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Ohne Koordinatensystem

Projekt3D4G-1.1.py — text/python-source, 14 KB (15223 bytes)

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# -*- coding: utf-8 -*-
from visual import *
from random import random

scene.width=600
scene.height=600
scene.title="3D 4 in a row"



# Koordinatenachsen in Form von Pfeilen
#xAchse = arrow(axis=(10,0,0), shaftwidth=0.05, color=color.red)
#yAchse = arrow(axis=(0,10,0), shaftwidth=0.05, color=(0,0,1))
#zAchse = arrow(axis=(0,0,10), shaftwidth=0.05, color=color.green)

# Beschriftungen
#xLabel = label(pos=(10,0,0), text="x-Achse")
#yLabel = label(pos=(0,10,0), text="y-Achse")
#zLabel = label(pos=(0,0,10), text="z-Achse")


#Button
f=frame()
cbox = box (pos=(0,7,0),color=color.white)
unbox = box (frame=f,pos=(0,5,0))
cLabel = label(pos=cbox.pos, text="Clear")
unLabel = label(frame=f,pos=unbox.pos, text="NoClear")
for obj in f.objects:
    obj.visible=False


matrix = [[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
          [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
          [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],
          [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]]


#Blöcke werden generiert
block = []
kugel = []
for i in range(4):
    for j in range(4):
        for k in range(4):
             block.append(box(pos=(i,j,k),opacity=0.05))
             if i>2:
                 block[-1].material=materials.earth
                 block[-1].opacity=0.2
             
             
#Spieler 1 fängt an
p = 1
wi=True

#Umrechnung von i in Koordinate Z
def getZ(i):
    z=0
    for r in range(i):
        if z==3:
            z=0
        else:
            z=z+1
    return z
#Umrechnung von i in Koordinate Y
def getY(i):
    y=0
    s=0
    for r in range(i):
        if s==3:
            s=0
            if y==3:
                y=0
            else:
                y=y+1
        else:
            s=s+1
    return y

#Abfangen der vollen Matrix
def max(s):
    if s>3:
        return False
    elif s<0:
        return False
    else:
        return True

#Gewinn
def winn(x,y,z,p):
    g=True
    r=p
    w=1
    #nach "hinten"
    if (max(x-1)):
        if matrix[x-1][y][z]==r:
            w=w+1
            if (max(x-2)):
                if matrix[x-2][y][z]==r:
                    w=w+1
                    if (max(x-3)):
                        if matrix[x-3][y][z]==r:
                            print "Spieler",r,"hat gewonnen"
                            g=False

    #nach oben/unten
    w=1
    if(max(y-1)):
        if matrix[x][y-1][z]==r:
            w=w+1
            if (max(y-2)):
                if matrix[x][y-2][z]==r:
                    w=w+1
                    if (max(y-3)):
                        if matrix[x][y-3][z]==r:
                            w=w+1
    if(max(y+1)):
        if matrix[x][y+1][z]==r:
            w=w+1
            if (max(y+2)):
                if matrix[x][y+2][z]==r:
                    w=w+1
                    if (max(y+3)):
                        if matrix[x][y+3][z]==r:
                            w=w+1
    if(w==4):
         print "Spieler",r,"hat gewonnen"
         g=False

    #nach links/rechts
    w=1
    if(max(z-1)):
        if matrix[x][y][z-1]==r:
            w=w+1
            if (max(z-2)):
                if matrix[x][y][z-2]==r:
                    w=w+1
                    if (max(z-3)):
                        if matrix[x][y][z-3]==r:
                            w=w+1
    if(max(z+1)):
        if matrix[x][y][z+1]==r:
            w=w+1
            if (max(z+2)):
                if matrix[x][y][z+2]==r:
                    w=w+1
                    if (max(z+3)):
                        if matrix[x][y][z+3]==r:
                            w=w+1
    if(w==4):
         print "Spieler",r,"hat gewonnen"
         g=False

