0.45
gewinn hinter funktioniert
projekt.py — text/python-source, 5 KB (5720 bytes)
Dateiinhalt
from visual import *
from random import random
scene.width=600
scene.height=600
scene.title="3D 4 in a row"
#Matrix
#for i in range(4):
# for j in range(4):
# for k in range(
# 3dmatrix = [[[e1,e2,e3],[e3,e4,
#zellex = 3dmatrix[0][3][1]
# Koordinatenachsen in Form von Pfeilen
xAchse = arrow(axis=(10,0,0), shaftwidth=0.05, color=color.red)
yAchse = arrow(axis=(0,10,0), shaftwidth=0.05, color=(0,0,1))
zAchse = arrow(axis=(0,0,10), shaftwidth=0.05, color=color.green)
# Beschriftungen
xLabel = label(pos=(10,0,0), text="x-Achse")
yLabel = label(pos=(0,10,0), text="y-Achse")
zLabel = label(pos=(0,0,10), text="z-Achse")
matrix = [[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]]
#Blöcke werden generiert
block = []
for i in range(4):
for j in range(4):
for k in range(4):
block.append(box(pos=(i,j,k),opacity=0.05))
#Spieler 1 fängt an
p = 1
wi=True
#Umrechnung von i in Koordinate Z
def getZ(i):
z=0
for r in range(i):
if z==3:
z=0
else:
z=z+1
return z
#Umrechnung von i in Koordinate Y
def getY(i):
y=0
s=0
for r in range(i):
if s==3:
s=0
if y==3:
y=0
else:
y=y+1
else:
s=s+1
return y
#Abfangen der vollen Matrix
def max(s):
if s>3:
return False
elif s<0:
return False
else:
return True
#Gewinn
def winn(x,y,z):
if(p==1):
r=1
print p,"Spieler1"
else:
r=2
print p,"Spieler2"
w=1
#nach "hinten"
if (max(x-1)):
if matrix[x-1][y][z]==r:
print 1
w=w+1
if (max(x-2)):
print 2
if matrix[x-2][y][z]==r:
w=w+1
if (max(x-3)):
print 3
if matrix[x-3][y][z]==r:
if(r==1):
print 4
print "Spieler 1 hat gewonnen"
return False
else:
print 42
print "Spieler 2 hat gewonnen"
return False
else:
return True
else:
return True
else:
return True
else:
return True
else:
return True
#nch links/rechts
#if (max(z-1
while wi:
rate(50)
wi=True
if scene.mouse.events:
sme=scene.mouse.getclick()
for i in range(16):
if sme.pick==block[i+48]:
print i,getZ(i)
print i,getY(i)
if p==1:
if matrix[0][getY(i)][getZ(i)]==0:
sphere(pos=(block[i].pos),radius=0.5,color=color.red)
matrix[0][getY(i)][getZ(i)]=1
wi=winn(0,getY(i),getZ(i))
elif matrix[1][getY(i)][getZ(i)]==0:
sphere(pos= (block[i+16].pos),radius=0.5,color=color.red)
matrix[1][getY(i)][getZ(i)]=1
wi=winn(1,getY(i),getZ(i))
elif matrix[2][getY(i)][getZ(i)]==0:
sphere(pos= (block[i+32].pos),radius=0.5,color=color.red)
matrix[2][getY(i)][getZ(i)]=1
wi=winn(2,getY(i),getZ(i))
elif matrix[3][getY(i)][getZ(i)]==0:
sphere(pos= (block[i+48].pos),radius=0.5,color=color.red)
matrix[3][getY(i)][getZ(i)]=1
wi=winn(3,getY(i),getZ(i))
elif matrix[3][getY(i)][getZ(i)]!=0:
print "voll"
p=5
if p!=5:
p=2
print "Spieler",p,"ist dran"
else:
print "bitte anders setzen"
p=1
else:
if matrix[0][getY(i)][getZ(i)]==0:
sphere(pos= (block[i].pos),radius=0.5,color=color.blue)
matrix[0][getY(i)][getZ(i)]=2
wi=winn(0,getY(i),getZ(i))
elif matrix[1][getY(i)][getZ(i)]==0:
sphere(pos= (block[i+16].pos),radius=0.5,color=color.blue)
matrix[1][getY(i)][getZ(i)]=2
wi=winn(1,getY(i),getZ(i))
elif matrix[2][getY(i)][getZ(i)]==0:
sphere(pos= (block[i+32].pos),radius=0.5,color=color.blue)
matrix[2][getY(i)][getZ(i)]=2
wi=winn(2,getY(i),getZ(i))
elif matrix[3][getY(i)][getZ(i)]==0:
sphere(pos= (block[i+48].pos),radius=0.5,color=color.blue)
matrix[3][getY(i)][getZ(i)]=2
wi=winn(3,getY(i),getZ(i))
elif matrix[3][getY(i)][getZ(i)]!=0:
print "voll"
p=5
if p!=5:
p=1
print "Spieler",p,"ist dran"
else:
print "bitte anders setzen"
p=2
if(wi==False):
wi=False