
self.huefterechts = sphere(frame = self, pos =(-8.7, 0.5, 0), radius = 1.2, color = color.blue, axis = (0,1.5,0))
self.Hosenbund = cylinder(frame = self, pos = (-10,1,0), radius = 1.2, color = color.blue, axis = (0,1.5,0))
self.HoseRechts = cylinder(frame = self, pos =(-11.3,0.5,0), axis = (0,-1.5,0), radius = 1.2, color = color.blue)
self.HoseLinks = cylinder(frame = self, pos =(-8.7,0.5,0), axis = (0,-1.5,0), radius = 1.2, color = color.blue)
self.BreinRechts = cylinder(frame = self, pos =(-11.3,-0.7,0), axis = (0,-4,0), radius = 1.1, color = color.white)
self.BreinLinks = cylinder(frame = self, pos =(-8.7,-0.7,0), axis = (0,-4,0), radius = 1.1, color = color.white)
self.Rucksack = box(frame = self, pos = (-10, 5.7, -1.2), color = color.black, length = 1.6, height = 2.2)
self.ArmLinks = cylinder(frame = self, pos =(8.7,0.5,0), axis = (0,0,0), radius = 1.2, color = color.red)
class enemy(Thread, frame):
def __init__(self, x = 0, z = 0, lives = 10):
Thread.__init__(self)
frame.__init__(self, pos = (x, 0, z))
self.x = x
self.z = z
self.kopf = sphere(frame = self, pos = (self.x,10, self.z), radius = (3), color = color.white)
self.kbody = sphere(frame = self, pos = (self.x, 5, self.z), radius =(4))
self.zbody = cylinder(frame = self, pos= (self.x, 0, self.z), axis= (0,5,0), radius = (4))
self.Ring1 = ring(frame = self, pos = (self.x,5,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1))
self.Ring2 = ring(frame = self, pos = (self.x,0,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1))
self.Ring3 = ring(frame = self, pos = (self.x,1,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1))
self.Ring4 = ring(frame = self, pos = (self.x,2,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1))
self.Ring5 = ring(frame = self, pos = (self.x,3,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1))
self.Ring6 = ring(frame = self, pos = (self.x,4,self.z), radius= (4), axis = (0,1,0), color = color.black, thickness = (0.1))
self.Scheibe = cylinder (frame = self, pos = (self.x,-4,self.z), radius = (4), axis = (0,0.1,0), color = color.red) # Scheibe
self.RechterArm = cylinder (frame = self, pos = (self.x-3, 6, self.z), axis = (0,0,6.5))
self.LinkerArm = cylinder (frame = self, pos = (self.x+3, 6, self.z), axis = (0,0,6.5))
self.rechteSchulter = sphere (frame = self, pos = (self.x-1.7, 5.3, self.z), radius = (2.9))
self.linkeSchulter = sphere (frame = self, pos = (self.x+1.7, 5.3, self.z), radius = (2.9))
self.rechteHand = sphere (frame = self, pos = (self.x+3,6,self.z+6.4), radius = (1.3))
self.rechteHand = sphere (frame = self, pos = (self.x-3,6,self.z+6.4), radius = (1.3))
self.rechtesA = sphere (frame = self, pos = (self.x+1.3,11,self.z+2.6), radius = (0.3), color = color.red)
self.linkesA = sphere (frame = self, pos = (self.x-1.3,11,self.z+2.6), radius = (0.3), color = color.red)
self.speer = arrow (frame = self, pos = (self.x+3, 2.4, self.z+6.4), color= color.black, axis =(0,11,0), shaftwidth = 0.6, material = materials.rough)
self.Mund = ellipsoid(frame = self, pos=(self.x+0,9.4,self.z+3),length=3, height=1, width=1, color =(0.8,0.3,0.4))
distant_light(direction=(self.x,2,self.z), color=color.red)
self.winkel = 1
self.shots = []
self.chasingPlayer = false
self.lives = lives
self.anzeige = label(pos=(self.x, 5, self.z), \
box=False, line=False, yoffset=50, height=10)
self.anzeige.visible = false
def run(self):
"Thread starten"
while len(self.shots)<self.lives+1:
rate(50)
# Rotation um y-Achse durch Mittelpunkt
self.rotate(angle=radians(self.winkel), axis=(1,1,1))
if self.chasingPlayer == true:
abstandEnemyPlayer = vector(player.pos.x - self.x, 0, player.pos.z - self.z)
self.x += abstandEnemyPlayer.x * 0.02
self.z += abstandEnemyPlayer.z * 0.02
self.anzeige.pos = (self.x, 10, self.z)
def shoot(self,sme):
"Gegner via Mausevent (sme) beschossen"
