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Neu.py — text/python-source, 6 KB (6201 bytes)
Dateiinhalt
from visual import *
from threading import Thread
scene.userzoom = True # User darf zoomen?
scene.userspin = True # User darf rotieren?
scene.forward = (0,-5,10) # Kameraposition
scene.autoscale = False # Autoskalierung aktiv?
scene.range = 70 # Kameraabstand von scene.center
scene.center = (0,0,0) # Kamerablickpunkt: norm. (0,0,0)
scene.up = (0,1,0) # Rotationsachse Kamera: norm. (0,1,0)
scene.background = color.blue # Hintergrundfarbe
scene.fov = 1 # Kamerawinkeloeffnung: norm. 1
scene.fullscreen = False # Vollbild? norm. False
scene.title = "TEST" # Fenstertitel
scene.width = 800 # Fensterbreite: norm. 200
scene.height = 800 # Fensterhoehe: norm 200
scene.x = 50 # x-Koordinate d. Fensters: norm. 0
scene.y = 25 # y-Koordinate d. Fensters: norm. 0
# Koordinatenachsen in Form von Pfeilen
xAchse = arrow(axis=(10,0,0), shaftwidth=0.02, color=color.red,opacity=0.1)
yAchse = arrow(axis=(0,10,0), shaftwidth=0.02, color=(0,0,1),opacity=0.1)
zAchse = arrow(axis=(0,0,10), shaftwidth=0.02, color=color.green,opacity=0.1)
# Beschriftungen
#xLabel = label(pos=(100,0,0), text="x")
#yLabel = label(pos=(0,100,0), text="y")
#zLabel = label(pos=(0,0,100), text="z")
#bergf=frame()
#berg = box(length=400,width=200,height=200,axis=(1,0.7,5),pos=(0,-15,0),frame=bergf)
#class Spielfeld(Thread,frame):
# def __init_(self):
# Thread.__init__(self)
# frame.__init__(self)
# self.feld = box(width=60, length =60,pos=(0,-5,0),axis=(0,0,5))
# self.hindernis = box(pos=(10,0,10),height=10,length=10,width=10,color=color.green)
class kiste(Thread,frame):
def __init__(self,pos=(0,0,0)):
Thread.__init__(self)
frame.__init__(self,pos=pos)
self.kisten = box(pos=(0,0,50),height=10,length=10,width=10,material=materials.earth,frame=self)
self.rahmen = sphere(pos=(0.0,0,50),radius=6,opacity=0.2,frame=self)
def Entgegenkommen(self):
if self.z<=-100:
self.z=100
else:
rate(50)
self.z-=1
def vektoranpassen(self):
self.vrahmen= vector(0,0,self.rahmen.z)
class baum(Thread, frame):
def __init__(self,pos=(0,0,0)):
Thread.__init__(self)
frame.__init__(self,pos=pos)
self.stamm = cylinder(axis=(0,35,0),pos=(self.x,self.y-5,self.z),radius=(4),length=(50),frame=self,material=materials.wood)
self.busch = sphere(radius=(15),pos=(self.x,self.y+52,self.z),color=color.green,frame=self)
self.vstamm = vector(0,0,self.z)
def vektoranpassen(self):
self.vstamm = vector(0,0,self.z)
def baumBewegtSich(self):
if self.z<=-45:
self.z=100
else:
rate(50)
self.z-=1
class skifahrer(Thread, frame):
def __init__(self, pos=(0,0,0)):
Thread.__init__(self)
frame.__init__(self,pos=pos)
self.arm1 = cylinder(radius=(1),length=(4),axis=(-1,0,5),pos=(-5,10,-35),color=color.red,frame=self)
self.arm2 = cylinder(radius=(1),length=(4),axis=(1,0,5),pos=(5,10,-35),color=color.red,frame=self)
self.ski1 = box(pos=(3,-5,-25),height=(0.5),length=(15),axis=(0,0,5),width=(2),color=color.green,frame=self)
self.ski2 = box(pos=(-3,-5,-25),height=(0.5),length=(15),axis=(0,0,5),width=(2),color=color.green,frame=self)
self.bauch = box(pos=(0,5,-38),height=20,length=10,width=5,frame=self)
self.vski1 = vector(3,0,-25)
self.vski2 = vector(-3,0,-25)
def vektoranpassen(self):
self.vski1 = vector(self.vski1.x,0,-25)
self.vski2 = vector(self.vski2.x,0,-25)
def einsLinksFahren(self):
self.x+=1
self.vski1.x+=1
self.vski2.x+=1
scene.center.x+=1
def einsRechtsFahren(self):
self.x-=1
self.vski1.x-=1
self.vski2.x-=1
scene.center.x-=1
class haus (Thread,frame):
def __init__(self,pos=(0,0,0)):
Thread.__init__(self)
frame.__init__(self,pos=pos)
tri=Polygon([(-50,0),(0,50),(50,0)])
straight = [(0,43,175),(0,43,115)]
haus = box(width=(50),length=(100),height=(50),z=150,y=19,opacity=0.1,material=materials.bricks,frame=self)
dach = extrusion(shape=tri,pos=straight,material=materials.wood,frame=self)
class zaun (Thread,frame):
def __init__(self,pos):
Thread.__init__(self)
frame.__init__(self,pos=pos)
pfahl = box(height=10,width=5,length=5,pos=(5,5,5),frame=self)
if __name__ == "__main__":
feld = box(width=100, length =200,pos=(0,-6,50),axis=(0,0,5),color=color.white)
untergrund=box(width=300,length=300,pos=(0,-7,50),axis=(0,0,5),color=color.black)
#himmel = sphere(pos=(0,-7,50),radius=150,material=materials.blazed)
#wandvorne = box(length=100,height=80,pos=(0,33,150),material=materials.blazed)
#wandoben = box(width=100, length =200,pos=(0,73,50),axis=(0,0,5),color=color.white)
#wandlinks = box(lenght=200,height=80,width=200,pos=(50,33,50))
#wandrechts = box(lenght=200,height=80,width=200,pos=(-50,33,50))
haus= haus()
haus.start()
zaun=zaun()
zaun.start()
s1 = skifahrer()
h1=kiste(pos =(30,0,100))
h2=kiste()
h2.start()
s1.start()
h1.start()
b1 = baum()
b1.start()
while True:
s1.vektoranpassen()
b1.vektoranpassen()
h1.vektoranpassen()
h1.Entgegenkommen()
h2.Entgegenkommen()
b1.baumBewegtSich()
if (-8<=s1.vski2.x<= 10) and (s1.vski2.z - b1.z+15 >= 0):
print ("Collision -> TOD")
#exit()
#if mag(s1.vrahmen-h1.vrahmenk)<=10:
# print ("Collision")
#print h1.pos
if scene.kb.keys:
skk = scene.kb.getkey()
if skk=="left":
s1.einsLinksFahren()
elif skk=="right":
s1.einsRechtsFahren()