0.30.1 Spielkugeln
Mit getX(i)
Projekt3D4G-0.3.0.py — text/python-source, 3 KB (3226 bytes)
Dateiinhalt
from visual import * from random import random scene.width=600 scene.height=600 scene.title="3D 4 in a row" #Matrix #for i in range(4): # for j in range(4): # for k in range( # 3dmatrix = [[[e1,e2,e3],[e3,e4, #zellex = 3dmatrix[0][3][1] # Koordinatenachsen in Form von Pfeilen xAchse = arrow(axis=(10,0,0), shaftwidth=0.05, color=color.red) yAchse = arrow(axis=(0,10,0), shaftwidth=0.05, color=(0,0,1)) zAchse = arrow(axis=(0,0,10), shaftwidth=0.05, color=color.green) # Beschriftungen xLabel = label(pos=(10,0,0), text="x-Achse") yLabel = label(pos=(0,10,0), text="y-Achse") zLabel = label(pos=(0,0,10), text="z-Achse") matrix = [[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]], [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]], [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]], [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]] block = [] for i in range(4): for j in range(4): for k in range(4): block.append(box(pos=(i,j,k),opacity=0.05)) #print "neue Box",i,j,k,matrix[i][j][k] p = 1 def getZ(i): z=0 for r in range(i): if z==3: z=0 else: z=z+1 return z def getY(i): y=0 s=0 for r in range(i): if s==3: if y==3: y=0 else: y=y+1 else: s=s+1 return y def getX(i): x=0 s=0 for r in range(i): if s==3: if x==3: x=0 else: x=x+1 else: s=s+1 return x while True: rate(50) if scene.mouse.events: sme=scene.mouse.getclick() for i in range(16): if sme.pick==block[i+48]: #and sme.click==True: print i,getZ(i) print i,getY(i) print i,getX(i) if p==1: if matrix[0][getY(i)][getZ(i)]==0: sphere(pos=(block[i].pos),radius=0.5,color=color.red) matrix[0][getY(i)][getZ(i)]=1 #elif matrix[0][][]==0: # sphere(pos= (block[i+16].pos),radius=0.5,color=color.red) #elif matrix[i+32]==0: # sphere(pos= (block[i+32].pos),radius=0.5,color=color.red) #elif matrix[i+48]==0: # sphere(pos= (block[i+48].pos),radius=0.5,color=color.red) p=2 print "Spieler 2" else: if matrix[0][getY(i)][getZ(i)]==0: sphere(pos= (block[i].pos),radius=0.5,color=color.blue) matrix[0][getY(i)][getZ(i)]=2 #elif matrix[i+16]==0: # sphere(pos= (block[i+16].pos),radius=0.5,color=color.blue) #elif matrix[i+32]==0: # sphere(pos= (block[i+32].pos),radius=0.5,color=color.blue) #elif matrix[i+48]==0: # sphere(pos= (block[i+48].pos),radius=0.5,color=color.blue) p=1 print "Spieler 1"