    #von rechts unten nach lnks oben
    w=1
    if(max(z-1))and (max(y-1)):
        if matrix[x][y-1][z-1]==r:
            w=w+1
            if (max(z-2))and (max(y-2)):
                if matrix[x][y-2][z-2]==r:
                    w=w+1
                    if (max(z-3))and (max(y-3)):
                        if matrix[x][y-3][z-3]==r:
                            w=w+1
    if(max(z+1))and (max(y+1)):
        if matrix[x][y+1][z+1]==r:
            w=w+1
            if (max(z+2))and (max(y+2)):
                if matrix[x][y+2][z+2]==r:
                    w=w+1
                    if (max(z+3))and (max(y+3)):
                        if matrix[x][y+3][z+3]==r:
                            w=w+1
    if(w==4):
         print "Spieler",r,"hat gewonnen"
         g=False
    #von links unten nach recht oben
    w=1
    if(max(z-1))and (max(y+1)):
        if matrix[x][y+1][z-1]==r:
            w=w+1
            if (max(z-2))and (max(y+2)):
                if matrix[x][y+2][z-2]==r:
                    w=w+1
                    if (max(z-3))and (max(y+3)):
                        if matrix[x][y+3][z-3]==r:
                            w=w+1
    if(max(z+1))and (max(y-1)):
        if matrix[x][y-1][z+1]==r:
            w=w+1
            if (max(z+2))and (max(y-2)):
                if matrix[x][y-2][z+2]==r:
                    w=w+1
                    if (max(z+3))and (max(y-3)):
                        if matrix[x][y-3][z+3]==r:
                            w=w+1
    if(w==4):
         print "Spieler",r,"hat gewonnen"
         g=False

    #von hinten unten nach vorne oben
    w=1
    if(max(x+1))and (max(y+1)):
        if matrix[x+1][y+1][z]==r:
            w=w+1
            if (max(x+2))and (max(y+2)):
                if matrix[x+2][y+2][z]==r:
                    w=w+1
                    if (max(x+3))and (max(y+3)):
                        if matrix[x+3][y+3][z]==r:
                            w=w+1
    if(max(x-1))and (max(y-1)):
        if matrix[x-1][y-1][z]==r:
            w=w+1
            if (max(x-2))and (max(y-2)):
                if matrix[x-2][y-2][z]==r:
                    w=w+1
                    if (max(x-3))and (max(y-3)):
                        if matrix[x-3][y-3][z]==r:
                            w=w+1
    if(w==4):
         print "Spieler",r,"hat gewonnen"
         g=False

    #von hinten oben nach vorne unten
    w=1
    if(max(x-1))and (max(y+1)):
        if matrix[x-1][y+1][z]==r:
            w=w+1
            if (max(x-2))and (max(y+2)):
                if matrix[x-2][y+2][z]==r:
                    w=w+1
                    if (max(x-3))and (max(y+3)):
                        if matrix[x-3][y+3][z]==r:
                            w=w+1
    if(max(x+1))and (max(y-1)):
        if matrix[x+1][y-1][z]==r:
            w=w+1
            if (max(x+2))and (max(y-2)):
                if matrix[x+2][y-2][z]==r:
                    w=w+1
                    if (max(x+3))and (max(y-3)):
                        if matrix[x+3][y-3][z]==r:
                            w=w+1
    if(w==4):
         print "Spieler",r,"hat gewonnen"
         g=False

    #von hinten rechts unten nach vorne links oben
    w=1
    if(max(x+1))and (max(y+1)) and(max(z+1)):
        if matrix[x+1][y+1][z+1]==r:
            w=w+1
            if (max(x+2))and (max(y+2))and(max(z+2)):
                if matrix[x+2][y+2][z+2]==r:
                    w=w+1
                    if (max(x+3))and (max(y+3))and(max(z+3)):
                        if matrix[x++3][y+3][z+3]==r:
                            w=w+1
    if(max(x-1))and (max(y-1))and(max(z-1)):
        if matrix[x-1][y-1][z-1]==r:
            w=w+1
            if (max(x-2))and (max(y-2))and(max(z-2)):
                if matrix[x-2][y-2][z-2]==r:
                    w=w+1
                    if (max(x-3))and (max(y-3))and(max(z-3)):
                        if matrix[x-3][y-3][z-3]==r:
                            w=w+1
    if(w==4):
         print "Spieler",r,"hat gewonnen"
         g=False


