wurfel2
neuer1.py
—
Python Source,
17 KB (18243 bytes)
Dateiinhalt
# -*- coding: utf-8 -*-
from visual import *
import random
import time
from threading import Thread
PORT = 50200
#scene.title = "Spieler1"
scene.background=color.white
class Spielbrett (frame):
def __init__(self):
frame.__init__(self)
Spielfeld = box (height=0.1, length=15, width=15, material =materials.wood, color=color.black, pos=(1.25,0,6.25)) #Grundfläche für Spielfeld
feld1=Feld((0,0,0),1)
feld2=Feld((1.25,0,0),2)
feld3=Feld((2.5,0,0),3)
feld4=Feld((2.5,0,1.25),4)
feld5=Feld((2.5,0,2.5),5)
feld6=Feld((2.5,0,3.75),6)
feld7=Feld((2.5,0,5),7)
feld8=Feld((3.75,0,5),8)
feld9=Feld((5,0,5),9)
feld10=Feld((6.25,0,5),10)
feld11=Feld((7.5,0,5),11)
feld12=Feld((7.5,0,6.25),12)
feld13=Feld((7.5,0,7.5),13)
feld14=Feld((6.25,0,7.5),14)
feld15=Feld((5,0,7.5),15)
feld16=Feld((3.75,0,7.5),16)
feld17=Feld((2.5,0,7.5),17)
feld18=Feld((2.5,0,8.75),18)
feld19=Feld((2.5,0,10),19)
feld20=Feld((2.5,0,11.25),20)
feld21=Feld((2.5,0,12.5),21)
feld22=Feld((1.25,0,12.5),22)
feld23=Feld((0,0,12.5),23)
feld24=Feld((0,0,11.25),24)
feld25=Feld((0,0,10),25)
feld26=Feld((0,0,8.75),26)
feld27=Feld((0,0,7.5),27)
feld28=Feld((-1.25,0,7.5),28)
feld29=Feld((-2.5,0,7.5),29)
feld30=Feld((-3.75,0,7.5),30)
feld31=Feld((-5,0,7.5),31)
feld32=Feld((-5,0,6.25),32)
feld33=Feld((-5,0,5),33)
feld34=Feld((-3.75,0,5),34)
feld35=Feld((-2.5,0,5),35)
feld36=Feld((-1.25,0,5),36)
feld37=Feld((0,0,5),37)
feld38=Feld((0,0,3.75),38)
feld39=Feld((0,0,2.5),39)
feld40=Feld((0,0,1.25),40)
garage1=Feld((1.25,0,1.25),41)
garage2=Feld((1.25,0,2.5),42)
garage3=Feld((1.25,0,3.75),43)
garage4=Feld((1.25,0,5),44)
garage5=Feld((-3.75,0,6.25),45)
garage6=Feld((-2.5,0,6.25),46)
garage7=Feld((-1.25,0,6.25),47)
garage8=Feld((0,0,6.25),48)
garage9=Feld((2.5,0,6.25),49)
garage10=Feld((3.75,0,6.25),50)
garage11=Feld((5,0,6.25),51)
garage12=Feld((6.25,0,6.25),52)
garage13=Feld((1.25,0,7.5),53)
garage14=Feld((1.25,0,8.75),54)
garage15=Feld((1.25,0,10),55)
garage16=Feld((1.25,0,11.25),56)
anfang1=Feld((6.25,0,11.25),57)
anfang2=Feld((7.5,0,11.25),58)
anfang3=Feld((6.25,0,12.5),59)
anfang4=Feld((7.5,0,12.5),60)
anfang5=Feld((6.25,0,0),61)
anfang6=Feld((7.5,0,0),62)
anfang7=Feld((6.25,0,1.25),63)
anfang8=Feld((7.5,0,1.25),64)
anfang9=Feld((-5,0,0),65)
anfang10=Feld((-3.75,0,0),66)
anfang11=Feld((-5,0,1.25),67)
anfang12=Feld((-3.75,0,1.25),68)
anfang13=Feld((-5,0,11.25),69)
anfang14=Feld((-3.75,0,11.25),70)
anfang15=Feld((-5,0,12.5),71)
anfang16=Feld((-3.75,0,12.5),72)
anfang9.feld.color=color.yellow
anfang10.feld.color=color.yellow
anfang11.feld.color=color.yellow
anfang12.feld.color=color.yellow
feld33.feld.color=color.yellow
garage5.feld.color=color.yellow
garage6.feld.color=color.yellow
garage7.feld.color=color.yellow
garage8.feld.color=color.yellow
anfang5.feld.color=color.green
anfang6.feld.color=color.green
anfang7.feld.color=color.green
anfang8.feld.color=color.green
feld3.feld.color=color.green
garage1.feld.color=color.green
garage2.feld.color=color.green
garage3.feld.color=color.green
garage4.feld.color=color.green
anfang1.feld.color=color.red
anfang2.feld.color=color.red
anfang3.feld.color=color.red
anfang4.feld.color=color.red
feld13.feld.color=color.red
garage9.feld.color=color.red
garage10.feld.color=color.red
garage11.feld.color=color.red
garage12.feld.color=color.red
anfang13.feld.color=color.blue
anfang14.feld.color=color.blue
anfang15.feld.color=color.blue
anfang16.feld.color=color.blue
feld23.feld.color=color.blue