# wurde der Gegner am Kopf abgeschossen?
if sme.pick == self.kopf and len(self.shots) < self.lives:
# erzeuge Schüsse und fuegt in Liste ein
self.shots.append(sphere(pos=self.world_to_frame(sme.pickpos), \
color=color.red, \
radius=0.5, material=materials.plastic, \
frame=self) )
self.anzeige.visible = true
self.anzeige.text="Leben: "+str((self.lives+1)-len(self.shots))
# Erhoehung der Drehgeschwindigkeit
self.winkel*=1.4
self.chasingPlayer = true
elif len(self.shots) >= self.lives:
self.visible = false
self.anzeige.visible = false
player = ego()
# Donutliste
donuts = []
# Enemyliste
enemies = []
roam=False
class RandomDonut(Thread, frame):
"Klasse modelliert Donut"
def __init__(self, pos=(0,0,0), axis=(0,1,0), streuselMax = 10, size=0.5, glasurColor = (.3,.2,.1)):
# Aufruf der Oberklassenkonstruktoren fuer Nebenlaeufigkeit und Objektcontainer
Thread.__init__(self)
frame.__init__(self, pos=pos)
self.size = size
self.teig = ring(thickness=self.size, color=(.9,.8,.2), axis=(0,1,0), frame=self, radius = self.size*2)
self.glasur = ring(thickness=self.size+(self.size/50.0), color=glasurColor,\
material=materials.plastic, y=(self.size/5), axis=(0,1,0), frame=self, radius = self.size*2)
self.streusel = []
self.winkel = 1
self.speed = 0.01
self.movingUp = true
self.chasingPlayer = false
self.streuselMax = streuselMax
self.anzeige = label(pos=self.pos, \
box=False, line=False, yoffset=50, height=10)
self.anzeige.visible = false
def run(self):
"Thread starten"
while len(self.streusel)<self.streuselMax+1:
rate(50)
# Rotation um y-Achse durch Mittelpunkt
self.rotate(angle=radians(self.winkel), axis=(1,1,1))
if self.chasingPlayer == true:
abstandDonutPlayer = vector(player.pos.x - self.pos.x, 0, player.pos.z - self.pos.z)
#print ("abstandDonutPlayer: ", abstandDonutPlayer.x, abstandDonutPlayer.y, abstandDonutPlayer.z)
self.pos += (abstandDonutPlayer.x*0.02, 0, abstandDonutPlayer.z*0.02)
def garnieren(self,sme):
"Donut via Mausevent (sme) mit Streuseln versehen"
# ist die Schokoglasur angeklickt worden?
if sme.pick == self.glasur and len(self.streusel) < self.streuselMax:
# erzeuge Streusel und f� Liste ein
self.streusel.append(sphere(pos=self.world_to_frame(sme.pickpos), \
color=color.hsv_to_rgb((random(),1,1)), \
radius=(self.size/10), material=materials.plastic, \
frame=self) )
self.anzeige.visible = true
self.anzeige.text="Leben: "+str((self.streuselMax+1)-len(self.streusel))+" Streusel"
# Erhoehung der Drehgeschwindigkeit
self.winkel*=1.4
self.teig.thickness -= self.size/12
self.glasur.thickness -= self.size/12+(self.size/50/12)
self.teig.radius -= self.size/6
self.glasur.radius -= self.size/6
self.glasur.y -= (self.size/60)
self.chasingPlayer = true
# Streuselprotokoll
print len(self.streusel)
elif len(self.streusel) >= self.streuselMax:
self.visible = false
self.anzeige.visible = false
if __name__ == "__main__":
for i in range(20):
size = random()*3+1
d1 = RandomDonut(pos=(random()*350-175, size,random()*350-175), size = size, glasurColor = (random(), random(), random()))
d1.start()
donuts.append(d1)
"""e1 = enemy(random()*350-175, random()*350-175)
e1.start()
enemies.append(e1)"""
while True:
rate(200)
player.pos=scene.center-(0,15,0)
roam = True
# If in roaming mode, change center and forward according to mouse position
if roam:
ray = scene.mouse.ray
newray = norm(vector(ray.x, 0, ray.z))
angle = arcsin(dot(cross(scene.forward,newray),scene.up))
newforward = rotate(scene.forward, axis=scene.up, angle=angle/150)
scene.forward = newforward
# Falls Tastatur gedrückt...
player.pos=scene.center-(0,15,0)
if scene.kb.keys:
s = scene.kb.getkey()
if s == 'up' or s=='w': # vor
scene.center += scene.forward*mag(scene.center-scene.mouse.camera)/12
elif s == 'down' or s=='s': # hinter
scene.center -= scene.forward*mag(scene.center-scene.mouse.camera)/12
elif s == 'left' or s=='a': # links
scene.center -= cross(scene.forward,scene.up)/6
elif s == 'right' or s=='d': # rechts
scene.center += cross(scene.forward,scene.up)/6
player.pos=scene.center-(0-4,10,0)
#Schuss:!!!!!!!!!!
# falls Maus-Taste gedrueckt...
if scene.mouse.events:
# Maus-Event in Variable speichern
sme = scene.mouse.getevent()
# Verarbeitung des Maus-Events: Maus auf Objekt gedrueckt?
if sme.pick and sme.press:
for i in donuts:
i.garnieren(sme)
#i.shoot(sme)