0.4.1
Gewinnfunktion
Projekt3D4G-0.4.1.py — text/python-source, 4 KB (4836 bytes)
Dateiinhalt
from visual import *
from random import random
scene.width=600
scene.height=600
scene.title="3D 4 in a row"
#Matrix
#for i in range(4):
# for j in range(4):
# for k in range(
# 3dmatrix = [[[e1,e2,e3],[e3,e4,
#zellex = 3dmatrix[0][3][1]
# Koordinatenachsen in Form von Pfeilen
xAchse = arrow(axis=(10,0,0), shaftwidth=0.05, color=color.red)
yAchse = arrow(axis=(0,10,0), shaftwidth=0.05, color=(0,0,1))
zAchse = arrow(axis=(0,0,10), shaftwidth=0.05, color=color.green)
# Beschriftungen
xLabel = label(pos=(10,0,0), text="x-Achse")
yLabel = label(pos=(0,10,0), text="y-Achse")
zLabel = label(pos=(0,0,10), text="z-Achse")
matrix = [[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]]
#Blöcke werden generiert
block = []
for i in range(4):
for j in range(4):
for k in range(4):
block.append(box(pos=(i,j,k),opacity=0.05))
#Spieler 1 fängt an
p = 1
#Umrechnung von i in Koordinate Z
def getZ(i):
z=0
for r in range(i):
if z==3:
z=0
else:
z=z+1
return z
#Umrechnung von i in Koordinate Y
def getY(i):
y=0
s=0
for r in range(i):
if s==3:
s=0
if y==3:
y=0
else:
y=y+1
else:
s=s+1
return y
while True:
rate(50)
if scene.mouse.events:
sme=scene.mouse.getclick()
for i in range(16):
if sme.pick==block[i+48]: #and sme.click==True:
print i,getZ(i)
print i,getY(i)
if p==1:
if matrix[0][getY(i)][getZ(i)]==0:
sphere(pos=(block[i].pos),radius=0.5,color=color.red)
matrix[0][getY(i)][getZ(i)]=1
elif matrix[1][getY(i)][getZ(i)]==0:
sphere(pos= (block[i+16].pos),radius=0.5,color=color.red)
matrix[1][getY(i)][getZ(i)]=1
elif matrix[2][getY(i)][getZ(i)]==0:
sphere(pos= (block[i+32].pos),radius=0.5,color=color.red)
matrix[2][getY(i)][getZ(i)]=1
elif matrix[3][getY(i)][getZ(i)]==0:
sphere(pos= (block[i+48].pos),radius=0.5,color=color.red)
matrix[3][getY(i)][getZ(i)]=1
elif matrix[3][getY(i)][getZ(i)]!=0:
print "voll"
p=5
if p!=5:
p=2
print "Spieler 2"
else:
print "bitte anders setzen"
p=1
else:
if matrix[0][getY(i)][getZ(i)]==0:
sphere(pos= (block[i].pos),radius=0.5,color=color.blue)
matrix[0][getY(i)][getZ(i)]=2
elif matrix[1][getY(i)][getZ(i)]==0:
sphere(pos= (block[i+16].pos),radius=0.5,color=color.blue)
matrix[1][getY(i)][getZ(i)]=2
elif matrix[2][getY(i)][getZ(i)]==0:
sphere(pos= (block[i+32].pos),radius=0.5,color=color.blue)
matrix[2][getY(i)][getZ(i)]=2
elif matrix[3][getY(i)][getZ(i)]==0:
sphere(pos= (block[i+48].pos),radius=0.5,color=color.blue)
matrix[3][getY(i)][getZ(i)]=2
elif matrix[3][getY(i)][getZ(i)]!=0:
print "voll"
p=5
if p!=5:
p=1
print "Spieler 1"
else:
print "bitte anders setzen"
p=2
#Ausrechnen, ob der Spieler gewonnen hat
def max(s):
if s>3:
return False
elif s<0:
return False
else:
return True
#def win(p):
# if p=1:
# if p1:
# return True
# else:
# return False
#elif p=2:
# if p1:
# return True
# else:
# return False
def p1(x,y,z):
w=1
#nach "unten"
if (max(x-1)):
if matrix[x-1][y][z]==1:
w+1
if runter1(x-1,y,z,w)==4:
return True
else:
return False
def runter1(x,y,z,w):
if (max(x-1)):
if matrix[[x-1][y][z]]==1:
w=w+1
return runter1(x-1,y,z,w)
else:
return 0
else:
return 0