    #von hinten links unten nach vorne rechts oben
    w=1
    if(max(x+1))and (max(y+1)) and(max(z-1)):
        if matrix[x+1][y+1][z-1]==r:
            w=w+1
            if (max(x+2))and (max(y+2))and(max(z-2)):
                if matrix[x+2][y+2][z-2]==r:
                    w=w+1
                    if (max(x+3))and (max(y+3))and(max(z-3)):
                        if matrix[x+3][y+3][z-3]==r:
                            w=w+1
    if(max(x-1))and (max(y-1))and(max(z+1)):
        if matrix[x-1][y-1][z+1]==r:
            w=w+1
            if (max(x-2))and (max(y-2))and(max(z+2)):
                if matrix[x-2][y-2][z+2]==r:
                    w=w+1
                    if (max(x-3))and (max(y-3))and(max(z+3)):
                        if matrix[x-3][y-3][z+3]==r:
                            w=w+1
    if(w==4):
         print "Spieler",r,"hat gewonnen"
         g=False

    #von hinten links oben nach vorne rechts unten
    w=1
    if(max(x+1))and (max(y-1)) and(max(z-1)):
        if matrix[x+1][y-1][z-1]==r:
            w=w+1
            if (max(x+2))and (max(y-2))and(max(z-2)):
                if matrix[x+2][y-2][z-2]==r:
                    w=w+1
                    if (max(x+3))and (max(y-3))and(max(z-3)):
                        if matrix[x+3][y-3][z-3]==r:
                            w=w+1
    if(max(x-1))and (max(y+1))and(max(z+1)):
        if matrix[x-1][y+1][z+1]==r:
            w=w+1
            if (max(x-2))and (max(y+2))and(max(z+2)):
                if matrix[x-2][y+2][z+2]==r:
                    w=w+1
                    if (max(x-3))and (max(y+3))and(max(z+3)):
                        if matrix[x-3][y+3][z+3]==r:
                            w=w+1
    if(w==4):
         print "Spieler",r,"hat gewonnen"
         g=False

    #von hinten rechts oben nach vorne links unten
    w=1
    if(max(x+1))and (max(y-1)) and(max(z+1)):
        if matrix[x+1][y-1][z+1]==r:
            w=w+1
            if (max(x+2))and (max(y-2))and(max(z+2)):
                if matrix[x+2][y-2][z+2]==r:
                    w=w+1
                    if (max(x+3))and (max(y-3))and(max(z+3)):
                        if matrix[x+3][y-3][z+3]==r:
                            w=w+1
    if(max(x-1))and (max(y+1))and(max(z-1)):
        if matrix[x-1][y+1][z-1]==r:
            print 1
            w=w+1
            if (max(x-2))and (max(y+2))and(max(z-2)):
                if matrix[x-2][y+2][z-2]==r:
                    w=w+1
                    if (max(x-3))and (max(y+3))and(max(z-3)):
                        if matrix[x-3][y+3][z-3]==r:
                            w=w+1
    if(w==4):
         print "Spieler",r,"hat gewonnen"
         g=False
                            
                
    return g


def clear(sme):
    sme=scene.mouse.getclick()
    if sme.pick==cbox:
        if cbox.color==color.red:
            #bereits angeklickt
            while len(kugel):
                kugel[-1].visible=False
                del(kugel[-1])
                
            for i in range(4):
                for j in range(4):
                    for k in range(4):
                         matrix[i][j][k]=0
                
            unbox.visible=False
            unLabel.visible=False
            cbox.color=color.white
            cLabel.text="Clear"
            
            return False
            p=1
        else:
            #noch nicht angeklickt
            cbox.color=color.red
            cLabel.text="Are you sure?"
            unbox.visible=True
            unLabel.visible=True
            return True
    elif sme.pick==unbox:
        #Abbruch Clear
        cbox.color=color.white
        cLabel.text="Clear"
        print "Clear undone"
        unbox.visible=False
        unLabel.visible=False
        return True
    else:
        return True


