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pos bewegl wurfel

Python Source icon neuesteswurfel.py — Python Source, 12 KB (13285 bytes)

Dateiinhalt

# -*- coding: utf-8 -*-

from visual import *
import random
import time

scene.background=color.white

class Spielbrett (frame):
    def __init__(self):
        frame.__init__(self)

        Spielfeld = box (height=0.1, length=15, width=15, material =materials.wood, color=color.black, pos=(1.25,0,6.25))   #Grundfläche für Spielfeld

        
        feld1=Feld((0,0,0),1)     
        feld2=Feld((1.25,0,0),2)
        feld3=Feld((2.5,0,0),3)
        feld4=Feld((2.5,0,1.25),4)
        feld5=Feld((2.5,0,2.5),5)
        feld6=Feld((2.5,0,3.75),6)
        feld7=Feld((2.5,0,5),7)
        feld8=Feld((3.75,0,5),8)
        feld9=Feld((5,0,5),9)
        feld10=Feld((6.25,0,5),10)
        feld11=Feld((7.5,0,5),11)
        feld12=Feld((7.5,0,6.25),12)
        feld13=Feld((7.5,0,7.5),13)
        feld14=Feld((6.25,0,7.5),14)
        feld15=Feld((5,0,7.5),15)
        feld16=Feld((3.75,0,7.5),16)
        feld17=Feld((2.5,0,7.5),17)
        feld18=Feld((2.5,0,8.75),18)
        feld19=Feld((2.5,0,10),19)
        feld20=Feld((2.5,0,11.25),20)
        feld21=Feld((2.5,0,12.5),21)
        feld22=Feld((1.25,0,12.5),22)
        feld23=Feld((0,0,12.5),23)
        feld24=Feld((0,0,11.25),24)
        feld25=Feld((0,0,10),25)
        feld26=Feld((0,0,8.75),26)
        feld27=Feld((0,0,7.5),27)
        feld28=Feld((-1.25,0,7.5),28)
        feld29=Feld((-2.5,0,7.5),29)
        feld30=Feld((-3.75,0,7.5),30)
        feld31=Feld((-5,0,7.5),31)
        feld32=Feld((-5,0,6.25),32)
        feld33=Feld((-5,0,5),33)
        feld34=Feld((-3.75,0,5),34)
        feld35=Feld((-2.5,0,5),35)
        feld36=Feld((-1.25,0,5),36)
        feld37=Feld((0,0,5),37)
        feld38=Feld((0,0,3.75),38)
        feld39=Feld((0,0,2.5),39)
        feld40=Feld((0,0,1.25),40)

        garage1=Feld((1.25,0,1.25),41)
        garage2=Feld((1.25,0,2.5),42)
        garage3=Feld((1.25,0,3.75),43)
        garage4=Feld((1.25,0,5),44)

        garage5=Feld((-3.75,0,6.25),45)
        garage6=Feld((-2.5,0,6.25),46)
        garage7=Feld((-1.25,0,6.25),47)
        garage8=Feld((0,0,6.25),48)
        
        garage9=Feld((2.5,0,6.25),49)
        garage10=Feld((3.75,0,6.25),50)
        garage11=Feld((5,0,6.25),51)
        garage12=Feld((6.25,0,6.25),52)
        
        garage13=Feld((1.25,0,7.5),53)
        garage14=Feld((1.25,0,8.75),54)
        garage15=Feld((1.25,0,10),55)
        garage16=Feld((1.25,0,11.25),56)

        anfang1=Feld((6.25,0,11.25),57)
        anfang2=Feld((7.5,0,11.25),58)
        anfang3=Feld((6.25,0,12.5),59)
        anfang4=Feld((7.5,0,12.5),60)

        anfang5=Feld((6.25,0,0),61)
        anfang6=Feld((7.5,0,0),62)
        anfang7=Feld((6.25,0,1.25),63)
        anfang8=Feld((7.5,0,1.25),64)

