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0.45 +Clearfunktion

Funktion zum neu Anfangen

Projekt3D4G-0.45x1.py — text/python-source, 7 KB (7186 bytes)

Dateiinhalt

# -*- coding: utf-8 -*-
from visual import *
from random import random

scene.width=600
scene.height=600
scene.title="3D 4 in a row"



# Koordinatenachsen in Form von Pfeilen
xAchse = arrow(axis=(10,0,0), shaftwidth=0.05, color=color.red)
yAchse = arrow(axis=(0,10,0), shaftwidth=0.05, color=(0,0,1))
zAchse = arrow(axis=(0,0,10), shaftwidth=0.05, color=color.green)

# Beschriftungen
xLabel = label(pos=(10,0,0), text="x-Achse")
yLabel = label(pos=(0,10,0), text="y-Achse")
zLabel = label(pos=(0,0,10), text="z-Achse")
#Button
f=frame()
cbox = box (pos=(0,7,0),color=color.white)
c=False
unbox = box (frame=f,pos=(0,6,0))
cLabel = label(pos=cbox.pos, text="Clear")
unLabel = label(frame=f,pos=unbox.pos, text="NoClear")
for obj in f.objects:
    obj.set_visible(False)



matrix = [[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
          [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
          [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
          [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]]


#Blöcke werden generiert
block = []
kugel = []
for i in range(4):
    for j in range(4):
        for k in range(4):
             block.append(box(pos=(i,j,k),opacity=0.05))
             
             
#Spieler 1 fängt an
p = 1
wi=True

#Umrechnung von i in Koordinate Z
def getZ(i):
    z=0
    for r in range(i):
        if z==3:
            z=0
        else:
            z=z+1
    return z
#Umrechnung von i in Koordinate Y
def getY(i):
    y=0
    s=0
    for r in range(i):
        if s==3:
            s=0
            if y==3:
                y=0
            else:
                y=y+1
        else:
            s=s+1
    return y

#Abfangen der vollen Matrix
def max(s):
    if s>3:
        return False
    elif s<0:
        return False
    else:
        return True

#Gewinn
def winn(x,y,z):
    if(p==1):
        r=1
        print p,"Spieler1"
    else:
        r=2
        print p,"Spieler2"
    w=1
    #nach "hinten"
    if (max(x-1)):
        if matrix[x-1][y][z]==r:
            print 1
            w=w+1
            if (max(x-2)):
                print 2
                if matrix[x-2][y][z]==r:
                    w=w+1
                    if (max(x-3)):
                        print 3
                        if matrix[x-3][y][z]==r:
                            if(r==1):
                                print 4
                                print "Spieler 1 hat gewonnen"
                                return False
                            else:
                                print 42
                                print "Spieler 2 hat gewonnen"
                                return False
                        else:
                            return True
                    else:
                        return True
                else:
                    return True
            else:
                return True
        else:
            return True
    else:
        return True
    #nch links/rechts
    #if (max(z-1

                



while wi:
    rate(50)
    wi=True
    if scene.mouse.events:
        sme=scene.mouse.getclick()
        if sme.pick==cbox:
            print "lol"
            if c==True:
                for i in range (64):
                    kugel[i].set_visible(False)
                    #kugel[i].del
                matrix = [[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
                              [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
                              [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
                              [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]]
            else:
                cbox.color=color.red
                cLabel.text="Are you sure?"
                for obj in f.objects:
                    obj.set_visible(True)
        elif sme.pick==unbox:
            print "lol2"
            cBox.color=color.white
            cLabel.text="Clear"
            print "Clear undone"
            for obj in f.objects:
                obj.set_visible(False)
        
                
                    
        for i in range(16):
            if sme.pick==block[i+48]:
                print i,getZ(i)
                print i,getY(i)
                if p==1:
                    if matrix[0][getY(i)][getZ(i)]==0:
                        kugel.append(sphere(pos=(block[i].pos),radius=0.5,color=color.red))
                        matrix[0][getY(i)][getZ(i)]=1
                        wi=winn(0,getY(i),getZ(i))
                        print wi
                    elif matrix[1][getY(i)][getZ(i)]==0:
                        kugel.append(sphere(pos= (block[i+16].pos),radius=0.5,color=color.red))
                        matrix[1][getY(i)][getZ(i)]=1
                        wi=winn(1,getY(i),getZ(i))
                        print wi
                    elif matrix[2][getY(i)][getZ(i)]==0:
                        kugel.append(sphere(pos= (block[i+32].pos),radius=0.5,color=color.red))
                        matrix[2][getY(i)][getZ(i)]=1
                        wi=winn(2,getY(i),getZ(i))
                        print wi
                    elif matrix[3][getY(i)][getZ(i)]==0:
                        kugel.append(sphere(pos= (block[i+48].pos),radius=0.5,color=color.red))
                        matrix[3][getY(i)][getZ(i)]=1
                        wi=winn(3,getY(i),getZ(i))
                        print wi
                    elif matrix[3][getY(i)][getZ(i)]!=0:
                        print "voll"
                        p=5
                    if p!=5:
                        p=2
                        print "Spieler",p,"ist dran"
                    else:
                        print "bitte anders setzen"
                        p=1
                else:
                    if matrix[0][getY(i)][getZ(i)]==0:
                        kugel.append(sphere(pos= (block[i].pos),radius=0.5,color=color.blue))
                        matrix[0][getY(i)][getZ(i)]=2
                        wi=winn(0,getY(i),getZ(i))
                        print wi
                    elif matrix[1][getY(i)][getZ(i)]==0:
                        kugel.append(sphere(pos= (block[i+16].pos),radius=0.5,color=color.blue))
                        matrix[1][getY(i)][getZ(i)]=2
                        wi=winn(1,getY(i),getZ(i))
                        print wi
                    elif matrix[2][getY(i)][getZ(i)]==0:
                        kugel.append(sphere(pos= (block[i+32].pos),radius=0.5,color=color.blue))
                        matrix[2][getY(i)][getZ(i)]=2
                        wi=winn(2,getY(i),getZ(i))
                        print wi
                    elif matrix[3][getY(i)][getZ(i)]==0:
                        kugel.append(sphere(pos= (block[i+48].pos),radius=0.5,color=color.blue))
                        matrix[3][getY(i)][getZ(i)]=2
                        wi=winn(3,getY(i),getZ(i))
                        print wi
                    elif matrix[3][getY(i)][getZ(i)]!=0:
                        print "voll"
                        p=5
                    if p!=5:
                        p=1
                        print "Spieler",p,"ist dran"
                    else:
                        print "bitte anders setzen"
                        p=2
    

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