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Python Source icon Mensch-ärger-dich.py — Python Source, 4 KB (4749 bytes)

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from visual import *

class Spielbrett (frame):
    def __init__(self):
        frame.__init__(self)
        
        feld1=Feld((0,0,0),1)     
        feld2=Feld((1.25,0,0),2)
        feld3=Feld((2.5,0,0),3)
        feld4=Feld((2.5,0,1.25),4)
        feld5=Feld((2.5,0,2.5),5)
        feld6=Feld((2.5,0,3.75),6)
        feld7=Feld((2.5,0,5),7)
        feld8=Feld((3.75,0,5),8)
        feld9=Feld((5,0,5),9)
        feld10=Feld((6.25,0,5),10)
        feld11=Feld((7.5,0,5),11)
        feld12=Feld((7.5,0,6.25),12)
        feld13=Feld((7.5,0,7.5),13)
        feld14=Feld((6.25,0,7.5),14)
        feld15=Feld((5,0,7.5),15)
        feld16=Feld((3.75,0,7.5),16)
        feld17=Feld((2.5,0,7.5),17)
        feld18=Feld((2.5,0,8.75),18)
        feld19=Feld((2.5,0,10),19)
        feld20=Feld((2.5,0,11.25),20)
        feld21=Feld((2.5,0,12.5),21)
        feld22=Feld((1.25,0,12.5),22)
        feld23=Feld((0,0,12.5),23)
        feld24=Feld((0,0,11.25),24)
        feld25=Feld((0,0,10),25)
        feld26=Feld((0,0,8.75),26)
        feld27=Feld((0,0,7.5),27)
        feld28=Feld((-1.25,0,7.5),28)
        feld29=Feld((-2.5,0,7.5),29)
        feld30=Feld((-3.75,0,7.5),30)
        feld31=Feld((-5,0,7.5),31)
        feld32=Feld((-5,0,6.25),32)
        feld33=Feld((-5,0,5),33)
        feld34=Feld((-3.75,0,5),34)
        feld35=Feld((-2.5,0,5),35)
        feld36=Feld((-1.25,0,5),36)
        feld37=Feld((0,0,5),37)
        feld38=Feld((0,0,3.75),38)
        feld39=Feld((0,0,2.5),39)
        feld40=Feld((0,0,1.25),40)

        garage1=Feld((1.25,0,1.25),41)
        garage2=Feld((1.25,0,2.5),42)
        garage3=Feld((1.25,0,3.75),43)
        garage4=Feld((1.25,0,5),44)

        garage5=Feld((-3.75,0,6.25),45)
        garage6=Feld((-2.5,0,6.25),46)
        garage7=Feld((-1.25,0,6.25),47)
        garage8=Feld((0,0,6.25),48)
        
        garage9=Feld((2.5,0,6.25),49)
        garage10=Feld((3.75,0,6.25),50)
        garage11=Feld((5,0,6.25),51)
        garage12=Feld((6.25,0,6.25),52)
        
        garage13=Feld((1.25,0,7.5),53)
        garage14=Feld((1.25,0,8.75),54)
        garage15=Feld((1.25,0,10),55)
        garage16=Feld((1.25,0,11.25),56)

        anfang1=Feld((6.25,0,11.25),57)
        anfang2=Feld((7.5,0,11.25),58)
        anfang3=Feld((6.25,0,12.5),59)
        anfang4=Feld((7.5,0,12.5),60)

        anfang5=Feld((6.25,0,0),61)
        anfang6=Feld((7.5,0,0),62)
        anfang7=Feld((6.25,0,1.25),63)
        anfang8=Feld((7.5,0,1.25),64)

        anfang9=Feld((-5,0,0),65)
        anfang10=Feld((-3.75,0,0),66)
        anfang11=Feld((-5,0,1.25),67)
        anfang12=Feld((-3.75,0,1.25),68)
        
        anfang13=Feld((-5,0,11.25),69)
        anfang14=Feld((-3.75,0,11.25),70)
        anfang15=Feld((-5,0,12.5),71)
        anfang16=Feld((-3.75,0,12.5),72)

        spielfeld = box (height=0.1, length=15, width=15, color=color.black, pos=(1.25,0,6.25))
        
        self.liste = [feld1,feld2,feld3,feld4,feld5,feld6,feld7,feld8,feld9,feld10,feld11,feld12,feld13,feld14,feld15,feld16,feld17,feld18,feld19,feld20,feld21,feld22,feld23,feld24,feld25,feld26,feld27,feld28,feld29,feld30,feld31,feld32,feld33,feld34,feld35,feld36,feld37,feld38,feld39,feld40,garage1,garage2,garage3,garage4,garage5,garage6,garage7,garage8,garage9,garage10,garage11,garage12,garage13,garage14,garage15,garage16,anfang1,anfang2,anfang3,anfang4,anfang5,anfang6,anfang7,anfang8,anfang9,anfang10,anfang11,anfang12,anfang13,anfang14,anfang15,anfang16]

    def run(self):
        radius = 0.5
        ball = sphere(pos=(-3,0,0),radius=(0.25),color=color.red)
        pick = None
        while True:
            if scene.mouse.events:
                m1 = scene.mouse.getevent()
                if m1.drag and m1.pick ==ball:
                    pick = m1.pick
                elif m1.drop:
                    if pick != None:
                        #print(pick.pos)
                        for n in self.liste:
                            #print(mag(pick.pos - n.pos))
                            if mag(pick.pos - n.pos) <= radius:
                                ball.pos = n.pos
                                #print(n.pos)
                                break
                        else:
                            pass
                        
                        pick = None
            if pick:
                new_pos = scene.mouse.project(normal=(0,1,0))
                if new_pos != m1.pick.pos:
                    pick.pos += new_pos - m1.pick.pos
                    m1.pick.pos = new_pos



    


class Feld (frame):
        def __init__(self, ort, nummer):
            frame.__init__(self,pos=ort)
            self.nummer=nummer
            feld=cylinder(radius=0.5,axis=(0,0.1,0), pos=ort)

spiel=Spielbrett()
spiel.run()

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