        anfang9=Feld((-5,0,0),65)
        anfang10=Feld((-3.75,0,0),66)
        anfang11=Feld((-5,0,1.25),67)
        anfang12=Feld((-3.75,0,1.25),68)
        
        anfang13=Feld((-5,0,11.25),69)
        anfang14=Feld((-3.75,0,11.25),70)
        anfang15=Feld((-5,0,12.5),71)
        anfang16=Feld((-3.75,0,12.5),72)
        
        anfang9.feld.color=color.yellow
        anfang10.feld.color=color.yellow
        anfang11.feld.color=color.yellow
        anfang12.feld.color=color.yellow
        feld33.feld.color=color.yellow
        garage5.feld.color=color.yellow
        garage6.feld.color=color.yellow
        garage7.feld.color=color.yellow
        garage8.feld.color=color.yellow
        anfang5.feld.color=color.green
        anfang6.feld.color=color.green
        anfang7.feld.color=color.green
        anfang8.feld.color=color.green
        feld3.feld.color=color.green
        garage1.feld.color=color.green
        garage2.feld.color=color.green
        garage3.feld.color=color.green
        garage4.feld.color=color.green
        anfang1.feld.color=color.red
        anfang2.feld.color=color.red
        anfang3.feld.color=color.red
        anfang4.feld.color=color.red
        feld13.feld.color=color.red
        garage9.feld.color=color.red
        garage10.feld.color=color.red
        garage11.feld.color=color.red
        garage12.feld.color=color.red
        anfang13.feld.color=color.blue
        anfang14.feld.color=color.blue
        anfang15.feld.color=color.blue
        anfang16.feld.color=color.blue
        feld23.feld.color=color.blue
        garage13.feld.color=color.blue
        garage14.feld.color=color.blue
        garage15.feld.color=color.blue
        garage16.feld.color=color.blue

        self.liste = [feld1,feld2,feld3,feld4,feld5,feld6,feld7,feld8,feld9,feld10,feld11,feld12,feld13,feld14,feld15,feld16,feld17,feld18,feld19,feld20,feld21,feld22,feld23,feld24,feld25,feld26,feld27,feld28,feld29,feld30,feld31,feld32,feld33,feld34,feld35,feld36,feld37,feld38,feld39,feld40,garage1,garage2,garage3,garage4,garage5,garage6,garage7,garage8,garage9,garage10,garage11,garage12,garage13,garage14,garage15,garage16,anfang1,anfang2,anfang3,anfang4,anfang5,anfang6,anfang7,anfang8,anfang9,anfang10,anfang11,anfang12,anfang13,anfang14,anfang15,anfang16]

        s1 = Spielfigur(groesse = 0.5, farbe = color.red)
        s2 = Spielfigur(groesse = 0.5, farbe = color.red)
        s3 = Spielfigur(groesse = 0.5, farbe = color.red)
        s4 = Spielfigur(groesse = 0.5, farbe = color.red)
        s5 = Spielfigur(groesse = 0.5, farbe = color.green)
        s6 = Spielfigur(groesse = 0.5, farbe = color.green)
        s7 = Spielfigur(groesse = 0.5, farbe = color.green)
        s8 = Spielfigur(groesse = 0.5, farbe = color.green)
        s9 = Spielfigur(groesse = 0.5, farbe = color.yellow)
        s10 = Spielfigur(groesse = 0.5, farbe = color.yellow)
        s11 = Spielfigur(groesse = 0.5, farbe = color.yellow)
        s12 = Spielfigur(groesse = 0.5, farbe = color.yellow)
        s13 = Spielfigur(groesse = 0.5, farbe = color.blue)
        s14 = Spielfigur(groesse = 0.5, farbe = color.blue)
        s15 = Spielfigur(groesse = 0.5, farbe = color.blue)
        s16 = Spielfigur(groesse = 0.5, farbe = color.blue)

        self.liste1 = [s1,s2,s3,s4,s5,s6,s7,s8,s9,s10,s11,s12,s13,s14,s15,s16]