    
                
def do(wi,p):
    while wi:
        wi=True
        rate(50)
       
        if scene.mouse.events:
            sme=scene.mouse.getclick()
         
            if sme.pick==cbox or sme.pick==unbox:
                clear(sme)
            
            for i in range(16):
                if sme.pick==block[i+48]:
                    if p==1:
                        #Spieler 1
                        if matrix[0][getY(i)][getZ(i)]==0:
                            kugel.append(sphere(pos=(block[i].pos),radius=0.5,color=color.red))
                            matrix[0][getY(i)][getZ(i)]=1
                            wi=winn(0,getY(i),getZ(i),p)
                        elif matrix[1][getY(i)][getZ(i)]==0:
                            kugel.append(sphere(pos= (block[i+16].pos),radius=0.5,color=color.red))
                            matrix[1][getY(i)][getZ(i)]=1
                            wi=winn(1,getY(i),getZ(i),p)
                        elif matrix[2][getY(i)][getZ(i)]==0:
                            kugel.append(sphere(pos= (block[i+32].pos),radius=0.5,color=color.red))
                            matrix[2][getY(i)][getZ(i)]=1
                            wi=winn(2,getY(i),getZ(i),p)
                        elif matrix[3][getY(i)][getZ(i)]==0:
                            kugel.append(sphere(pos= (block[i+48].pos),radius=0.5,color=color.red))
                            matrix[3][getY(i)][getZ(i)]=1
                            wi=winn(3,getY(i),getZ(i),p)
                        elif matrix[3][getY(i)][getZ(i)]!=0:
                            print "voll"
                            p=5
                        if wi==True:
                            if p!=5:
                                p=2
                                print "Spieler",p,"ist dran"
                            else:
                                print "bitte anders setzen"
                                p=1
                    else:
                        #Spieler 2
                        if matrix[0][getY(i)][getZ(i)]==0:
                            kugel.append(sphere(pos= (block[i].pos),radius=0.5,color=color.blue))
                            matrix[0][getY(i)][getZ(i)]=2
                            wi=winn(0,getY(i),getZ(i),p)
                        elif matrix[1][getY(i)][getZ(i)]==0:
                            kugel.append(sphere(pos= (block[i+16].pos),radius=0.5,color=color.blue))
                            matrix[1][getY(i)][getZ(i)]=2
                            wi=winn(1,getY(i),getZ(i),p)
                        elif matrix[2][getY(i)][getZ(i)]==0:
                            kugel.append(sphere(pos= (block[i+32].pos),radius=0.5,color=color.blue))
                            matrix[2][getY(i)][getZ(i)]=2
                            wi=winn(2,getY(i),getZ(i),p)
                        elif matrix[3][getY(i)][getZ(i)]==0:
                            kugel.append(sphere(pos= (block[i+48].pos),radius=0.5,color=color.blue))
                            matrix[3][getY(i)][getZ(i)]=2
                            wi=winn(3,getY(i),getZ(i),p)
                        elif matrix[3][getY(i)][getZ(i)]!=0:
                            print "voll"
                            p=5
                        if wi==True:
                            if p!=5:
                                #nicht voll
                                p=1
                                print "Spieler",p,"ist dran"
                            else:
                                #voll
                                print "bitte anders setzen"
                                p=2

do(wi,p)

while True:
    rate(1)
    if scene.mouse.events:
        sme=scene.mouse.getclick()
        if clear(sme)==True:
            wi=False
        else:
            wi=True
        do(wi,p)
    


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