garage13.feld.color=color.blue
garage14.feld.color=color.blue
garage15.feld.color=color.blue
garage16.feld.color=color.blue
self.liste = [feld1,feld2,feld3,feld4,feld5,feld6,feld7,feld8,feld9,feld10,feld11,feld12,feld13,feld14,feld15,feld16,feld17,feld18,feld19,feld20,feld21,feld22,feld23,feld24,feld25,feld26,feld27,feld28,feld29,feld30,feld31,feld32,feld33,feld34,feld35,feld36,feld37,feld38,feld39,feld40,garage1,garage2,garage3,garage4,garage5,garage6,garage7,garage8,garage9,garage10,garage11,garage12,garage13,garage14,garage15,garage16,anfang1,anfang2,anfang3,anfang4,anfang5,anfang6,anfang7,anfang8,anfang9,anfang10,anfang11,anfang12,anfang13,anfang14,anfang15,anfang16]
s1 = Spielfigur(groesse = 0.5, farbe = color.red)
s2 = Spielfigur(groesse = 0.5, farbe = color.red)
s3 = Spielfigur(groesse = 0.5, farbe = color.red)
s4 = Spielfigur(groesse = 0.5, farbe = color.red)
s5 = Spielfigur(groesse = 0.5, farbe = color.green)
s6 = Spielfigur(groesse = 0.5, farbe = color.green)
s7 = Spielfigur(groesse = 0.5, farbe = color.green)
s8 = Spielfigur(groesse = 0.5, farbe = color.green)
s9 = Spielfigur(groesse = 0.5, farbe = color.yellow)
s10 = Spielfigur(groesse = 0.5, farbe = color.yellow)
s11 = Spielfigur(groesse = 0.5, farbe = color.yellow)
s12 = Spielfigur(groesse = 0.5, farbe = color.yellow)
s13 = Spielfigur(groesse = 0.5, farbe = color.blue)
s14 = Spielfigur(groesse = 0.5, farbe = color.blue)
s15 = Spielfigur(groesse = 0.5, farbe = color.blue)
s16 = Spielfigur(groesse = 0.5, farbe = color.blue)
self.liste1 = [s1,s2,s3,s4,s5,s6,s7,s8,s9,s10,s11,s12,s13,s14,s15,s16]
self.figurensetzen(56,0)
self.figurensetzen(57,1)
self.figurensetzen(58,2)
self.figurensetzen(59,3)
self.figurensetzen(60,4)
self.figurensetzen(61,5)
self.figurensetzen(62,6)
self.figurensetzen(63,7)
self.figurensetzen(64,8)
self.figurensetzen(65,9)
self.figurensetzen(66,10)
self.figurensetzen(67,11)
self.figurensetzen(68,12)
self.figurensetzen(69,13)
self.figurensetzen(70,14)
self.figurensetzen(71,15)
def figurensetzen(self,feld,figurnummer):
x = self.liste1[figurnummer]
y = self.liste[feld]
x.pos = y.pos
##
##"""
## def run(self):
## radius = 0.5
## s1 = Spielfigur(groesse = 0.5, farbe = color.red)
## pick = None
## while True:
## if scene.mouse.events:
## m1 = scene.mouse.getevent()
## if m1.drag and m1.pick in s1.objects:
## pick = m1.pick
## elif m1.drop:
## if pick != None:
## #print(pick.pos)
## for n in self.liste:
## #print(mag(pick.pos - n.pos))
## if mag(pick.pos - vector(n.pos)) <= radius:
##
## #print(n.pos)
## break
## else:
## pass
##
## pick = None
## if pick:
## s1.Bewegen(scene.mouse.pos)
## new_pos = scene.mouse.project(normal=(0,1,0))
## # if new_pos != m1.pick.pos:
## # pick.pos += new_pos - m1.pick.pos
## # m1.pick.pos = new_pos
##"""
def run(self):
pick = None #das angeklickte Objekt - am Anfang keines
while True:
if scene.mouse.events:
m1 = scene.mouse.getevent() # get event
if m1.drag:
for f in self.liste1:
if m1.pick in f.objects:
drag_pos = m1.pickpos # where on the ball
pick = f # pick now true (not None)
break
elif m1.drop: # released at end of drag
pick = None # end dragging (None is false)
feldindex = 0
for n in range (len(self.liste)):
position = self.liste[n].pos
if mag(position - f.pos) < mag((self.liste[feldindex].pos - f.pos)):
feldindex = n
f.pos = (self.liste[feldindex].pos)
elif m1.click:
if m1.pick in w.objects:
zahl=1
self.b=label(pos=(1,7,1), color=color.black)
zahl = random.choice([1,2,3,4,5,6])
self.b.text = 'Du hast eine ' + str(zahl) + ' gewuerfelt!'