        self.figurensetzen(56,0)
        self.figurensetzen(57,1)
        self.figurensetzen(58,2)
        self.figurensetzen(59,3)
        self.figurensetzen(60,4)
        self.figurensetzen(61,5)
        self.figurensetzen(62,6)
        self.figurensetzen(63,7)
        self.figurensetzen(64,8)
        self.figurensetzen(65,9)
        self.figurensetzen(66,10)
        self.figurensetzen(67,11)
        self.figurensetzen(68,12)
        self.figurensetzen(69,13)
        self.figurensetzen(70,14)
        self.figurensetzen(71,15)

    def figurensetzen(self,feld,figurnummer):
        x = self.liste1[figurnummer]
        y = self.liste[feld]
        x.pos = y.pos
##        
##"""
##    def run(self):
##        radius = 0.5
##        s1 = Spielfigur(groesse = 0.5, farbe = color.red)
##        pick = None
##        while True:
##            if scene.mouse.events:
##                m1 = scene.mouse.getevent()
##                if m1.drag and m1.pick in s1.objects:
##                    pick = m1.pick
##                elif m1.drop:
##                    if pick != None:
##                        #print(pick.pos)
##                        for n in self.liste:
##                            #print(mag(pick.pos - n.pos))
##                            if mag(pick.pos - vector(n.pos)) <= radius:
##                                
##                                #print(n.pos)
##                                break
##                        else:
##                            pass
##                        
##                        pick = None
##            if pick:
##                s1.Bewegen(scene.mouse.pos)
##                new_pos = scene.mouse.project(normal=(0,1,0))
##               # if new_pos != m1.pick.pos:
##               #     pick.pos += new_pos - m1.pick.pos
##               #     m1.pick.pos = new_pos
##"""

    def run(self):
        
        pick = None #das angeklickte Objekt - am Anfang keines

        while True:
            if scene.mouse.events:
                m1 = scene.mouse.getevent() # get event
                if m1.drag:
                    for f in self.liste1:
                        if m1.pick in f.objects:
                            drag_pos = m1.pickpos # where on the ball
                            pick = f # pick now true (not None)
                            break
                elif m1.drop: # released at end of drag
                    pick = None # end dragging (None is false)
                    feldindex = 0
                    for n in range (len(self.liste)):
                        position = self.liste[n].pos
                        if mag(position - f.pos) < mag((self.liste[feldindex].pos - f.pos)):
                            feldindex = n
                    f.pos = (self.liste[feldindex].pos)
                    
            if pick:
                pick.Bewegen(scene.mouse.pos)

class Feld (frame):
        def __init__(self, ort, nummer):
            frame.__init__(self,pos=ort)
            self.nummer=nummer
            self.feld=cylinder(radius=0.5,axis=(0,0.1,0), pos=ort)

class Figur:
    def __init__(self, farbe = color.white, groesse = 1):                
        figur = frame()

        radius = groesse
        hoehe = 3*radius
        
        
        self.fuss = cone(frame = figur, radius = radius, pos = (0,0,0), axis = (0,1,0), length = hoehe, color = farbe)
        self.kopf = sphere(frame = figur, radius = radius, pos = (0,hoehe,0), color = farbe)
     
        
class Spielfigur(frame):
    def __init__(self, farbe = color.white, groesse = 1):                
        frame.__init__(self)

        radius = groesse
        hoehe = 3*radius
        
        
        self.fuss = cone(frame = self, radius = radius, pos = (0,0,0), axis = (0,1,0), length = hoehe, color = farbe)
        self.kopf = sphere(frame = self, radius = radius, pos = (0,hoehe,0), color = farbe)

    def Bewegen(self, position):
        x = position[0]
        y = position[1]
        z = position[2]

        test = scene.mouse.project(normal=(0,1,0))