time.sleep(3)
self.b.visible=False
if pick:
pick.Bewegen(scene.mouse.pos)
class Feld (frame):
def __init__(self, ort, nummer):
frame.__init__(self,pos=ort)
self.nummer=nummer
self.feld=cylinder(radius=0.5,axis=(0,0.1,0), pos=ort)
class Figur:
def __init__(self, farbe = color.white, groesse = 1):
figur = frame()
radius = groesse
hoehe = 3*radius
self.fuss = cone(frame = figur, radius = radius, pos = (0,0,0), axis = (0,1,0), length = hoehe, color = farbe)
self.kopf = sphere(frame = figur, radius = radius, pos = (0,hoehe,0), color = farbe)
class Spielfigur(frame):
def __init__(self, farbe = color.white, groesse = 1):
frame.__init__(self)
radius = groesse
hoehe = 3*radius
self.fuss = cone(frame = self, radius = radius, pos = (0,0,0), axis = (0,1,0), length = hoehe, color = farbe)
self.kopf = sphere(frame = self, radius = radius, pos = (0,hoehe,0), color = farbe)
def Bewegen(self, position):
x = position[0]
y = position[1]
z = position[2]
test = scene.mouse.project(normal=(0,1,0))
# tuple1 = (x,0,z)
# tuple2 = (x,y,z)
tuple3 = scene.mouse.project(normal=(0,1,0))
if y <= 0:
self.pos = (tuple3)
elif y > 0:
self.pos = (tuple3)
"""
def Bewegen2(self):
pick = None #das angeklickte Objekt - am Anfang keines
while True:
if scene.mouse.events:
m1 = scene.mouse.getevent() # get event
if m1.drag and m1.pick in s1.objects: # if touched
drag_pos = m1.pickpos # where on the ball
pick = m1.pick # pick now true (not None)
elif m1.drop: # released at end of drag
pick = None # end dragging (None is false)
if pick:
self.Bewegen(scene.mouse.pos)
"""
class Wuerfel(frame):
def __init__(self, groesse = 1, pos=(0,0,0)):
frame.__init__(self,pos=pos)
wuerfel = box(pos = (1,1,1), length = groesse, width = groesse, height = groesse, color = color.white, frame=self)
p1 = cylinder(pos = (1.41,1,1),axis=(0.1,0,0),radius=0.1,color = color.black,frame=self)
p2 = cylinder(pos = (0.49,1.25,1.25),axis=(0.1,0,0),radius=0.1,color = color.black,frame=self)
p3 = cylinder(pos = (0.49,1,1.25),axis=(0.1,0,0),radius=0.1,color = color.black ,frame=self)
p4 = cylinder(pos = (0.49,0.75,1.25),axis=(0.1,0,0),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (0.49,1.25,0.75),axis=(0.1,0,0),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (0.49,1,0.75),axis=(0.1,0,0),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (0.49,0.75,0.75),axis=(0.1,0,0),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (1,1.41,1),axis=(0,0.1,0),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (0.75,1.41,0.75),axis=(0,0.1,0),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (1.25,1.41,0.75),axis=(0,0.1,0),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (0.75,1.41,1.25),axis=(0,0.1,0),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (1.25,1.41,1.25),axis=(0,0.1,0),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (1.25,0.49,1.25),axis=(0,0.1,0),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (0.75,0.49,0.75),axis=(0,0.1,0),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (1.25,1.25,0.49),axis=(0,0,0.1),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (1.25,0.75,0.49),axis=(0,0,0.1),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (0.75,1.25,0.49),axis=(0,0,0.1),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (0.75,0.75,0.49),axis=(0,0,0.1),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (0.75,0.75,1.41),axis=(0,0,0.1),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (1.25,1.25,1.41),axis=(0,0,0.1),radius=0.1,color = color.black,frame=self)
p4 = cylinder(pos = (1,1,1.41),axis=(0,0,0.1),radius=0.1,color = color.black,frame=self)
class Steuerung(Thread):
def __init__(self, spiel, port=50200):
Thread.__init__(self)
self.view=spiel
# UDP-Client, der den Server als Subprozess startet
import subprocess # Modul zum Starten von Subprozessen
import socket # Modul fuer Netzwerkkommunikation
self.PORT = port
#Anlegen eines Socket
self.s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # AF_INET = IPv4, SOCK_DGRAM = UDP
self.s.setsockopt(socket.SOL_SOCKET,socket.SO_BROADCAST,1) # Broadcast ermoeglichen
#Testen, ob es schon einen Server auf diesem Port gibt, notfalls selber starten
try:
self.s.sendto("print 'wer hoert mich?'",
('255.255.255.255', self.PORT)) # sende Nachricht 'an alle'
self.s.settimeout(2) # warte 1/2 Sekunde..