     #  tuple1 = (x,0,z)
     #  tuple2 = (x,y,z)

        tuple3 = scene.mouse.project(normal=(0,1,0))
    
        if y <= 0:
            self.pos = (tuple3)
        elif y > 0:
            self.pos = (tuple3)
"""

    def Bewegen2(self):
        pick = None #das angeklickte Objekt - am Anfang keines

        while True:
            if scene.mouse.events:
                m1 = scene.mouse.getevent() # get event
                if m1.drag and m1.pick in s1.objects: # if touched
                    drag_pos = m1.pickpos # where on the ball
                    pick = m1.pick # pick now true (not None)
                elif m1.drop: # released at end of drag
                    pick = None # end dragging (None is false)
            if pick:
                self.Bewegen(scene.mouse.pos)
"""
class Wuerfel:
    def __init__(self, groesse = 1):
        wuerfel = box(pos = (1,1,1), length = groesse, width = groesse, height = groesse, color = color.white)
        p1 = cylinder(pos = (1.41,1,1),axis=(0.1,0,0),radius=0.1,color = color.black)
        p2 = cylinder(pos = (0.49,1.25,1.25),axis=(0.1,0,0),radius=0.1,color = color.black)
        p3 = cylinder(pos = (0.49,1,1.25),axis=(0.1,0,0),radius=0.1,color = color.black)
        p4 = cylinder(pos = (0.49,0.75,1.25),axis=(0.1,0,0),radius=0.1,color = color.black)
        p4 = cylinder(pos = (0.49,1.25,0.75),axis=(0.1,0,0),radius=0.1,color = color.black)
        p4 = cylinder(pos = (0.49,1,0.75),axis=(0.1,0,0),radius=0.1,color = color.black)
        p4 = cylinder(pos = (0.49,0.75,0.75),axis=(0.1,0,0),radius=0.1,color = color.black)
        p4 = cylinder(pos = (1,1.41,1),axis=(0,0.1,0),radius=0.1,color = color.black)
        p4 = cylinder(pos = (0.75,1.41,0.75),axis=(0,0.1,0),radius=0.1,color = color.black)
        p4 = cylinder(pos = (1.25,1.41,0.75),axis=(0,0.1,0),radius=0.1,color = color.black)
        p4 = cylinder(pos = (0.75,1.41,1.25),axis=(0,0.1,0),radius=0.1,color = color.black)
        p4 = cylinder(pos = (1.25,1.41,1.25),axis=(0,0.1,0),radius=0.1,color = color.black)
        p4 = cylinder(pos = (1.25,0.49,1.25),axis=(0,0.1,0),radius=0.1,color = color.black)
        p4 = cylinder(pos = (0.75,0.49,0.75),axis=(0,0.1,0),radius=0.1,color = color.black)
        p4 = cylinder(pos = (1.25,1.25,0.49),axis=(0,0,0.1),radius=0.1,color = color.black)
        p4 = cylinder(pos = (1.25,0.75,0.49),axis=(0,0,0.1),radius=0.1,color = color.black)
        p4 = cylinder(pos = (0.75,1.25,0.49),axis=(0,0,0.1),radius=0.1,color = color.black)
        p4 = cylinder(pos = (0.75,0.75,0.49),axis=(0,0,0.1),radius=0.1,color = color.black)  
        p4 = cylinder(pos = (0.75,0.75,1.41),axis=(0,0,0.1),radius=0.1,color = color.black)
        p4 = cylinder(pos = (1.25,1.25,1.41),axis=(0,0,0.1),radius=0.1,color = color.black)
        p4 = cylinder(pos = (1,1,1.41),axis=(0,0,0.1),radius=0.1,color = color.black)

class Zufallsgenerator:        
    def __init__(self):
        zahl = random.choice([1,2,3,4,5,6])
        b=label(pos=(1,7,1), color=color.black, text= 'Du hast eine ' + str(zahl) + ' gewuerfelt!')
        time.sleep(3)
        b.visible=False


scene.stereodepth = 20

spiel=Spielbrett()
w=Wuerfel()
spiel.run()
z=Zufallsgenerator()

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