print (self.s.recvfrom(64)[0]) # gibt Servermeldung aus
#ein Problem, wenn timeout einmal gesetzt ist...
self.s.settimeout(3000)
except: # reagiert auf Zeitueberschreitung
print ("Kein Server vorhanden - starte Server") # Rueckmeldung
subprocess.Popen(['python','server_class.py',str(self.PORT)]) # Server starten
self.s.setblocking(1) # nicht-blockierend
self.s.sendto("print 'hallo'", ('255.255.255.255', self.PORT))
self.start()
#Endlosmethode zum Abhoeren des Ports auf Nachrichten
def run(self):
while True:
nachricht = self.s.recvfrom(128)[0]
self.auswerten(nachricht)
#Methode zum Auswerten der eingegangenen Nachricht
def auswerten(self,nachricht):
exec (nachricht)
#Methode zum Weiterleiten, wird von Spiel genutzt
def weiterleiten(self, nachricht):
# HIER CODE EINFUEGEN, DER AUSGEFUEHRT WERDEN SOLL
teile=nachricht.split(",")
nachricht = "self.view.figur_setzen("+teile[0]+","+teile[1]+","+teile[3]+")"
self.s.sendto(nachricht, ('255.255.255.255', self.PORT)) # versenden der Nachricht an Tupel(IP, PORT)
"""class Logik ():
def pruefen ():
if zahl == 6:
anfangsfigur/ feldfigur/garagenfigur
if pos(Spieler anderer Farbe)==neue eigene pos:
eigene pos==frühere posindex + zahl
pos(Spieler anderer Farbe)==anfang
label (text = 'Du hast Spieler [] geschmissen.)
label an Spieler []: text 'Du wurdest von Spieler {} geschmissen.'
else:
eigene pos==frühere posindex + zahl
nocheinmal würfeln
else:
nur feldfigur/garagenfigur
if pos(Spieler anderer Farbe)==neue eigene pos:
eigene pos==frühere posindex + zahl
pos(Spieler anderer Farbe)==anfang
label (text = 'Du hast Spieler [] geschmissen.)
label an Spieler []: text 'Du wurdest von Spieler {} geschmissen.'
else:
eigene pos==frühere posindex + zahl
"""
scene.stereodepth = 20
w=Wuerfel(pos=(0.25,-0.5,5.25))
spiel=Spielbrett()
Steuerung(Spielbrett)
spiel.run()
"""
from math import sin, cos
scene.userzoom = False # User darf zoomen?
scene.userspin = False # User darf rotieren?
scene.forward = (-1,-1,-1) # Kameraposition
scene.autoscale = True # Autoskalierung aktiv?
scene.range = 120 # Kameraabstand von scene.center
scene.center = (0,0,0) # Kamerablickpunkt: norm. (0,0,0)
scene.up = (0,1,0) # Rotationsachse Kamera: norm. (0,1,0)
scene.background = color.white # Hintergrundfarbe
scene.fov = 1 # Kamerawinkeloeffnung: norm. 1
scene.fullscreen = False # Vollbild? norm. False
scene.title = "Spieler1" # Fenstertitel
scene.width = 650 # Fensterbreite: norm. 200
scene.height = 650 # Fensterhoehe: norm 200
scene.x = 0 # x-Koordinate d. Fensters: norm. 0
scene.y = 0 # y-Koordinate d. Fensters: norm. 0
i=0.000001
while i<8:
rate(50)
scene.center=(sin(i)*300, 100, cos(i)*200)
scene.forward = (sin(i)*300-300, -300.0/i, cos(i)*150-300)
i=i+0.01
if __name__ == "__main__" :
"""